iced_widget/
button.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
//! Buttons allow your users to perform actions by pressing them.
//!
//! # Example
//! ```no_run
//! # mod iced { pub mod widget { pub use iced_widget::*; } }
//! # pub type State = ();
//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
//! use iced::widget::button;
//!
//! #[derive(Clone)]
//! enum Message {
//!     ButtonPressed,
//! }
//!
//! fn view(state: &State) -> Element<'_, Message> {
//!     button("Press me!").on_press(Message::ButtonPressed).into()
//! }
//! ```
//! Allow your users to perform actions by pressing a button.
use iced_runtime::core::border::Radius;
use iced_runtime::core::widget::Id;
use iced_runtime::{keyboard, task, Task};
#[cfg(feature = "a11y")]
use std::borrow::Cow;

use crate::core::border::{self, Border};
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::theme::palette;
use crate::core::touch;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::Operation;
use crate::core::{
    Background, Clipboard, Color, Element, Layout, Length, Padding, Rectangle,
    Shadow, Shell, Size, Theme, Vector, Widget,
};

use iced_renderer::core::widget::operation;

/// A generic widget that produces a message when pressed.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::button;
///
/// #[derive(Clone)]
/// enum Message {
///     ButtonPressed,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     button("Press me!").on_press(Message::ButtonPressed).into()
/// }
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::button;
///
/// #[derive(Clone)]
/// enum Message {
///     ButtonPressed,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     button("I am disabled!").into()
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Button<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
    Renderer: crate::core::Renderer,
    Theme: Catalog,
{
    content: Element<'a, Message, Theme, Renderer>,
    on_press: Option<OnPress<'a, Message>>,
    id: Id,
    #[cfg(feature = "a11y")]
    name: Option<Cow<'a, str>>,
    #[cfg(feature = "a11y")]
    description: Option<iced_accessibility::Description<'a>>,
    #[cfg(feature = "a11y")]
    label: Option<Vec<iced_accessibility::accesskit::NodeId>>,
    width: Length,
    height: Length,
    padding: Padding,
    clip: bool,
    class: Theme::Class<'a>,
}

enum OnPress<'a, Message> {
    Direct(Message),
    Closure(Box<dyn Fn() -> Message + 'a>),
}

impl<'a, Message: Clone> OnPress<'a, Message> {
    fn get(&self) -> Message {
        match self {
            OnPress::Direct(message) => message.clone(),
            OnPress::Closure(f) => f(),
        }
    }
}

impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
where
    Renderer: crate::core::Renderer,
    Theme: Catalog,
{
    /// Creates a new [`Button`] with the given content.
    pub fn new(
        content: impl Into<Element<'a, Message, Theme, Renderer>>,
    ) -> Self {
        let content = content.into();
        let size = content.as_widget().size_hint();

        Button {
            content,
            id: Id::unique(),
            #[cfg(feature = "a11y")]
            name: None,
            #[cfg(feature = "a11y")]
            description: None,
            #[cfg(feature = "a11y")]
            label: None,
            on_press: None,
            width: size.width.fluid(),
            height: size.height.fluid(),
            padding: DEFAULT_PADDING,
            clip: false,
            class: Theme::default(),
        }
    }

    /// Sets the width of the [`Button`].
    pub fn width(mut self, width: impl Into<Length>) -> Self {
        self.width = width.into();
        self
    }

    /// Sets the height of the [`Button`].
    pub fn height(mut self, height: impl Into<Length>) -> Self {
        self.height = height.into();
        self
    }

    /// Sets the [`Padding`] of the [`Button`].
    pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
        self.padding = padding.into();
        self
    }

    /// Sets the message that will be produced when the [`Button`] is pressed.
    ///
    /// Unless `on_press` is called, the [`Button`] will be disabled.
    pub fn on_press(mut self, on_press: Message) -> Self {
        self.on_press = Some(OnPress::Direct(on_press));
        self
    }

    /// Sets the message that will be produced when the [`Button`] is pressed.
    ///
    /// This is analogous to [`Button::on_press`], but using a closure to produce
    /// the message.
    ///
    /// This closure will only be called when the [`Button`] is actually pressed and,
    /// therefore, this method is useful to reduce overhead if creating the resulting
    /// message is slow.
    pub fn on_press_with(
        mut self,
        on_press: impl Fn() -> Message + 'a,
    ) -> Self {
        self.on_press = Some(OnPress::Closure(Box::new(on_press)));
        self
    }

    /// Sets the message that will be produced when the [`Button`] is pressed,
    /// if `Some`.
    ///
    /// If `None`, the [`Button`] will be disabled.
    pub fn on_press_maybe(mut self, on_press: Option<Message>) -> Self {
        self.on_press = on_press.map(OnPress::Direct);
        self
    }

    /// Sets whether the contents of the [`Button`] should be clipped on
    /// overflow.
    pub fn clip(mut self, clip: bool) -> Self {
        self.clip = clip;
        self
    }

    /// Sets the style of the [`Button`].
    #[must_use]
    pub fn style(mut self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
    where
        Theme::Class<'a>: From<StyleFn<'a, Theme>>,
    {
        self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
        self
    }

    /// Sets the style class of the [`Button`].
    #[cfg(feature = "advanced")]
    #[must_use]
    pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
        self.class = class.into();
        self
    }

    /// Sets the [`Id`] of the [`Button`].
    pub fn id(mut self, id: Id) -> Self {
        self.id = id;
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the name of the [`Button`].
    pub fn name(mut self, name: impl Into<Cow<'a, str>>) -> Self {
        self.name = Some(name.into());
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the description of the [`Button`].
    pub fn description_widget<T: iced_accessibility::Describes>(
        mut self,
        description: &T,
    ) -> Self {
        self.description = Some(iced_accessibility::Description::Id(
            description.description(),
        ));
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the description of the [`Button`].
    pub fn description(mut self, description: impl Into<Cow<'a, str>>) -> Self {
        self.description =
            Some(iced_accessibility::Description::Text(description.into()));
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the label of the [`Button`].
    pub fn label(mut self, label: &dyn iced_accessibility::Labels) -> Self {
        self.label =
            Some(label.label().into_iter().map(|l| l.into()).collect());
        self
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
struct State {
    is_hovered: bool,
    is_pressed: bool,
    is_focused: bool,
}

impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
    for Button<'a, Message, Theme, Renderer>
where
    Message: 'a + Clone,
    Renderer: 'a + crate::core::Renderer,
    Theme: Catalog,
{
    fn tag(&self) -> tree::Tag {
        tree::Tag::of::<State>()
    }

    fn state(&self) -> tree::State {
        tree::State::new(State::default())
    }

    fn children(&self) -> Vec<Tree> {
        vec![Tree::new(&self.content)]
    }

    fn diff(&mut self, tree: &mut Tree) {
        tree.diff_children(std::slice::from_mut(&mut self.content));
    }

    fn size(&self) -> Size<Length> {
        Size {
            width: self.width,
            height: self.height,
        }
    }

    fn layout(
        &self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        layout::padded(
            limits,
            self.width,
            self.height,
            self.padding,
            |limits| {
                self.content.as_widget().layout(
                    &mut tree.children[0],
                    renderer,
                    limits,
                )
            },
        )
    }

    fn operate(
        &self,
        tree: &mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        operation: &mut dyn Operation,
    ) {
        operation.container(None, layout.bounds(), &mut |operation| {
            self.content.as_widget().operate(
                &mut tree.children[0],
                layout.children().next().unwrap(),
                renderer,
                operation,
            );
        });
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
        viewport: &Rectangle,
    ) -> event::Status {
        if let event::Status::Captured = self.content.as_widget_mut().on_event(
            &mut tree.children[0],
            event.clone(),
            layout.children().next().unwrap(),
            cursor,
            renderer,
            clipboard,
            shell,
            viewport,
        ) {
            return event::Status::Captured;
        }

        match event {
            Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
            | Event::Touch(touch::Event::FingerPressed { .. }) => {
                if self.on_press.is_some() {
                    let bounds = layout.bounds();

                    if cursor.is_over(bounds) {
                        let state = tree.state.downcast_mut::<State>();

                        state.is_pressed = true;

                        return event::Status::Captured;
                    }
                }
            }
            Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
            | Event::Touch(touch::Event::FingerLifted { .. }) => {
                if let Some(on_press) = self.on_press.as_ref().map(OnPress::get)
                {
                    let state = tree.state.downcast_mut::<State>();

                    if state.is_pressed {
                        state.is_pressed = false;

                        let bounds = layout.bounds();

                        if cursor.is_over(bounds) {
                            shell.publish(on_press);
                        }

                        return event::Status::Captured;
                    }
                }
            }
            #[cfg(feature = "a11y")]
            Event::A11y(
                event_id,
                iced_accessibility::accesskit::ActionRequest { action, .. },
            ) => {
                let state = tree.state.downcast_mut::<State>();
                if let Some(Some(on_press)) = (self.id == event_id
                    && matches!(
                        action,
                        iced_accessibility::accesskit::Action::Default
                    ))
                .then(|| self.on_press.as_ref())
                {
                    state.is_pressed = false;
                    shell.publish(on_press.get());
                }
                return event::Status::Captured;
            }
            Event::Keyboard(keyboard::Event::KeyPressed { key, .. }) => {
                if let Some(on_press) = self.on_press.as_ref() {
                    let state = tree.state.downcast_mut::<State>();
                    if state.is_focused
                        && matches!(
                            key,
                            keyboard::Key::Named(keyboard::key::Named::Enter)
                        )
                    {
                        state.is_pressed = true;
                        shell.publish(on_press.get());
                        return event::Status::Captured;
                    }
                }
            }
            Event::Touch(touch::Event::FingerLost { .. })
            | Event::Mouse(mouse::Event::CursorLeft) => {
                let state = tree.state.downcast_mut::<State>();
                state.is_hovered = false;
                state.is_pressed = false;
            }
            _ => {}
        }

        event::Status::Ignored
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        renderer_style: &renderer::Style,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        let bounds = layout.bounds();
        let content_layout = layout.children().next().unwrap();
        let is_mouse_over = cursor.is_over(bounds);

        let status = if self.on_press.is_none() {
            Status::Disabled
        } else if is_mouse_over {
            let state = tree.state.downcast_ref::<State>();

            if state.is_pressed {
                Status::Pressed
            } else {
                Status::Hovered
            }
        } else {
            Status::Active
        };

        let style = theme.style(&self.class, status);

        if style.background.is_some()
            || style.border.width > 0.0
            || style.shadow.color.a > 0.0
        {
            renderer.fill_quad(
                renderer::Quad {
                    bounds,
                    border: style.border,
                    shadow: style.shadow,
                },
                style
                    .background
                    .unwrap_or(Background::Color(Color::TRANSPARENT)),
            );
        }

        let viewport = if self.clip {
            bounds.intersection(viewport).unwrap_or(*viewport)
        } else {
            *viewport
        };

        self.content.as_widget().draw(
            &tree.children[0],
            renderer,
            theme,
            &renderer::Style {
                text_color: style.text_color,
                icon_color: style
                    .icon_color
                    .unwrap_or(renderer_style.icon_color),
                scale_factor: renderer_style.scale_factor,
            },
            content_layout,
            cursor,
            &viewport,
        );
    }

    fn mouse_interaction(
        &self,
        _tree: &Tree,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        _viewport: &Rectangle,
        _renderer: &Renderer,
    ) -> mouse::Interaction {
        let is_mouse_over = cursor.is_over(layout.bounds());

        if is_mouse_over && self.on_press.is_some() {
            mouse::Interaction::Pointer
        } else {
            mouse::Interaction::default()
        }
    }

    fn overlay<'b>(
        &'b mut self,
        tree: &'b mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        translation: Vector,
    ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
        self.content.as_widget_mut().overlay(
            &mut tree.children[0],
            layout.children().next().unwrap(),
            renderer,
            translation,
        )
    }

    #[cfg(feature = "a11y")]
    /// get the a11y nodes for the widget
    fn a11y_nodes(
        &self,
        layout: Layout<'_>,
        state: &Tree,
        p: mouse::Cursor,
    ) -> iced_accessibility::A11yTree {
        use iced_accessibility::{
            accesskit::{
                Action, DefaultActionVerb, NodeBuilder, NodeId, Rect, Role,
            },
            A11yNode, A11yTree,
        };

        let child_layout = layout.children().next().unwrap();
        let child_tree = &state.children[0];
        let child_tree =
            self.content
                .as_widget()
                .a11y_nodes(child_layout, child_tree, p);

        let Rectangle {
            x,
            y,
            width,
            height,
        } = layout.bounds();
        let bounds = Rect::new(
            x as f64,
            y as f64,
            (x + width) as f64,
            (y + height) as f64,
        );
        let is_hovered = state.state.downcast_ref::<State>().is_hovered;

        let mut node = NodeBuilder::new(Role::Button);
        node.add_action(Action::Focus);
        node.add_action(Action::Default);
        node.set_bounds(bounds);
        if let Some(name) = self.name.as_ref() {
            node.set_name(name.clone());
        }
        match self.description.as_ref() {
            Some(iced_accessibility::Description::Id(id)) => {
                node.set_described_by(
                    id.iter()
                        .cloned()
                        .map(|id| NodeId::from(id))
                        .collect::<Vec<_>>(),
                );
            }
            Some(iced_accessibility::Description::Text(text)) => {
                node.set_description(text.clone());
            }
            None => {}
        }

        if let Some(label) = self.label.as_ref() {
            node.set_labelled_by(label.clone());
        }

        if self.on_press.is_none() {
            node.set_disabled()
        }
        if is_hovered {
            node.set_hovered()
        }
        node.set_default_action_verb(DefaultActionVerb::Click);

        A11yTree::node_with_child_tree(
            A11yNode::new(node, self.id.clone()),
            child_tree,
        )
    }

    fn id(&self) -> Option<Id> {
        Some(self.id.clone())
    }

    fn set_id(&mut self, id: Id) {
        self.id = id;
    }
}

impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>>
    for Element<'a, Message, Theme, Renderer>
where
    Message: Clone + 'a,
    Theme: Catalog + 'a,
    Renderer: crate::core::Renderer + 'a,
{
    fn from(button: Button<'a, Message, Theme, Renderer>) -> Self {
        Self::new(button)
    }
}

/// The default [`Padding`] of a [`Button`].
pub(crate) const DEFAULT_PADDING: Padding = Padding {
    top: 5.0,
    bottom: 5.0,
    right: 10.0,
    left: 10.0,
};

/// The possible status of a [`Button`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
    /// The [`Button`] can be pressed.
    Active,
    /// The [`Button`] can be pressed and it is being hovered.
    Hovered,
    /// The [`Button`] is being pressed.
    Pressed,
    /// The [`Button`] cannot be pressed.
    Disabled,
}

/// The style of a button.
///
/// If not specified with [`Button::style`]
/// the theme will provide the style.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Style {
    /// The [`Background`] of the button.
    pub background: Option<Background>,
    /// The border radius of the button.
    pub border_radius: Radius,
    /// The border width of the button.
    pub border_width: f32,
    /// The border [`Color`] of the button.
    pub border_color: Color,
    /// The icon [`Color`] of the button.
    pub icon_color: Option<Color>,
    /// The text [`Color`] of the button.
    pub text_color: Color,
    /// The [`Border`] of the button.
    pub border: Border,
    /// The [`Shadow`] of the button.
    pub shadow: Shadow,
}

impl Style {
    /// Updates the [`Style`] with the given [`Background`].
    pub fn with_background(self, background: impl Into<Background>) -> Self {
        Self {
            background: Some(background.into()),
            ..self
        }
    }

    // /// Returns whether the [`Button`] is currently focused or not.
    // pub fn is_focused(&self) -> bool {
    //     self.is_focused
    // }

    // /// Returns whether the [`Button`] is currently hovered or not.
    // pub fn is_hovered(&self) -> bool {
    //     self.is_hovered
    // }

    // /// Focuses the [`Button`].
    // pub fn focus(&mut self) {
    //     self.is_focused = true;
    // }

    // /// Unfocuses the [`Button`].
    // pub fn unfocus(&mut self) {
    //     self.is_focused = false;
    // }
}

impl Default for Style {
    fn default() -> Self {
        Self {
            background: None,
            border_radius: 0.0.into(),
            border_width: 0.0,
            border_color: Color::TRANSPARENT,
            icon_color: None,
            text_color: Color::BLACK,
            border: Border::default(),
            shadow: Shadow::default(),
        }
    }
}

/// The theme catalog of a [`Button`].
///
/// All themes that can be used with [`Button`]
/// must implement this trait.
///
/// # Example
/// ```no_run
/// # use iced_widget::core::{Color, Background};
/// # use iced_widget::button::{Catalog, Status, Style};
/// # struct MyTheme;
/// #[derive(Debug, Default)]
/// pub enum ButtonClass {
///     #[default]
///     Primary,
///     Secondary,
///     Danger
/// }
///
/// impl Catalog for MyTheme {
///     type Class<'a> = ButtonClass;
///     
///     fn default<'a>() -> Self::Class<'a> {
///         ButtonClass::default()
///     }
///     
///
///     fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
///         let mut style = Style::default();
///
///         match class {
///             ButtonClass::Primary => {
///                 style.background = Some(Background::Color(Color::from_rgb(0.529, 0.808, 0.921)));
///             },
///             ButtonClass::Secondary => {
///                 style.background = Some(Background::Color(Color::WHITE));
///             },
///             ButtonClass::Danger => {
///                 style.background = Some(Background::Color(Color::from_rgb(0.941, 0.502, 0.502)));
///             },
///         }
///
///         style
///     }
/// }
/// ```
///
/// Although, in order to use [`Button::style`]
/// with `MyTheme`, [`Catalog::Class`] must implement
/// `From<StyleFn<'_, MyTheme>>`.
pub trait Catalog {
    /// The item class of the [`Catalog`].
    type Class<'a>;

    /// The default class produced by the [`Catalog`].
    fn default<'a>() -> Self::Class<'a>;

    /// The [`Style`] of a class with the given status.
    fn style(&self, class: &Self::Class<'_>, status: Status) -> Style;
}

/// A styling function for a [`Button`].
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Style + 'a>;

impl Catalog for Theme {
    type Class<'a> = StyleFn<'a, Self>;

    fn default<'a>() -> Self::Class<'a> {
        Box::new(primary)
    }

    fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
        class(self, status)
    }
}

/// A primary button; denoting a main action.
pub fn primary(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.primary.strong);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.primary.base.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A secondary button; denoting a complementary action.
pub fn secondary(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.secondary.base);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.secondary.strong.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A success button; denoting a good outcome.
pub fn success(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.success.base);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.success.strong.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A danger button; denoting a destructive action.
pub fn danger(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.danger.base);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.danger.strong.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A text button; useful for links.
pub fn text(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();

    let base = Style {
        text_color: palette.background.base.text,
        ..Style::default()
    };

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            text_color: palette.background.base.text.scale_alpha(0.8),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

fn styled(pair: palette::Pair) -> Style {
    Style {
        background: Some(Background::Color(pair.color)),
        text_color: pair.text,
        border: border::rounded(2),
        ..Style::default()
    }
}

fn disabled(style: Style) -> Style {
    Style {
        background: style
            .background
            .map(|background| background.scale_alpha(0.5)),
        text_color: style.text_color.scale_alpha(0.5),
        ..style
    }
}

/// Produces a [`Task`] that focuses the [`Button`] with the given [`Id`].
pub fn focus<Message: 'static + Send>(id: Id) -> Task<Message> {
    task::widget(operation::focusable::focus(id))
}

impl operation::Focusable for State {
    fn is_focused(&self) -> bool {
        self.is_focused
    }

    fn focus(&mut self) {
        self.is_focused = true;
    }

    fn unfocus(&mut self) {
        self.is_focused = false;
    }
}