use iced::application;
use iced::window;
use iced::{
self,
program::{self, with_style, with_subscription, with_theme, with_title},
runtime::{Appearance, DefaultStyle},
Program,
};
use iced::{Element, Result, Settings, Subscription, Task};
use std::marker::PhantomData;
pub(crate) struct Instance<State, Message, Theme, Renderer, Update, View, Executor> {
update: Update,
view: View,
_state: PhantomData<State>,
_message: PhantomData<Message>,
_theme: PhantomData<Theme>,
_renderer: PhantomData<Renderer>,
_executor: PhantomData<Executor>,
}
pub fn multi_window<State, Message, Theme, Renderer, Executor>(
title: impl Title<State>,
update: impl application::Update<State, Message>,
view: impl for<'a> self::View<'a, State, Message, Theme, Renderer>,
) -> MultiWindow<impl Program<State = State, Message = Message, Theme = Theme>>
where
State: 'static,
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: program::Renderer,
Executor: iced::Executor,
{
use std::marker::PhantomData;
impl<State, Message, Theme, Renderer, Update, View, Executor> Program
for Instance<State, Message, Theme, Renderer, Update, View, Executor>
where
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: program::Renderer,
Update: application::Update<State, Message>,
View: for<'a> self::View<'a, State, Message, Theme, Renderer>,
Executor: iced::Executor,
{
type State = State;
type Message = Message;
type Theme = Theme;
type Renderer = Renderer;
type Executor = Executor;
fn update(&self, state: &mut Self::State, message: Self::Message) -> Task<Self::Message> {
self.update.update(state, message).into()
}
fn view<'a>(
&self,
state: &'a Self::State,
window: window::Id,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.view.view(state, window).into()
}
}
MultiWindow {
raw: Instance {
update,
view,
_state: PhantomData,
_message: PhantomData,
_theme: PhantomData,
_renderer: PhantomData,
_executor: PhantomData::<Executor>,
},
settings: Settings::default(),
window: None,
}
.title(title)
}
#[derive(Debug)]
pub struct MultiWindow<P: Program> {
raw: P,
settings: Settings,
window: Option<window::Settings>,
}
impl<P: Program> MultiWindow<P> {
#[cfg(any(feature = "winit", feature = "wayland"))]
pub fn run(self) -> Result
where
Self: 'static,
P::State: Default,
{
self.raw.run(self.settings, self.window)
}
#[cfg(any(feature = "winit", feature = "wayland"))]
pub fn run_with<I>(self, initialize: I) -> Result
where
Self: 'static,
I: FnOnce() -> (P::State, Task<P::Message>) + 'static,
{
self.raw.run_with(self.settings, self.window, initialize)
}
pub fn settings(self, settings: Settings) -> Self {
Self { settings, ..self }
}
pub(crate) fn title(
self,
title: impl Title<P::State>,
) -> MultiWindow<impl Program<State = P::State, Message = P::Message, Theme = P::Theme>> {
MultiWindow {
raw: with_title(self.raw, move |state, window| title.title(state, window)),
settings: self.settings,
window: self.window,
}
}
pub fn subscription(
self,
f: impl Fn(&P::State) -> Subscription<P::Message>,
) -> MultiWindow<impl Program<State = P::State, Message = P::Message, Theme = P::Theme>> {
MultiWindow {
raw: with_subscription(self.raw, f),
settings: self.settings,
window: self.window,
}
}
pub fn theme(
self,
f: impl Fn(&P::State, window::Id) -> P::Theme,
) -> MultiWindow<impl Program<State = P::State, Message = P::Message, Theme = P::Theme>> {
MultiWindow {
raw: with_theme(self.raw, f),
settings: self.settings,
window: self.window,
}
}
pub fn style(
self,
f: impl Fn(&P::State, &P::Theme) -> Appearance,
) -> MultiWindow<impl Program<State = P::State, Message = P::Message, Theme = P::Theme>> {
MultiWindow {
raw: with_style(self.raw, f),
settings: self.settings,
window: self.window,
}
}
pub fn window(self, window: window::Settings) -> Self {
Self {
raw: self.raw,
settings: self.settings,
window: Some(window),
}
}
}
pub trait Title<State> {
fn title(&self, state: &State, window: window::Id) -> String;
}
impl<State> Title<State> for &'static str {
fn title(&self, _state: &State, _window: window::Id) -> String {
(*self).to_string()
}
}
impl<T, State> Title<State> for T
where
T: Fn(&State, window::Id) -> String,
{
fn title(&self, state: &State, window: window::Id) -> String {
self(state, window)
}
}
pub trait View<'a, State, Message, Theme, Renderer> {
fn view(
&self,
state: &'a State,
window: window::Id,
) -> impl Into<Element<'a, Message, Theme, Renderer>>;
}
impl<'a, T, State, Message, Theme, Renderer, Widget> View<'a, State, Message, Theme, Renderer> for T
where
T: Fn(&'a State, window::Id) -> Widget,
State: 'static,
Widget: Into<Element<'a, Message, Theme, Renderer>>,
{
fn view(
&self,
state: &'a State,
window: window::Id,
) -> impl Into<Element<'a, Message, Theme, Renderer>> {
self(state, window)
}
}