1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::{Id, Tree};
use iced_core::{Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget};
pub use iced_widget::container::{Catalog, Style};

pub fn id_container<'a, Message: 'static, Theme, E>(
    content: E,
    id: Id,
) -> IdContainer<'a, Message, Theme, crate::Renderer>
where
    E: Into<Element<'a, Message, Theme, crate::Renderer>>,
    Theme: iced_widget::container::Catalog,
    <Theme as iced_widget::container::Catalog>::Class<'a>: From<crate::theme::Container<'a>>,
{
    IdContainer::new(content, id)
}

/// An element decorating some content.
///
/// It is normally used for alignment purposes.
#[allow(missing_debug_implementations)]
pub struct IdContainer<'a, Message, Theme, Renderer>
where
    Renderer: iced_core::Renderer,
{
    content: Element<'a, Message, Theme, Renderer>,
    id: Id,
}

impl<'a, Message, Theme, Renderer> IdContainer<'a, Message, Theme, Renderer>
where
    Renderer: iced_core::Renderer,
{
    /// Creates an empty [`IdContainer`].
    pub(crate) fn new<T>(content: T, id: Id) -> Self
    where
        T: Into<Element<'a, Message, Theme, Renderer>>,
    {
        IdContainer {
            content: content.into(),
            id,
        }
    }
}

impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
    for IdContainer<'a, Message, Theme, Renderer>
where
    Renderer: iced_core::Renderer,
{
    fn children(&self) -> Vec<Tree> {
        vec![Tree::new(&self.content)]
    }

    fn diff(&mut self, tree: &mut Tree) {
        tree.children[0].diff(&mut self.content);
    }

    fn size(&self) -> iced_core::Size<Length> {
        self.content.as_widget().size()
    }

    fn layout(
        &self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        let node = self
            .content
            .as_widget()
            .layout(&mut tree.children[0], renderer, limits);
        let size = node.size();
        layout::Node::with_children(size, vec![node])
    }

    fn operate(
        &self,
        tree: &mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        operation: &mut dyn iced_core::widget::Operation<()>,
    ) {
        operation.container(Some(&self.id), layout.bounds(), &mut |operation| {
            self.content.as_widget().operate(
                &mut tree.children[0],
                layout.children().next().unwrap(),
                renderer,
                operation,
            );
        });
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        layout: Layout<'_>,
        cursor_position: mouse::Cursor,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
        viewport: &Rectangle,
    ) -> event::Status {
        self.content.as_widget_mut().on_event(
            &mut tree.children[0],
            event.clone(),
            layout.children().next().unwrap(),
            cursor_position,
            renderer,
            clipboard,
            shell,
            viewport,
        )
    }

    fn mouse_interaction(
        &self,
        tree: &Tree,
        layout: Layout<'_>,
        cursor_position: mouse::Cursor,
        viewport: &Rectangle,
        renderer: &Renderer,
    ) -> mouse::Interaction {
        let content_layout = layout.children().next().unwrap();
        self.content.as_widget().mouse_interaction(
            &tree.children[0],
            content_layout,
            cursor_position,
            viewport,
            renderer,
        )
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        renderer_style: &renderer::Style,
        layout: Layout<'_>,
        cursor_position: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        let content_layout = layout.children().next().unwrap();
        self.content.as_widget().draw(
            &tree.children[0],
            renderer,
            theme,
            renderer_style,
            content_layout,
            cursor_position,
            viewport,
        );
    }

    fn overlay<'b>(
        &'b mut self,
        tree: &'b mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        translation: Vector,
    ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
        self.content.as_widget_mut().overlay(
            &mut tree.children[0],
            layout.children().next().unwrap(),
            renderer,
            translation,
        )
    }

    fn drag_destinations(
        &self,
        state: &Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
    ) {
        let content_layout = layout.children().next().unwrap();
        self.content.as_widget().drag_destinations(
            &state.children[0],
            content_layout,
            renderer,
            dnd_rectangles,
        );
    }

    fn id(&self) -> Option<crate::widget::Id> {
        Some(self.id.clone())
    }

    fn set_id(&mut self, id: crate::widget::Id) {
        self.id = id;
    }

    #[cfg(feature = "a11y")]
    /// get the a11y nodes for the widget
    fn a11y_nodes(
        &self,
        layout: Layout<'_>,
        state: &Tree,
        p: mouse::Cursor,
    ) -> iced_accessibility::A11yTree {
        let c_layout = layout.children().next().unwrap();
        let c_state = &state.children[0];
        self.content.as_widget().a11y_nodes(c_layout, c_state, p)
    }
}

impl<'a, Message, Theme, Renderer> From<IdContainer<'a, Message, Theme, Renderer>>
    for Element<'a, Message, Theme, Renderer>
where
    Message: 'a,
    Renderer: 'a + iced_core::Renderer,
    Theme: 'a,
{
    fn from(c: IdContainer<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
        Element::new(c)
    }
}