iced_runtime/overlay/nested.rs
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use crate::core::event;
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::{Clipboard, Event, Layout, Point, Rectangle, Shell, Size};
/// An overlay container that displays nested overlays
#[allow(missing_debug_implementations)]
pub struct Nested<'a, Message, Theme, Renderer> {
overlay: overlay::Element<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> Nested<'a, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
{
/// Creates a nested overlay from the provided [`overlay::Element`]
pub fn new(
element: overlay::Element<'a, Message, Theme, Renderer>,
) -> Self {
Self { overlay: element }
}
/// Returns the layout [`Node`] of the [`Nested`] overlay.
///
/// [`Node`]: layout::Node
pub fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
fn recurse<Message, Theme, Renderer>(
element: &mut overlay::Element<'_, Message, Theme, Renderer>,
renderer: &Renderer,
bounds: Size,
) -> layout::Node
where
Renderer: renderer::Renderer,
{
let node = element.layout(renderer, bounds);
if let Some(mut nested) =
element.overlay(Layout::new(&node), renderer)
{
layout::Node::with_children(
node.size(),
vec![node, recurse(&mut nested, renderer, bounds)],
)
} else {
layout::Node::with_children(node.size(), vec![node])
}
}
recurse(&mut self.overlay, renderer, bounds)
}
/// Draws the [`Nested`] overlay using the associated `Renderer`.
pub fn draw(
&mut self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
fn recurse<Message, Theme, Renderer>(
element: &mut overlay::Element<'_, Message, Theme, Renderer>,
layout: Layout<'_>,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
cursor: mouse::Cursor,
) where
Renderer: renderer::Renderer,
{
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
let nested_layout = layouts.next();
let is_over = cursor
.position()
.zip(nested_layout)
.and_then(|(cursor_position, nested_layout)| {
element.overlay(layout, renderer).map(|nested| {
nested.is_over(
nested_layout.children().next().unwrap(),
renderer,
cursor_position,
)
})
})
.unwrap_or_default();
renderer.with_layer(layout.bounds(), |renderer| {
element.draw(
renderer,
theme,
style,
layout,
if is_over {
mouse::Cursor::Unavailable
} else {
cursor
},
);
});
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(nested_layout)
{
recurse(
&mut nested,
nested_layout,
renderer,
theme,
style,
cursor,
);
}
}
}
recurse(&mut self.overlay, layout, renderer, theme, style, cursor);
}
/// Applies a [`widget::Operation`] to the [`Nested`] overlay.
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
fn recurse<Message, Theme, Renderer>(
element: &mut overlay::Element<'_, Message, Theme, Renderer>,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) where
Renderer: renderer::Renderer,
{
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
element.operate(layout, renderer, operation);
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(layouts.next())
{
recurse(&mut nested, nested_layout, renderer, operation);
}
}
}
recurse(&mut self.overlay, layout, renderer, operation);
}
/// Processes a runtime [`Event`].
pub fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
fn recurse<Message, Theme, Renderer>(
element: &mut overlay::Element<'_, Message, Theme, Renderer>,
layout: Layout<'_>,
event: Event,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> (event::Status, bool)
where
Renderer: renderer::Renderer,
{
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
let (nested_status, nested_is_over) =
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(layouts.next())
{
recurse(
&mut nested,
nested_layout,
event.clone(),
cursor,
renderer,
clipboard,
shell,
)
} else {
(event::Status::Ignored, false)
};
if matches!(nested_status, event::Status::Ignored) {
let is_over = nested_is_over
|| cursor
.position()
.map(|cursor_position| {
element.is_over(
layout,
renderer,
cursor_position,
)
})
.unwrap_or_default();
(
element.on_event(
event,
layout,
if nested_is_over {
mouse::Cursor::Unavailable
} else {
cursor
},
renderer,
clipboard,
shell,
),
is_over,
)
} else {
(nested_status, nested_is_over)
}
} else {
(event::Status::Ignored, false)
}
}
let (status, _) = recurse(
&mut self.overlay,
layout,
event,
cursor,
renderer,
clipboard,
shell,
);
status
}
/// Returns the current [`mouse::Interaction`] of the [`Nested`] overlay.
pub fn mouse_interaction(
&mut self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
fn recurse<Message, Theme, Renderer>(
element: &mut overlay::Element<'_, Message, Theme, Renderer>,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Option<mouse::Interaction>
where
Renderer: renderer::Renderer,
{
let mut layouts = layout.children();
let layout = layouts.next()?;
let cursor_position = cursor.position()?;
if !element.is_over(layout, renderer, cursor_position) {
return None;
}
Some(
element
.overlay(layout, renderer)
.zip(layouts.next())
.and_then(|(mut overlay, layout)| {
recurse(
&mut overlay,
layout,
cursor,
viewport,
renderer,
)
})
.unwrap_or_else(|| {
element.mouse_interaction(
layout, cursor, viewport, renderer,
)
}),
)
}
recurse(&mut self.overlay, layout, cursor, viewport, renderer)
.unwrap_or_default()
}
/// Returns true if the cursor is over the [`Nested`] overlay.
pub fn is_over(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
fn recurse<Message, Theme, Renderer>(
element: &mut overlay::Element<'_, Message, Theme, Renderer>,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool
where
Renderer: renderer::Renderer,
{
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
if element.is_over(layout, renderer, cursor_position) {
return true;
}
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(layouts.next())
{
recurse(
&mut nested,
nested_layout,
renderer,
cursor_position,
)
} else {
false
}
} else {
false
}
}
recurse(&mut self.overlay, layout, renderer, cursor_position)
}
}