Struct TitleBar

pub struct TitleBar<'a, Message, Theme = Theme, Renderer = Renderer>
where Theme: Catalog, Renderer: Renderer,
{ /* private fields */ }
Expand description

The title bar of a Pane.

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impl<'a, Message, Theme, Renderer> TitleBar<'a, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

pub fn new( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> TitleBar<'a, Message, Theme, Renderer>

Creates a new TitleBar with the given content.

pub fn controls( self, controls: impl Into<Controls<'a, Message, Theme, Renderer>>, ) -> TitleBar<'a, Message, Theme, Renderer>

Sets the controls of the TitleBar.

pub fn padding<P>(self, padding: P) -> TitleBar<'a, Message, Theme, Renderer>
where P: Into<Padding>,

Sets the Padding of the TitleBar.

pub fn always_show_controls(self) -> TitleBar<'a, Message, Theme, Renderer>

Sets whether or not the controls attached to this TitleBar are always visible.

By default, the controls are only visible when the Pane of this TitleBar is hovered.

pub fn style( self, style: impl Fn(&Theme) -> Style + 'a, ) -> TitleBar<'a, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: From<Box<dyn Fn(&Theme) -> Style + 'a>>,

Sets the style of the TitleBar.

pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TitleBar<'a, Message, Theme, Renderer>

Sets the style class of the TitleBar.

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impl<Message, Theme, Renderer> TitleBar<'_, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

pub fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, inherited_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, show_controls: bool, )

Draws the TitleBar with the provided Renderer and Layout.

pub fn is_over_pick_area( &self, layout: Layout<'_>, cursor_position: Point, ) -> bool

Returns whether the mouse cursor is over the pick area of the TitleBar or not.

The whole TitleBar is a pick area, except its controls.

Auto Trait Implementations§

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impl<'a, Message, Theme, Renderer> Freeze for TitleBar<'a, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Freeze,

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for TitleBar<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for TitleBar<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for TitleBar<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> Unpin for TitleBar<'a, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Unpin,

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for TitleBar<'a, Message, Theme, Renderer>

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Apply a function to this value and return the (possibly) modified value.
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fn type_id(&self) -> TypeId

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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Apply a function which takes the parameter by reference.
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Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Cast a collection of colors into a collection of color components.
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The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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Convert into T with values clamped to the color defined bounds Read more
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Convert into T. The resulting color might be invalid in its color space Read more
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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.
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