use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::touch;
use iced_core::widget::{tree, Operation, Tree};
use iced_core::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
pub use iced_widget::container::{Catalog, Style};
pub fn popover<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, crate::Theme, Renderer>>,
) -> Popover<'a, Message, Renderer> {
Popover::new(content)
}
#[derive(Clone, Copy, Debug, Default)]
pub enum Position {
#[default]
Center,
Bottom,
Point(Point),
}
#[must_use]
pub struct Popover<'a, Message, Renderer> {
content: Element<'a, Message, crate::Theme, Renderer>,
modal: bool,
popup: Option<Element<'a, Message, crate::Theme, Renderer>>,
position: Position,
on_close: Option<Message>,
}
impl<'a, Message, Renderer> Popover<'a, Message, Renderer> {
pub fn new(content: impl Into<Element<'a, Message, crate::Theme, Renderer>>) -> Self {
Self {
content: content.into(),
modal: false,
popup: None,
position: Position::Center,
on_close: None,
}
}
pub fn modal(mut self, modal: bool) -> Self {
self.modal = modal;
self
}
pub fn on_close(mut self, on_close: Message) -> Self {
self.on_close = Some(on_close);
self
}
pub fn popup(mut self, popup: impl Into<Element<'a, Message, crate::Theme, Renderer>>) -> Self {
self.popup = Some(popup.into());
self
}
pub fn position(mut self, position: Position) -> Self {
self.position = position;
self
}
}
impl<'a, Message: Clone, Renderer> Widget<Message, crate::Theme, Renderer>
for Popover<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State { is_open: true })
}
fn children(&self) -> Vec<Tree> {
if let Some(popup) = &self.popup {
vec![Tree::new(&self.content), Tree::new(popup)]
} else {
vec![Tree::new(&self.content)]
}
}
fn diff(&mut self, tree: &mut Tree) {
if let Some(popup) = &mut self.popup {
tree.diff_children(&mut [&mut self.content, popup]);
} else {
tree.diff_children(&mut [&mut self.content]);
}
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let tree = &mut tree.children[0];
self.content.as_widget().layout(tree, renderer, limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
) {
self.content
.as_widget()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
if !self.modal
&& matches!(
event,
Event::Mouse(mouse::Event::ButtonPressed(_))
| Event::Touch(touch::Event::FingerPressed { .. })
)
{
let state = tree.state.downcast_mut::<State>();
let was_open = state.is_open;
state.is_open = cursor_position.is_over(layout.bounds());
if let Some(on_close) = self.on_close.clone() {
if was_open && !state.is_open {
shell.publish(on_close);
}
}
}
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &crate::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout,
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
mut translation: Vector,
) -> Option<overlay::Element<'b, Message, crate::Theme, Renderer>> {
if !tree.state.downcast_mut::<State>().is_open {
return None;
}
if let Some(popup) = &mut self.popup {
let bounds = layout.bounds();
let mut overlay_position = match self.position {
Position::Center => Point::new(
bounds.x + bounds.width / 2.0,
bounds.y + bounds.height / 2.0,
),
Position::Bottom => {
Point::new(bounds.x + bounds.width / 2.0, bounds.y + bounds.height)
}
Position::Point(relative) => {
bounds.position() + Vector::new(relative.x, relative.y)
}
};
overlay_position.x = overlay_position.x.round();
overlay_position.y = overlay_position.y.round();
translation.x += overlay_position.x;
translation.y += overlay_position.y;
Some(overlay::Element::new(Box::new(Overlay {
tree: &mut tree.children[1],
content: popup,
position: self.position,
pos: Point::new(translation.x, translation.y),
})))
} else {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
translation,
)
}
}
fn drag_destinations(
&self,
tree: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
) {
self.content.as_widget().drag_destinations(
&tree.children[0],
layout,
renderer,
dnd_rectangles,
);
}
#[cfg(feature = "a11y")]
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
p: mouse::Cursor,
) -> iced_accessibility::A11yTree {
let c_state = &state.children[0];
self.content.as_widget().a11y_nodes(layout, c_state, p)
}
}
impl<'a, Message, Renderer> From<Popover<'a, Message, Renderer>>
for Element<'a, Message, crate::Theme, Renderer>
where
Message: 'static + Clone,
Renderer: iced_core::Renderer + 'static,
{
fn from(popover: Popover<'a, Message, Renderer>) -> Self {
Self::new(popover)
}
}
pub struct Overlay<'a, 'b, Message, Renderer> {
tree: &'a mut Tree,
content: &'a mut Element<'b, Message, crate::Theme, Renderer>,
position: Position,
pos: Point,
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, crate::Theme, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Message: Clone,
Renderer: iced_core::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
let mut position = self.pos;
let limits = layout::Limits::new(Size::UNIT, bounds);
let node = self
.content
.as_widget()
.layout(self.tree, renderer, &limits);
match self.position {
Position::Center => {
let width = node.size().width;
let height = node.size().height;
position.x = (position.x - width / 2.0).clamp(0.0, bounds.width - width);
position.y = (position.y - height / 2.0).clamp(0.0, bounds.height - height);
}
Position::Bottom => {
let width = node.size().width;
let height = node.size().height;
position.x = (position.x - width / 2.0).clamp(0.0, bounds.width - width);
position.y = position.y.clamp(0.0, bounds.height - height);
}
Position::Point(_) => {
let size = node.size();
position.x = position.x.clamp(0.0, bounds.width - size.width);
if position.y + size.height > bounds.height {
position.y = (position.y - size.height).clamp(0.0, bounds.height - size.height);
}
}
}
position.x = position.x.round();
position.y = position.y.round();
node.move_to(position)
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
) {
self.content
.as_widget()
.operate(self.tree, layout, renderer, operation);
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.as_widget_mut().on_event(
self.tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
&layout.bounds(),
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
self.tree,
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &crate::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
) {
let bounds = layout.bounds();
self.content.as_widget().draw(
self.tree,
renderer,
theme,
style,
layout,
cursor_position,
&bounds,
);
}
fn overlay<'c>(
&'c mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'c, Message, crate::Theme, Renderer>> {
self.content
.as_widget_mut()
.overlay(&mut self.tree, layout, renderer, Default::default())
}
}
#[derive(Debug, Default)]
struct State {
is_open: bool,
}