pub type Vector3D<T> = Vector3D<T, UnknownUnit>;
Aliased Type§
struct Vector3D<T> {
pub x: T,
pub y: T,
pub z: T,
/* private fields */
}
Fields§
§x: T
The x
(traditionally, horizontal) coordinate.
y: T
The y
(traditionally, vertical) coordinate.
z: T
The z
(traditionally, depth) coordinate.