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LinDisplayP3

Type Alias LinDisplayP3 

Source
pub type LinDisplayP3<T = f32> = Rgb<Linear<DisplayP3>, T>;
Expand description

Linear Display P3.

You probably want DisplayP3 if you are looking for an input or output format. This is the linear version of Display P3, which is what you would usually convert to before working with the color.

See Rgb for more details on how to create a value and use it.

Aliased Type§

#[repr(C)]
pub struct LinDisplayP3<T = f32> { pub red: T, pub green: T, pub blue: T, pub standard: PhantomData<Linear<DisplayP3>>, }

Fields§

§red: T

The amount of red light, where 0.0 is no red light and 1.0 (or 255u8) is the highest displayable amount.

§green: T

The amount of green light, where 0.0 is no green light and 1.0 (or 255u8) is the highest displayable amount.

§blue: T

The amount of blue light, where 0.0 is no blue light and 1.0 (or 255u8) is the highest displayable amount.

§standard: PhantomData<Linear<DisplayP3>>

The kind of RGB standard. sRGB is the default.