1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
use crate::window;
/// A connection to the state of a shell.
///
/// A [`Widget`] can leverage a [`Shell`] to trigger changes in an application,
/// like publishing messages or invalidating the current layout.
///
/// [`Widget`]: crate::Widget
#[derive(Debug)]
pub struct Shell<'a, Message> {
messages: &'a mut Vec<Message>,
redraw_request: Option<window::RedrawRequest>,
is_layout_invalid: bool,
are_widgets_invalid: bool,
}
impl<'a, Message> Shell<'a, Message> {
/// Creates a new [`Shell`] with the provided buffer of messages.
pub fn new(messages: &'a mut Vec<Message>) -> Self {
Self {
messages,
redraw_request: None,
is_layout_invalid: false,
are_widgets_invalid: false,
}
}
/// Returns true if the [`Shell`] contains no published messages
pub fn is_empty(&self) -> bool {
self.messages.is_empty()
}
/// Publish the given `Message` for an application to process it.
pub fn publish(&mut self, message: Message) {
self.messages.push(message);
}
/// Requests a new frame to be drawn.
pub fn request_redraw(&mut self, request: window::RedrawRequest) {
match self.redraw_request {
None => {
self.redraw_request = Some(request);
}
Some(current) if request < current => {
self.redraw_request = Some(request);
}
_ => {}
}
}
/// Returns the request a redraw should happen, if any.
pub fn redraw_request(&self) -> Option<window::RedrawRequest> {
self.redraw_request
}
/// Returns whether the current layout is invalid or not.
pub fn is_layout_invalid(&self) -> bool {
self.is_layout_invalid
}
/// Invalidates the current application layout.
///
/// The shell will relayout the application widgets.
pub fn invalidate_layout(&mut self) {
self.is_layout_invalid = true;
}
/// Triggers the given function if the layout is invalid, cleaning it in the
/// process.
pub fn revalidate_layout(&mut self, f: impl FnOnce()) {
if self.is_layout_invalid {
self.is_layout_invalid = false;
f();
}
}
/// Returns whether the widgets of the current application have been
/// invalidated.
pub fn are_widgets_invalid(&self) -> bool {
self.are_widgets_invalid
}
/// Invalidates the current application widgets.
///
/// The shell will rebuild and relayout the widget tree.
pub fn invalidate_widgets(&mut self) {
self.are_widgets_invalid = true;
}
/// Merges the current [`Shell`] with another one by applying the given
/// function to the messages of the latter.
///
/// This method is useful for composition.
pub fn merge<B>(&mut self, other: Shell<'_, B>, f: impl Fn(B) -> Message) {
self.messages.extend(other.messages.drain(..).map(f));
if let Some(at) = other.redraw_request {
self.request_redraw(at);
}
self.is_layout_invalid =
self.is_layout_invalid || other.is_layout_invalid;
self.are_widgets_invalid =
self.are_widgets_invalid || other.are_widgets_invalid;
}
}