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// SPDX-License-Identifier: MIT OR Apache-2.0
use core::fmt::Display;
#[cfg(not(feature = "std"))]
use alloc::vec::Vec;
use crate::{math, CacheKey, CacheKeyFlags, Color};
/// A laid out glyph
#[derive(Clone, Debug)]
pub struct LayoutGlyph {
/// Start index of cluster in original line
pub start: usize,
/// End index of cluster in original line
pub end: usize,
/// Font size of the glyph
pub font_size: f32,
/// Line height of the glyph, will override buffer setting
pub line_height_opt: Option<f32>,
/// Font id of the glyph
pub font_id: fontdb::ID,
/// Font id of the glyph
pub glyph_id: u16,
/// X offset of hitbox
pub x: f32,
/// Y offset of hitbox
pub y: f32,
/// Width of hitbox
pub w: f32,
/// Unicode BiDi embedding level, character is left-to-right if `level` is divisible by 2
pub level: unicode_bidi::Level,
/// X offset in line
///
/// If you are dealing with physical coordinates, use [`Self::physical`] to obtain a
/// [`PhysicalGlyph`] for rendering.
///
/// This offset is useful when you are dealing with logical units and you do not care or
/// cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs
/// for vectorial text, apply linear transformations to the layout, etc.
pub x_offset: f32,
/// Y offset in line
///
/// If you are dealing with physical coordinates, use [`Self::physical`] to obtain a
/// [`PhysicalGlyph`] for rendering.
///
/// This offset is useful when you are dealing with logical units and you do not care or
/// cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs
/// for vectorial text, apply linear transformations to the layout, etc.
pub y_offset: f32,
/// Optional color override
pub color_opt: Option<Color>,
/// Metadata from `Attrs`
pub metadata: usize,
/// [`CacheKeyFlags`]
pub cache_key_flags: CacheKeyFlags,
}
#[derive(Clone, Debug)]
pub struct PhysicalGlyph {
/// Cache key, see [CacheKey]
pub cache_key: CacheKey,
/// Integer component of X offset in line
pub x: i32,
/// Integer component of Y offset in line
pub y: i32,
}
impl LayoutGlyph {
pub fn physical(&self, offset: (f32, f32), scale: f32) -> PhysicalGlyph {
let x_offset = self.font_size * self.x_offset;
let y_offset = self.font_size * self.y_offset;
let (cache_key, x, y) = CacheKey::new(
self.font_id,
self.glyph_id,
self.font_size * scale,
(
(self.x + x_offset) * scale + offset.0,
math::truncf((self.y - y_offset) * scale + offset.1), // Hinting in Y axis
),
self.cache_key_flags,
);
PhysicalGlyph { cache_key, x, y }
}
}
/// A line of laid out glyphs
#[derive(Clone, Debug)]
pub struct LayoutLine {
/// Width of the line
pub w: f32,
/// Maximum ascent of the glyphs in line
pub max_ascent: f32,
/// Maximum descent of the glyphs in line
pub max_descent: f32,
/// Maximum line height of any spans in line
pub line_height_opt: Option<f32>,
/// Glyphs in line
pub glyphs: Vec<LayoutGlyph>,
}
/// Wrapping mode
#[derive(Debug, Eq, PartialEq, Clone, Copy)]
pub enum Wrap {
/// No wrapping
None,
/// Wraps at a glyph level
Glyph,
/// Wraps at the word level
Word,
/// Wraps at the word level, or fallback to glyph level if a word can't fit on a line by itself
WordOrGlyph,
}
impl Display for Wrap {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
Self::None => write!(f, "No Wrap"),
Self::Word => write!(f, "Word Wrap"),
Self::WordOrGlyph => write!(f, "Word Wrap or Character"),
Self::Glyph => write!(f, "Character"),
}
}
}
/// Align or justify
#[derive(Debug, Eq, PartialEq, Clone, Copy)]
pub enum Align {
Left,
Right,
Center,
Justified,
End,
}
impl Display for Align {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
Self::Left => write!(f, "Left"),
Self::Right => write!(f, "Right"),
Self::Center => write!(f, "Center"),
Self::Justified => write!(f, "Justified"),
Self::End => write!(f, "End"),
}
}
}