Expand description
A MenuBar
widget for displaying [MenuTree
]s
This API requires the following crate features to be activated: menu
§Example
ⓘ
use iced::widget::button;
use iced_aw::menu::{MenuTree, MenuBar};
let sub_2 = MenuTree::with_children(
button("Sub Menu 2"),
vec![
MenuTree::new(button("item_1")),
MenuTree::new(button("item_2")),
MenuTree::new(button("item_3")),
]
);
let sub_1 = MenuTree::with_children(
button("Sub Menu 1"),
vec![
MenuTree::new(button("item_1")),
sub_2,
MenuTree::new(button("item_2")),
MenuTree::new(button("item_3")),
]
);
let root_1 = MenuTree::with_children(
button("Menu 1"),
vec![
MenuTree::new(button("item_1")),
MenuTree::new(button("item_2")),
sub_1,
MenuTree::new(button("item_3")),
]
);
let root_2 = MenuTree::with_children(
button("Menu 2"),
vec![
MenuTree::new(button("item_1")),
MenuTree::new(button("item_2")),
MenuTree::new(button("item_3")),
]
);
let menu_bar = MenuBar::new(vec![root_1, root_2]);
Re-exports§
pub use action::MenuAction as Action;
pub use key_bind::KeyBind;
pub use crate::style::menu_bar::Appearance;
pub use crate::style::menu_bar::StyleSheet;
Modules§
Structs§
- The condition of when to close a menu
- A
MenuBar
collectsMenuTree
s and handles all the layout, event processing, and drawing. - Nested menu is essentially a tree of items, a menu is a collection of items a menu itself can also be an item of another menu.
Enums§
- Represents a menu item that performs an action when selected or a separator between menu items.
- The height of an item
- The width of an item
- Methods for drawing path highlight
Functions§
- A
MenuBar
collectsMenuTree
s and handles all the layout, event processing, and drawing. - Create a list of menu items from a vector of
MenuItem
. - Create a root menu item.