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use iced_core::keyboard::{Key, Modifiers};
use std::fmt;
/// Represents the modifier keys on a keyboard.
///
/// It has four variants:
/// * `Super`: Represents the Super key (also known as the Windows key on Windows, Command key on macOS).
/// * `Ctrl`: Represents the Control key.
/// * `Alt`: Represents the Alt key.
/// * `Shift`: Represents the Shift key.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Modifier {
Super,
Ctrl,
Alt,
Shift,
}
/// Represents a combination of a key and modifiers.
/// It is used to define keyboard shortcuts.
#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct KeyBind {
/// A vector of modifiers for the key binding.
pub modifiers: Vec<Modifier>,
/// The key for the key binding.
pub key: Key,
}
impl KeyBind {
/// Checks if the given key and modifiers match the `KeyBind`.
///
/// # Arguments
///
/// * `modifiers` - A `Modifiers` instance representing the current active modifiers.
/// * `key` - A reference to the `Key` that is being checked.
///
/// # Returns
///
/// * `bool` - `true` if the key and modifiers match the `KeyBind`, `false` otherwise.
pub fn matches(&self, modifiers: Modifiers, key: &Key) -> bool {
let key_eq = match (key, &self.key) {
// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(&b),
(a, b) => a.eq(b),
};
key_eq
&& modifiers.logo() == self.modifiers.contains(&Modifier::Super)
&& modifiers.control() == self.modifiers.contains(&Modifier::Ctrl)
&& modifiers.alt() == self.modifiers.contains(&Modifier::Alt)
&& modifiers.shift() == self.modifiers.contains(&Modifier::Shift)
}
}
impl fmt::Display for KeyBind {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for modifier in self.modifiers.iter() {
write!(f, "{:?} + ", modifier)?;
}
match &self.key {
Key::Character(c) => write!(f, "{}", c.to_uppercase()),
Key::Named(named) => write!(f, "{:?}", named),
other => write!(f, "{:?}", other),
}
}
}