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//! A [`Model`] for a multi menu dropdown widget.
/// Create a [`Model`] for a multi-list dropdown.
pub fn model<S, Item>() -> Model<S, Item> {
Model {
lists: Vec::new(),
selected: None,
}
}
/// Create a [`List`] for a multi-list dropdown widget.
pub fn list<S, Item>(description: Option<S>, options: Vec<(S, Item)>) -> List<S, Item> {
List {
description,
options,
}
}
/// A model for managing the options in a multi-list dropdown.
///
/// ```no_run
/// #[derive(Copy, Clone, Eq, PartialEq)]
/// enum MenuOption {
/// Option1,
/// Option2,
/// Option3,
/// Option4,
/// Option5,
/// Option6
/// }
/// use cosmic::widget::dropdown;
///
/// let mut model = dropdown::multi::model();
///
/// model.insert(dropdown::multi::list(Some("List A"), vec![
/// ("Option 1", MenuOption::Option1),
/// ("Option 2", MenuOption::Option2),
/// ("Option 3", MenuOption::Option3)
/// ]));
///
/// model.insert(dropdown::multi::list(Some("List B"), vec![
/// ("Option 4", MenuOption::Option4),
/// ("Option 5", MenuOption::Option5),
/// ("Option 6", MenuOption::Option6)
/// ]));
///
/// model.clear();
/// ```
#[must_use]
pub struct Model<S, Item> {
pub lists: Vec<List<S, Item>>,
pub selected: Option<Item>,
}
impl<S, Item: PartialEq> Model<S, Item> {
pub(super) fn get(&self, item: &Item) -> Option<&S> {
for list in &self.lists {
for option in &list.options {
if &option.1 == item {
return Some(&option.0);
}
}
}
None
}
pub(super) fn next(&self) -> Option<&(S, Item)> {
let Some(item) = self.selected.as_ref() else {
return None;
};
let mut next = false;
for list in &self.lists {
for option in &list.options {
if next {
return Some(option);
}
if &option.1 == item {
next = true;
}
}
}
None
}
pub fn clear(&mut self) {
self.lists.clear();
}
pub fn insert(&mut self, list: List<S, Item>) {
self.lists.push(list);
}
}
/// A list for a multi-list dropdown widget.
pub struct List<S, Item> {
pub description: Option<S>,
pub options: Vec<(S, Item)>,
}