pub struct SelectableText<'a> { /* private fields */ }Expand description
A selectable text widget with right-click context menu support.
Wraps the plain Text widget to add text selection
and a context menu (Copy / Select All), both on by default. Created
with selectable_text; the plain text
constructor and the typography presets return the unwrapped
Text, so non-selectable text keeps iced’s looser
trait bounds.
Use .selectable(false) for plain, non-interactive
text, or .context_menu(false) to keep selection
without the menu.
Implementations§
Source§impl<'a> SelectableText<'a>
impl<'a> SelectableText<'a>
Sourcepub fn new(content: impl IntoFragment<'a>) -> Self
pub fn new(content: impl IntoFragment<'a>) -> Self
Creates a new SelectableText widget with the given content.
Selection and the context menu are enabled by default.
Sourcepub fn selectable(self, enabled: bool) -> Self
pub fn selectable(self, enabled: bool) -> Self
Controls whether the text is selectable. On by default.
Pass false to render plain, non-interactive text (this also
suppresses the context menu, which has nothing to act on).
Controls whether the right-click context menu is shown. On by default.
Pass false to keep text selection but disable the context menu.
pub fn size(self, size: impl Into<Pixels>) -> Self
pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
pub fn font(self, font: impl Into<<Renderer as Renderer>::Font>) -> Self
pub fn font_maybe( self, font: Option<impl Into<<Renderer as Renderer>::Font>>, ) -> Self
pub fn width(self, width: impl Into<Length>) -> Self
pub fn height(self, height: impl Into<Length>) -> Self
pub fn center(self) -> Self
pub fn align_x(self, alignment: impl Into<Alignment>) -> Self
pub fn align_y(self, alignment: impl Into<Vertical>) -> Self
pub fn shaping(self, shaping: Shaping) -> Self
pub fn wrapping(self, wrapping: Wrapping) -> Self
pub fn ellipsize(self, ellipsize: Ellipsize) -> Self
pub fn style(self, style: impl Fn(&Theme) -> Style + 'a) -> Self
pub fn color(self, color: impl Into<Color>) -> Self
pub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
pub fn class(self, class: impl Into<<Theme as Catalog>::Class<'a>>) -> Self
Trait Implementations§
Source§impl<'a> From<&'a str> for SelectableText<'a>
impl<'a> From<&'a str> for SelectableText<'a>
Source§impl<'a, Message: Clone + 'static> From<SelectableText<'a>> for Element<'a, Message>
impl<'a, Message: Clone + 'static> From<SelectableText<'a>> for Element<'a, Message>
Source§fn from(text: SelectableText<'a>) -> Self
fn from(text: SelectableText<'a>) -> Self
Source§impl<'a, Message: Clone + 'static> Widget<Message, Theme, Renderer> for SelectableText<'a>
impl<'a, Message: Clone + 'static> Widget<Message, Theme, Renderer> for SelectableText<'a>
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
_layout: Layout<'b>,
_renderer: &Renderer,
_viewport: &Rectangle,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, _layout: Layout<'b>, _renderer: &Renderer, _viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget, if there is any.Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, layout: Layout<'_>, state: &Tree, cursor: Cursor, ) -> A11yTree
a11y only.Source§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a> Freeze for SelectableText<'a>
impl<'a> RefUnwindSafe for SelectableText<'a>
impl<'a> Send for SelectableText<'a>
impl<'a> Sync for SelectableText<'a>
impl<'a> Unpin for SelectableText<'a>
impl<'a> UnsafeUnpin for SelectableText<'a>
impl<'a> UnwindSafe for SelectableText<'a>
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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M: TransformMatrix<T>,
replaced by palette::chromatic_adaptation::AdaptIntoUnclamped
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
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