use iced::widget::Container;
use iced::Size;
use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::Tree;
use iced_core::{
Alignment, Clipboard, Element, Layout, Length, Padding, Rectangle, Shell, Vector, Widget,
};
use iced_widget::container;
pub use iced_widget::container::{Catalog, Style};
pub fn aspect_ratio_container<'a, Message: 'static, T>(
content: T,
ratio: f32,
) -> AspectRatio<'a, Message, crate::Renderer>
where
T: Into<Element<'a, Message, crate::Theme, crate::Renderer>>,
{
AspectRatio::new(content, ratio)
}
#[allow(missing_debug_implementations)]
pub struct AspectRatio<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
ratio: f32,
container: Container<'a, Message, crate::Theme, Renderer>,
}
impl<'a, Message, Renderer> AspectRatio<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
fn constrain_limits(&self, size: Size) -> Size {
let Size {
mut width,
mut height,
} = size;
if size.width / size.height > self.ratio {
width = self.ratio * height;
} else {
height = width / self.ratio;
}
Size { width, height }
}
}
impl<'a, Message, Renderer> AspectRatio<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
pub(crate) fn new<T>(content: T, ratio: f32) -> Self
where
T: Into<Element<'a, Message, crate::Theme, Renderer>>,
{
AspectRatio {
ratio,
container: Container::new(content),
}
}
#[must_use]
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.container = self.container.padding(padding);
self
}
#[must_use]
pub fn width(mut self, width: Length) -> Self {
self.container = self.container.width(width);
self
}
#[must_use]
pub fn height(mut self, height: Length) -> Self {
self.container = self.container.height(height);
self
}
#[must_use]
pub fn max_width(mut self, max_width: f32) -> Self {
self.container = self.container.max_width(max_width);
self
}
#[must_use]
pub fn max_height(mut self, max_height: f32) -> Self {
self.container = self.container.max_height(max_height);
self
}
#[must_use]
pub fn align_x(mut self, alignment: Alignment) -> Self {
self.container = self.container.align_x(alignment);
self
}
#[must_use]
pub fn align_y(mut self, alignment: Alignment) -> Self {
self.container = self.container.align_y(alignment);
self
}
#[must_use]
pub fn center_x(mut self, width: Length) -> Self {
self.container = self.container.center_x(width);
self
}
#[must_use]
pub fn center_y(mut self, height: Length) -> Self {
self.container = self.container.center_y(height);
self
}
#[must_use]
pub fn center(mut self, length: Length) -> Self {
self.container = self.container.center(length);
self
}
#[must_use]
pub fn class(mut self, style: impl Into<crate::style::Container<'a>>) -> Self {
self.container = self.container.class(style);
self
}
}
impl<'a, Message, Renderer> Widget<Message, crate::Theme, Renderer>
for AspectRatio<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.container.children()
}
fn diff(&mut self, tree: &mut Tree) {
self.container.diff(tree);
}
fn size(&self) -> Size<Length> {
self.container.size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let custom_limits = layout::Limits::new(
self.constrain_limits(limits.min()),
self.constrain_limits(limits.max()),
);
self.container
.layout(&mut tree.children[0], renderer, &custom_limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn iced_core::widget::Operation<()>,
) {
self.container.operate(tree, layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.container.on_event(
tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.container
.mouse_interaction(tree, layout, cursor_position, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &crate::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
self.container.draw(
tree,
renderer,
theme,
renderer_style,
layout,
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, crate::Theme, Renderer>> {
self.container.overlay(tree, layout, renderer, translation)
}
#[cfg(feature = "a11y")]
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
p: mouse::Cursor,
) -> iced_accessibility::A11yTree {
self.container.a11y_nodes(layout, state, p)
}
}
impl<'a, Message, Renderer> From<AspectRatio<'a, Message, Renderer>>
for Element<'a, Message, crate::Theme, Renderer>
where
Message: 'a,
Renderer: 'a + iced_core::Renderer,
{
fn from(
column: AspectRatio<'a, Message, Renderer>,
) -> Element<'a, Message, crate::Theme, Renderer> {
Element::new(column)
}
}