use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::{Id, Tree};
use iced_core::{Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget};
pub use iced_widget::container::{Catalog, Style};
pub fn id_container<'a, Message: 'static, Theme, E>(
content: E,
id: Id,
) -> IdContainer<'a, Message, Theme, crate::Renderer>
where
E: Into<Element<'a, Message, Theme, crate::Renderer>>,
Theme: iced_widget::container::Catalog,
<Theme as iced_widget::container::Catalog>::Class<'a>: From<crate::theme::Container<'a>>,
{
IdContainer::new(content, id)
}
#[allow(missing_debug_implementations)]
pub struct IdContainer<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
id: Id,
}
impl<'a, Message, Theme, Renderer> IdContainer<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
pub(crate) fn new<T>(content: T, id: Id) -> Self
where
T: Into<Element<'a, Message, Theme, Renderer>>,
{
IdContainer {
content: content.into(),
id,
}
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for IdContainer<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&mut self, tree: &mut Tree) {
tree.children[0].diff(&mut self.content);
}
fn size(&self) -> iced_core::Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let node = self
.content
.as_widget()
.layout(&mut tree.children[0], renderer, limits);
let size = node.size();
layout::Node::with_children(size, vec![node])
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn iced_core::widget::Operation<()>,
) {
operation.container(Some(&self.id), layout.bounds(), &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().mouse_interaction(
&tree.children[0],
content_layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
content_layout,
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
translation,
)
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
) {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().drag_destinations(
&state.children[0],
content_layout,
renderer,
dnd_rectangles,
);
}
fn id(&self) -> Option<crate::widget::Id> {
Some(self.id.clone())
}
fn set_id(&mut self, id: crate::widget::Id) {
self.id = id;
}
#[cfg(feature = "a11y")]
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
p: mouse::Cursor,
) -> iced_accessibility::A11yTree {
let c_layout = layout.children().next().unwrap();
let c_state = &state.children[0];
self.content.as_widget().a11y_nodes(c_layout, c_state, p)
}
}
impl<'a, Message, Theme, Renderer> From<IdContainer<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Renderer: 'a + iced_core::Renderer,
Theme: 'a,
{
fn from(c: IdContainer<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
Element::new(c)
}
}