pub struct Circular<Theme>where
Theme: StyleSheet,{ /* private fields */ }Implementations§
Source§impl<Theme> Circular<Theme>where
Theme: StyleSheet,
impl<Theme> Circular<Theme>where
Theme: StyleSheet,
Sourcepub fn bar_height(self, bar_height: f32) -> Self
pub fn bar_height(self, bar_height: f32) -> Self
Sets the bar height of the Circular.
Sourcepub fn style(self, style: <Theme as StyleSheet>::Style) -> Self
pub fn style(self, style: <Theme as StyleSheet>::Style) -> Self
Sets the style variant of this Circular.
Sourcepub fn cycle_duration(self, duration: Duration) -> Self
pub fn cycle_duration(self, duration: Duration) -> Self
Sets the cycle duration of this Circular.
Sourcepub fn rotation_duration(self, duration: Duration) -> Self
pub fn rotation_duration(self, duration: Duration) -> Self
Sets the base rotation duration of this Circular. This is the duration that a full
rotation would take if the cycle rotation were set to 0.0 (no expanding or contracting)
Trait Implementations§
Source§impl<Theme> Default for Circular<Theme>where
Theme: StyleSheet,
impl<Theme> Default for Circular<Theme>where
Theme: StyleSheet,
Source§impl<'a, Message, Theme> From<Circular<Theme>> for Element<'a, Message, Theme, Renderer>where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
impl<'a, Message, Theme> From<Circular<Theme>> for Element<'a, Message, Theme, Renderer>where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Source§impl<Message, Theme> Widget<Message, Theme, Renderer> for Circular<Theme>where
Message: Clone,
Theme: StyleSheet,
impl<Message, Theme> Widget<Message, Theme, Renderer> for Circular<Theme>where
Message: Clone,
Theme: StyleSheet,
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
_layout: Layout<'_>,
_cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, _layout: Layout<'_>, _cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.§fn operate(
&mut self,
_tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &mut self, _tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
§fn mouse_interaction(
&self,
_tree: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
§fn overlay<'a>(
&'a mut self,
_tree: &'a mut Tree,
_layout: Layout<'a>,
_renderer: &Renderer,
_viewport: &Rectangle,
_translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Returns the overlay of the
Widget, if there is any.§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
get the a11y nodes for the widget and its children
§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<Theme> Freeze for Circular<Theme>
impl<Theme> RefUnwindSafe for Circular<Theme>
impl<Theme> Send for Circular<Theme>
impl<Theme> Sync for Circular<Theme>
impl<Theme> Unpin for Circular<Theme>
impl<Theme> UnwindSafe for Circular<Theme>
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D: AdaptFrom<S, Swp, Dwp, T>,
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Dwp: WhitePoint<T>,
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