pub type GammaSrgb<T = f32> = Rgb<Gamma<Srgb>, T>;Expand description
Gamma 2.2 encoded sRGB.
This is similar to Srgb, but uses the exponent function as an
approximation. It’s a common trick to speed up conversion when accuracy can
be sacrificed. It’s still faster to use Srgb when also converting to and
from u8 at the same time.
See Rgb for more details on how to create a value and use it.
Aliased Type§
#[repr(C)]pub struct GammaSrgb<T = f32> {
    pub red: T,
    pub green: T,
    pub blue: T,
    pub standard: PhantomData<Gamma<Srgb>>,
}Fields§
§red: TThe amount of red light, where 0.0 is no red light and 1.0 (or 255u8) is the highest displayable amount.
green: TThe amount of green light, where 0.0 is no green light and 1.0 (or 255u8) is the highest displayable amount.
blue: TThe amount of blue light, where 0.0 is no blue light and 1.0 (or 255u8) is the highest displayable amount.
standard: PhantomData<Gamma<Srgb>>The kind of RGB standard. sRGB is the default.