iced_core/widget/tree.rs
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//! Store internal widget state in a state tree to ensure continuity.
use crate::id::{Id, Internal};
use crate::Widget;
use std::any::{self, Any};
use std::borrow::{Borrow, BorrowMut, Cow};
use std::collections::{HashMap, VecDeque};
use std::hash::Hash;
use std::{fmt, mem};
thread_local! {
/// A map of named widget states.
pub static NAMED: std::cell::RefCell<HashMap<Cow<'static, str>, (State, Vec<(usize, Tree)>)>> = std::cell::RefCell::new(HashMap::new());
}
/// A persistent state widget tree.
///
/// A [`Tree`] is normally associated with a specific widget in the widget tree.
#[derive(Debug)]
pub struct Tree {
/// The tag of the [`Tree`].
pub tag: Tag,
/// the Id of the [`Tree`]
pub id: Option<Id>,
/// The [`State`] of the [`Tree`].
pub state: State,
/// The children of the root widget of the [`Tree`].
pub children: Vec<Tree>,
}
impl Tree {
/// Creates an empty, stateless [`Tree`] with no children.
pub fn empty() -> Self {
Self {
id: None,
tag: Tag::stateless(),
state: State::None,
children: Vec::new(),
}
}
/// Creates a new [`Tree`] for the provided [`Widget`].
pub fn new<'a, Message, Theme, Renderer>(
widget: impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>,
) -> Self
where
Renderer: crate::Renderer,
{
let widget = widget.borrow();
Self {
id: widget.id(),
tag: widget.tag(),
state: widget.state(),
children: widget.children(),
}
}
/// Takes all named widgets from the tree.
pub fn take_all_named(
&mut self,
) -> HashMap<Cow<'static, str>, (State, Vec<(usize, Tree)>)> {
let mut named = HashMap::new();
struct Visit {
parent: Cow<'static, str>,
index: usize,
visited: bool,
}
// tree traversal to find all named widgets
// and keep their state and children
let mut stack = vec![(self, None)];
while let Some((tree, visit)) = stack.pop() {
if let Some(Id(Internal::Custom(_, n))) = tree.id.clone() {
let state = mem::replace(&mut tree.state, State::None);
let children_count = tree.children.len();
let children =
tree.children.iter_mut().enumerate().rev().map(|(i, c)| {
if matches!(c.id, Some(Id(Internal::Custom(_, _)))) {
(c, None)
} else {
(
c,
Some(Visit {
index: i,
parent: n.clone(),
visited: false,
}),
)
}
});
_ = named.insert(
n.clone(),
(state, Vec::with_capacity(children_count)),
);
stack.extend(children);
} else if let Some(visit) = visit {
if visit.visited {
named.get_mut(&visit.parent).unwrap().1.push((
visit.index,
mem::replace(
tree,
Tree {
id: tree.id.clone(),
tag: tree.tag,
..Tree::empty()
},
),
));
} else {
let ptr = tree as *mut Tree;
stack.push((
// TODO remove this unsafe block
#[allow(unsafe_code)]
// SAFETY: when the reference is finally accessed, all the children references will have been processed first.
unsafe {
ptr.as_mut().unwrap()
},
Some(Visit {
visited: true,
..visit
}),
));
stack.extend(tree.children.iter_mut().map(|c| (c, None)));
}
} else {
stack.extend(tree.children.iter_mut().map(|s| (s, None)));
}
}
named
}
/// Finds a widget state in the tree by its id.
pub fn find<'a>(&'a self, id: &Id) -> Option<&'a Tree> {
if self.id == Some(id.clone()) {
return Some(self);
}
for child in self.children.iter() {
if let Some(tree) = child.find(id) {
return Some(tree);
}
}
None
}
/// Reconciliates the current tree with the provided [`Widget`].
///
/// If the tag of the [`Widget`] matches the tag of the [`Tree`], then the
/// [`Widget`] proceeds with the reconciliation (i.e. [`Widget::diff`] is called).
///
/// Otherwise, the whole [`Tree`] is recreated.
///
/// [`Widget::diff`]: crate::Widget::diff
pub fn diff<'a, Message, Theme, Renderer>(
&mut self,
mut new: impl BorrowMut<dyn Widget<Message, Theme, Renderer> + 'a>,
) where
Renderer: crate::Renderer,
{
let borrowed: &mut dyn Widget<Message, Theme, Renderer> =
new.borrow_mut();
let mut tag_match = self.tag == borrowed.tag();
if tag_match {
if let Some(Id(Internal::Custom(_, n))) = borrowed.id() {
if let Some((mut state, children)) = NAMED
.with(|named| named.borrow_mut().remove(&n))
.or_else(|| {
//check self.id
if let Some(Id(Internal::Custom(_, ref name))) = self.id
{
if name == &n {
Some((
mem::replace(&mut self.state, State::None),
self.children
.iter_mut()
.map(|s| {
// take the data
mem::replace(
s,
Tree {
id: s.id.clone(),
tag: s.tag,
..Tree::empty()
},
)
})
.enumerate()
.collect(),
))
} else {
None
}
} else {
None
}
})
{
std::mem::swap(&mut self.state, &mut state);
let widget_children = borrowed.children();
if !tag_match
|| self.children.len() != widget_children.len()
{
self.children = borrowed.children();
} else {
for (old_i, mut old) in children {
let Some(my_state) = self.children.get_mut(old_i)
else {
continue;
};
if my_state.tag != old.tag || {
!match (&old.id, &my_state.id) {
(
Some(Id(Internal::Custom(
_,
ref old_name,
))),
Some(Id(Internal::Custom(
_,
ref my_name,
))),
) => old_name == my_name,
(
Some(Id(Internal::Set(a))),
Some(Id(Internal::Set(b))),
) => a.len() == b.len(),
(
Some(Id(Internal::Unique(_))),
Some(Id(Internal::Unique(_))),
) => true,
(None, None) => true,
_ => false,
}
} {
continue;
}
mem::swap(my_state, &mut old);
}
}
} else {
tag_match = false;
}
} else {
if let Some(id) = self.id.clone() {
borrowed.set_id(id);
}
if self.children.len() != borrowed.children().len() {
self.children = borrowed.children();
}
}
}
if tag_match {
borrowed.diff(self);
} else {
*self = Self::new(borrowed);
let borrowed = new.borrow_mut();
borrowed.diff(self);
}
}
/// Reconciles the children of the tree with the provided list of widgets.
pub fn diff_children<'a, Message, Theme, Renderer>(
&mut self,
new_children: &mut [impl BorrowMut<
dyn Widget<Message, Theme, Renderer> + 'a,
>],
) where
Renderer: crate::Renderer,
{
self.diff_children_custom(
new_children,
new_children.iter().map(|c| c.borrow().id()).collect(),
|tree, widget| {
let borrowed: &mut dyn Widget<_, _, _> = widget.borrow_mut();
tree.diff(borrowed);
},
|widget| {
let borrowed: &dyn Widget<_, _, _> = widget.borrow();
Self::new(borrowed)
},
);
}
/// Reconciles the children of the tree with the provided list of widgets using custom
/// logic both for diffing and creating new widget state.
pub fn diff_children_custom<T>(
&mut self,
new_children: &mut [T],
new_ids: Vec<Option<Id>>,
diff: impl Fn(&mut Tree, &mut T),
new_state: impl Fn(&T) -> Self,
) {
if self.children.len() > new_children.len() {
self.children.truncate(new_children.len());
}
let children_len = self.children.len();
let (mut id_map, mut id_list): (
HashMap<String, &mut Tree>,
VecDeque<(usize, &mut Tree)>,
) = self.children.iter_mut().enumerate().fold(
(HashMap::new(), VecDeque::with_capacity(children_len)),
|(mut id_map, mut id_list), (i, c)| {
if let Some(id) = c.id.as_ref() {
if let Internal::Custom(_, ref name) = id.0 {
let _ = id_map.insert(name.to_string(), c);
} else {
id_list.push_back((i, c));
}
} else {
id_list.push_back((i, c));
}
(id_map, id_list)
},
);
let mut new_trees: Vec<(Tree, usize)> =
Vec::with_capacity(new_children.len());
for (i, (new, new_id)) in
new_children.iter_mut().zip(new_ids.iter()).enumerate()
{
let child_state = if let Some(c) = new_id.as_ref().and_then(|id| {
if let Internal::Custom(_, ref name) = id.0 {
id_map.remove(name.as_ref())
} else {
None
}
}) {
c
} else if let Some(i) = {
let mut found = None;
for c_i in 0..id_list.len() {
if id_list[c_i].0 == i {
found = Some(c_i);
break;
}
if i < c_i {
break;
}
}
found
} {
let c = id_list.remove(i).unwrap().1;
c
} else {
let mut my_new_state = new_state(new);
diff(&mut my_new_state, new);
new_trees.push((my_new_state, i));
continue;
};
diff(child_state, new);
}
for (new_tree, i) in new_trees {
if self.children.len() > i {
self.children[i] = new_tree;
} else {
self.children.push(new_tree);
}
}
}
}
/// Reconciles the `current_children` with the provided list of widgets using
/// custom logic both for diffing and creating new widget state.
///
/// The algorithm will try to minimize the impact of diffing by querying the
/// `maybe_changed` closure.
pub fn diff_children_custom_with_search<T>(
current_children: &mut Vec<Tree>,
new_children: &mut [T],
diff: impl Fn(&mut Tree, &mut T),
maybe_changed: impl Fn(usize) -> bool,
new_state: impl Fn(&T) -> Tree,
) {
if new_children.is_empty() {
current_children.clear();
return;
}
if current_children.is_empty() {
current_children.extend(new_children.iter().map(new_state));
return;
}
let first_maybe_changed = maybe_changed(0);
let last_maybe_changed = maybe_changed(current_children.len() - 1);
if current_children.len() > new_children.len() {
if !first_maybe_changed && last_maybe_changed {
current_children.truncate(new_children.len());
} else {
let difference_index = if first_maybe_changed {
0
} else {
(1..current_children.len())
.find(|&i| maybe_changed(i))
.unwrap_or(0)
};
let _ = current_children.splice(
difference_index
..difference_index
+ (current_children.len() - new_children.len()),
std::iter::empty(),
);
}
}
if current_children.len() < new_children.len() {
let first_maybe_changed = maybe_changed(0);
let last_maybe_changed = maybe_changed(current_children.len() - 1);
if !first_maybe_changed && last_maybe_changed {
current_children.extend(
new_children[current_children.len()..].iter().map(new_state),
);
} else {
let difference_index = if first_maybe_changed {
0
} else {
(1..current_children.len())
.find(|&i| maybe_changed(i))
.unwrap_or(0)
};
let _ = current_children.splice(
difference_index..difference_index,
new_children[difference_index
..difference_index
+ (new_children.len() - current_children.len())]
.iter()
.map(new_state),
);
}
}
// TODO: Merge loop with extend logic (?)
for (child_state, new) in
current_children.iter_mut().zip(new_children.iter_mut())
{
diff(child_state, new);
}
}
/// The identifier of some widget state.
#[derive(Debug, Clone, Copy, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Tag(any::TypeId);
impl Tag {
/// Creates a [`Tag`] for a state of type `T`.
pub fn of<T>() -> Self
where
T: 'static,
{
Self(any::TypeId::of::<T>())
}
/// Creates a [`Tag`] for a stateless widget.
pub fn stateless() -> Self {
Self::of::<()>()
}
}
/// The internal [`State`] of a widget.
pub enum State {
/// No meaningful internal state.
None,
/// Some meaningful internal state.
Some(Box<dyn Any>),
}
impl State {
/// Creates a new [`State`].
pub fn new<T>(state: T) -> Self
where
T: 'static,
{
State::Some(Box::new(state))
}
/// Downcasts the [`State`] to `T` and returns a reference to it.
///
/// # Panics
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
pub fn downcast_ref<T>(&self) -> &T
where
T: 'static,
{
match self {
State::None => panic!("Downcast on stateless state"),
State::Some(state) => {
state.downcast_ref().expect("Downcast widget state")
}
}
}
/// Downcasts the [`State`] to `T` and returns a mutable reference to it.
///
/// # Panics
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
pub fn downcast_mut<T>(&mut self) -> &mut T
where
T: 'static,
{
match self {
State::None => panic!("Downcast on stateless state"),
State::Some(state) => {
state.downcast_mut().expect("Downcast widget state")
}
}
}
}
impl fmt::Debug for State {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::None => write!(f, "State::None"),
Self::Some(_) => write!(f, "State::Some"),
}
}
}