Struct Button
pub struct Button<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }Expand description
A generic widget that produces a message when pressed.
§Example
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("Press me!").on_press(Message::ButtonPressed).into()
}If a Button::on_press handler is not set, the resulting Button will
be disabled:
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("I am disabled!").into()
}Implementations§
§impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Button<'a, Message, Theme, Renderer>
pub fn new( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Button<'a, Message, Theme, Renderer>
Creates a new Button with the given content.
pub fn width(
self,
width: impl Into<Length>,
) -> Button<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Button<'a, Message, Theme, Renderer>
Sets the width of the Button.
pub fn height(
self,
height: impl Into<Length>,
) -> Button<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Button<'a, Message, Theme, Renderer>
Sets the height of the Button.
pub fn on_press_with(
self,
on_press: impl Fn() -> Message + 'a,
) -> Button<'a, Message, Theme, Renderer>
pub fn on_press_with( self, on_press: impl Fn() -> Message + 'a, ) -> Button<'a, Message, Theme, Renderer>
Sets the message that will be produced when the Button is pressed.
This is analogous to Button::on_press, but using a closure to produce
the message.
This closure will only be called when the Button is actually pressed and,
therefore, this method is useful to reduce overhead if creating the resulting
message is slow.
pub fn on_press_maybe(
self,
on_press: Option<Message>,
) -> Button<'a, Message, Theme, Renderer>
pub fn on_press_maybe( self, on_press: Option<Message>, ) -> Button<'a, Message, Theme, Renderer>
pub fn clip(self, clip: bool) -> Button<'a, Message, Theme, Renderer>
pub fn clip(self, clip: bool) -> Button<'a, Message, Theme, Renderer>
Sets whether the contents of the Button should be clipped on
overflow.
pub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> Button<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> Button<'a, Message, Theme, Renderer>
Sets the style of the Button.
pub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> Button<'a, Message, Theme, Renderer>
Available on crate feature advanced only.
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> Button<'a, Message, Theme, Renderer>
advanced only.Sets the style class of the Button.
pub fn name(
self,
name: impl Into<Cow<'a, str>>,
) -> Button<'a, Message, Theme, Renderer>
Available on crate feature a11y only.
pub fn name( self, name: impl Into<Cow<'a, str>>, ) -> Button<'a, Message, Theme, Renderer>
a11y only.Sets the name of the Button.
pub fn description_widget<T>(
self,
description: &T,
) -> Button<'a, Message, Theme, Renderer>where
T: Describes,
Available on crate feature a11y only.
pub fn description_widget<T>(
self,
description: &T,
) -> Button<'a, Message, Theme, Renderer>where
T: Describes,
a11y only.Sets the description of the Button.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
§fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
Available on crate feature a11y only.
fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
a11y only.get the a11y nodes for the widget
§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget, if there is any.§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> UnsafeUnpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Button<'a, Message, Theme, Renderer>
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