pub type LinProPhotoRgb<T = f32> = Rgb<Linear<ProPhotoRgb>, T>;Expand description
Linear ProPhoto RGB.
You probably want ProPhotoRgb if you are looking for an input or output format.
This is the linear version of ProPhoto RGB, which is what you would usually convert
to before working with the color.
See Rgb for more details on how to create a value and use it.
Aliased Type§
#[repr(C)]pub struct LinProPhotoRgb<T = f32> {
pub red: T,
pub green: T,
pub blue: T,
pub standard: PhantomData<Linear<ProPhotoRgb>>,
}Fields§
§red: TThe amount of red light, where 0.0 is no red light and 1.0 (or 255u8) is the highest displayable amount.
green: TThe amount of green light, where 0.0 is no green light and 1.0 (or 255u8) is the highest displayable amount.
blue: TThe amount of blue light, where 0.0 is no blue light and 1.0 (or 255u8) is the highest displayable amount.
standard: PhantomData<Linear<ProPhotoRgb>>The kind of RGB standard. sRGB is the default.