use super::model::{Model, Selectable};
use super::style::StyleSheet;
use super::widget::{ItemBounds, LocalState, SegmentedButton, SegmentedVariant};
use iced::{Length, Rectangle, Size};
use iced_core::layout;
pub struct Vertical;
pub type VerticalSegmentedButton<'a, SelectionMode, Message> =
SegmentedButton<'a, Vertical, SelectionMode, Message>;
pub fn vertical<SelectionMode, Message>(
model: &Model<SelectionMode>,
) -> SegmentedButton<Vertical, SelectionMode, Message>
where
Model<SelectionMode>: Selectable,
SelectionMode: Default,
{
SegmentedButton::new(model)
}
impl<'a, SelectionMode, Message> SegmentedVariant
for SegmentedButton<'a, Vertical, SelectionMode, Message>
where
Model<SelectionMode>: Selectable,
SelectionMode: Default,
{
fn variant_appearance(
theme: &crate::Theme,
style: &crate::theme::SegmentedButton,
) -> super::Appearance {
theme.vertical(style)
}
#[allow(clippy::cast_precision_loss)]
fn variant_bounds<'b>(
&'b self,
state: &'b LocalState,
mut bounds: Rectangle,
) -> Box<dyn Iterator<Item = ItemBounds> + 'b> {
let spacing = f32::from(self.spacing);
Box::new(
self.model
.order
.iter()
.copied()
.enumerate()
.flat_map(move |(nth, key)| {
let mut divider = None;
if self.model.divider_above(key).unwrap_or(false) && nth > 0 {
let mut divider_bounds = bounds;
divider_bounds.height = 1.0;
divider_bounds.x += f32::from(self.button_padding[0]);
divider_bounds.width -= f32::from(self.button_padding[0]);
divider_bounds.width -= f32::from(self.button_padding[2]);
divider = Some(ItemBounds::Divider(divider_bounds, false));
bounds.y += divider_bounds.height + spacing;
}
let mut layout_bounds = bounds;
let layout_size = state.internal_layout[nth].0;
layout_bounds.height = layout_size.height;
bounds.y += layout_bounds.height + spacing;
std::iter::once(ItemBounds::Button(key, layout_bounds)).chain(divider)
}),
)
}
#[allow(clippy::cast_precision_loss)]
#[allow(clippy::cast_possible_truncation)]
#[allow(clippy::cast_sign_loss)]
fn variant_layout(
&self,
state: &mut LocalState,
renderer: &crate::Renderer,
limits: &layout::Limits,
) -> Size {
state.internal_layout.clear();
state.buttons_visible = self.model.order.len();
let limits = limits.width(self.width);
let (width, item_height) = self.max_button_dimensions(state, renderer);
for (size, actual) in &mut state.internal_layout {
size.width = width;
actual.width = item_height;
}
let spacing = f32::from(self.spacing);
let mut height = 0.0;
for (nth, key) in self.model.order.iter().copied().enumerate() {
if nth > 0 {
height += spacing;
if self.model.divider_above(key).unwrap_or(false) {
height += 1.0 + spacing;
}
}
height += item_height;
}
limits.height(Length::Fixed(height)).resolve(
self.width,
self.height,
Size::new(width, height),
)
}
}