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//! Buttons allow your users to perform actions by pressing them.
//!
//! # Example
//! ```no_run
//! # mod iced { pub mod widget { pub use iced_widget::*; } }
//! # pub type State = ();
//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
//! use iced::widget::button;
//!
//! #[derive(Clone)]
//! enum Message {
//!     ButtonPressed,
//! }
//!
//! fn view(state: &State) -> Element<'_, Message> {
//!     button("Press me!").on_press(Message::ButtonPressed).into()
//! }
//! ```
//! Allow your users to perform actions by pressing a button.
use iced_runtime::core::border::Radius;
use iced_runtime::core::widget::Id;
use iced_runtime::{keyboard, task, Task};
#[cfg(feature = "a11y")]
use std::borrow::Cow;

use crate::core::border::{self, Border};
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::theme::palette;
use crate::core::touch;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::Operation;
use crate::core::{
    Background, Clipboard, Color, Element, Layout, Length, Padding, Rectangle,
    Shadow, Shell, Size, Theme, Vector, Widget,
};

use iced_renderer::core::widget::operation;

/// A generic widget that produces a message when pressed.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::button;
///
/// #[derive(Clone)]
/// enum Message {
///     ButtonPressed,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     button("Press me!").on_press(Message::ButtonPressed).into()
/// }
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::button;
///
/// #[derive(Clone)]
/// enum Message {
///     ButtonPressed,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     button("I am disabled!").into()
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Button<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
    Renderer: crate::core::Renderer,
    Theme: Catalog,
{
    content: Element<'a, Message, Theme, Renderer>,
    on_press: Option<OnPress<'a, Message>>,
    id: Id,
    #[cfg(feature = "a11y")]
    name: Option<Cow<'a, str>>,
    #[cfg(feature = "a11y")]
    description: Option<iced_accessibility::Description<'a>>,
    #[cfg(feature = "a11y")]
    label: Option<Vec<iced_accessibility::accesskit::NodeId>>,
    width: Length,
    height: Length,
    padding: Padding,
    clip: bool,
    class: Theme::Class<'a>,
}

enum OnPress<'a, Message> {
    Direct(Message),
    Closure(Box<dyn Fn() -> Message + 'a>),
}

impl<'a, Message: Clone> OnPress<'a, Message> {
    fn get(&self) -> Message {
        match self {
            OnPress::Direct(message) => message.clone(),
            OnPress::Closure(f) => f(),
        }
    }
}

impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
where
    Renderer: crate::core::Renderer,
    Theme: Catalog,
{
    /// Creates a new [`Button`] with the given content.
    pub fn new(
        content: impl Into<Element<'a, Message, Theme, Renderer>>,
    ) -> Self {
        let content = content.into();
        let size = content.as_widget().size_hint();

        Button {
            content,
            id: Id::unique(),
            #[cfg(feature = "a11y")]
            name: None,
            #[cfg(feature = "a11y")]
            description: None,
            #[cfg(feature = "a11y")]
            label: None,
            on_press: None,
            width: size.width.fluid(),
            height: size.height.fluid(),
            padding: DEFAULT_PADDING,
            clip: false,
            class: Theme::default(),
        }
    }

    /// Sets the width of the [`Button`].
    pub fn width(mut self, width: impl Into<Length>) -> Self {
        self.width = width.into();
        self
    }

    /// Sets the height of the [`Button`].
    pub fn height(mut self, height: impl Into<Length>) -> Self {
        self.height = height.into();
        self
    }

    /// Sets the [`Padding`] of the [`Button`].
    pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
        self.padding = padding.into();
        self
    }

    /// Sets the message that will be produced when the [`Button`] is pressed.
    ///
    /// Unless `on_press` is called, the [`Button`] will be disabled.
    pub fn on_press(mut self, on_press: Message) -> Self {
        self.on_press = Some(OnPress::Direct(on_press));
        self
    }

    /// Sets the message that will be produced when the [`Button`] is pressed.
    ///
    /// This is analogous to [`Button::on_press`], but using a closure to produce
    /// the message.
    ///
    /// This closure will only be called when the [`Button`] is actually pressed and,
    /// therefore, this method is useful to reduce overhead if creating the resulting
    /// message is slow.
    pub fn on_press_with(
        mut self,
        on_press: impl Fn() -> Message + 'a,
    ) -> Self {
        self.on_press = Some(OnPress::Closure(Box::new(on_press)));
        self
    }

    /// Sets the message that will be produced when the [`Button`] is pressed,
    /// if `Some`.
    ///
    /// If `None`, the [`Button`] will be disabled.
    pub fn on_press_maybe(mut self, on_press: Option<Message>) -> Self {
        self.on_press = on_press.map(OnPress::Direct);
        self
    }

    /// Sets whether the contents of the [`Button`] should be clipped on
    /// overflow.
    pub fn clip(mut self, clip: bool) -> Self {
        self.clip = clip;
        self
    }

    /// Sets the style of the [`Button`].
    #[must_use]
    pub fn style(mut self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
    where
        Theme::Class<'a>: From<StyleFn<'a, Theme>>,
    {
        self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
        self
    }

    /// Sets the style class of the [`Button`].
    #[cfg(feature = "advanced")]
    #[must_use]
    pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
        self.class = class.into();
        self
    }

    /// Sets the [`Id`] of the [`Button`].
    pub fn id(mut self, id: Id) -> Self {
        self.id = id;
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the name of the [`Button`].
    pub fn name(mut self, name: impl Into<Cow<'a, str>>) -> Self {
        self.name = Some(name.into());
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the description of the [`Button`].
    pub fn description_widget<T: iced_accessibility::Describes>(
        mut self,
        description: &T,
    ) -> Self {
        self.description = Some(iced_accessibility::Description::Id(
            description.description(),
        ));
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the description of the [`Button`].
    pub fn description(mut self, description: impl Into<Cow<'a, str>>) -> Self {
        self.description =
            Some(iced_accessibility::Description::Text(description.into()));
        self
    }

    #[cfg(feature = "a11y")]
    /// Sets the label of the [`Button`].
    pub fn label(mut self, label: &dyn iced_accessibility::Labels) -> Self {
        self.label =
            Some(label.label().into_iter().map(|l| l.into()).collect());
        self
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
struct State {
    is_hovered: bool,
    is_pressed: bool,
    is_focused: bool,
}

impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
    for Button<'a, Message, Theme, Renderer>
where
    Message: 'a + Clone,
    Renderer: 'a + crate::core::Renderer,
    Theme: Catalog,
{
    fn tag(&self) -> tree::Tag {
        tree::Tag::of::<State>()
    }

    fn state(&self) -> tree::State {
        tree::State::new(State::default())
    }

    fn children(&self) -> Vec<Tree> {
        vec![Tree::new(&self.content)]
    }

    fn diff(&mut self, tree: &mut Tree) {
        tree.diff_children(std::slice::from_mut(&mut self.content));
    }

    fn size(&self) -> Size<Length> {
        Size {
            width: self.width,
            height: self.height,
        }
    }

    fn layout(
        &self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        layout::padded(
            limits,
            self.width,
            self.height,
            self.padding,
            |limits| {
                self.content.as_widget().layout(
                    &mut tree.children[0],
                    renderer,
                    limits,
                )
            },
        )
    }

    fn operate(
        &self,
        tree: &mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        operation: &mut dyn Operation,
    ) {
        operation.container(None, layout.bounds(), &mut |operation| {
            self.content.as_widget().operate(
                &mut tree.children[0],
                layout.children().next().unwrap(),
                renderer,
                operation,
            );
        });
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
        viewport: &Rectangle,
    ) -> event::Status {
        if let event::Status::Captured = self.content.as_widget_mut().on_event(
            &mut tree.children[0],
            event.clone(),
            layout.children().next().unwrap(),
            cursor,
            renderer,
            clipboard,
            shell,
            viewport,
        ) {
            return event::Status::Captured;
        }

        match event {
            Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
            | Event::Touch(touch::Event::FingerPressed { .. }) => {
                if self.on_press.is_some() {
                    let bounds = layout.bounds();

                    if cursor.is_over(bounds) {
                        let state = tree.state.downcast_mut::<State>();

                        state.is_pressed = true;

                        return event::Status::Captured;
                    }
                }
            }
            Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
            | Event::Touch(touch::Event::FingerLifted { .. }) => {
                if let Some(on_press) = self.on_press.as_ref().map(OnPress::get)
                {
                    let state = tree.state.downcast_mut::<State>();

                    if state.is_pressed {
                        state.is_pressed = false;

                        let bounds = layout.bounds();

                        if cursor.is_over(bounds) {
                            shell.publish(on_press);
                        }

                        return event::Status::Captured;
                    }
                }
            }
            #[cfg(feature = "a11y")]
            Event::A11y(
                event_id,
                iced_accessibility::accesskit::ActionRequest { action, .. },
            ) => {
                let state = tree.state.downcast_mut::<State>();
                if let Some(Some(on_press)) = (self.id == event_id
                    && matches!(
                        action,
                        iced_accessibility::accesskit::Action::Default
                    ))
                .then(|| self.on_press.as_ref())
                {
                    state.is_pressed = false;
                    shell.publish(on_press.get());
                }
                return event::Status::Captured;
            }
            Event::Keyboard(keyboard::Event::KeyPressed { key, .. }) => {
                if let Some(on_press) = self.on_press.as_ref() {
                    let state = tree.state.downcast_mut::<State>();
                    if state.is_focused
                        && matches!(
                            key,
                            keyboard::Key::Named(keyboard::key::Named::Enter)
                        )
                    {
                        state.is_pressed = true;
                        shell.publish(on_press.get());
                        return event::Status::Captured;
                    }
                }
            }
            Event::Touch(touch::Event::FingerLost { .. })
            | Event::Mouse(mouse::Event::CursorLeft) => {
                let state = tree.state.downcast_mut::<State>();
                state.is_hovered = false;
                state.is_pressed = false;
            }
            _ => {}
        }

        event::Status::Ignored
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        renderer_style: &renderer::Style,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        let bounds = layout.bounds();
        let content_layout = layout.children().next().unwrap();
        let is_mouse_over = cursor.is_over(bounds);

        let status = if self.on_press.is_none() {
            Status::Disabled
        } else if is_mouse_over {
            let state = tree.state.downcast_ref::<State>();

            if state.is_pressed {
                Status::Pressed
            } else {
                Status::Hovered
            }
        } else {
            Status::Active
        };

        let style = theme.style(&self.class, status);

        if style.background.is_some()
            || style.border.width > 0.0
            || style.shadow.color.a > 0.0
        {
            renderer.fill_quad(
                renderer::Quad {
                    bounds,
                    border: style.border,
                    shadow: style.shadow,
                },
                style
                    .background
                    .unwrap_or(Background::Color(Color::TRANSPARENT)),
            );
        }

        let viewport = if self.clip {
            bounds.intersection(viewport).unwrap_or(*viewport)
        } else {
            *viewport
        };

        self.content.as_widget().draw(
            &tree.children[0],
            renderer,
            theme,
            &renderer::Style {
                text_color: style.text_color,
                icon_color: style
                    .icon_color
                    .unwrap_or(renderer_style.icon_color),
                scale_factor: renderer_style.scale_factor,
            },
            content_layout,
            cursor,
            &viewport,
        );
    }

    fn mouse_interaction(
        &self,
        _tree: &Tree,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        _viewport: &Rectangle,
        _renderer: &Renderer,
    ) -> mouse::Interaction {
        let is_mouse_over = cursor.is_over(layout.bounds());

        if is_mouse_over && self.on_press.is_some() {
            mouse::Interaction::Pointer
        } else {
            mouse::Interaction::default()
        }
    }

    fn overlay<'b>(
        &'b mut self,
        tree: &'b mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        translation: Vector,
    ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
        self.content.as_widget_mut().overlay(
            &mut tree.children[0],
            layout.children().next().unwrap(),
            renderer,
            translation,
        )
    }

    #[cfg(feature = "a11y")]
    /// get the a11y nodes for the widget
    fn a11y_nodes(
        &self,
        layout: Layout<'_>,
        state: &Tree,
        p: mouse::Cursor,
    ) -> iced_accessibility::A11yTree {
        use iced_accessibility::{
            accesskit::{
                Action, DefaultActionVerb, NodeBuilder, NodeId, Rect, Role,
            },
            A11yNode, A11yTree,
        };

        let child_layout = layout.children().next().unwrap();
        let child_tree = &state.children[0];
        let child_tree =
            self.content
                .as_widget()
                .a11y_nodes(child_layout, child_tree, p);

        let Rectangle {
            x,
            y,
            width,
            height,
        } = layout.bounds();
        let bounds = Rect::new(
            x as f64,
            y as f64,
            (x + width) as f64,
            (y + height) as f64,
        );
        let is_hovered = state.state.downcast_ref::<State>().is_hovered;

        let mut node = NodeBuilder::new(Role::Button);
        node.add_action(Action::Focus);
        node.add_action(Action::Default);
        node.set_bounds(bounds);
        if let Some(name) = self.name.as_ref() {
            node.set_name(name.clone());
        }
        match self.description.as_ref() {
            Some(iced_accessibility::Description::Id(id)) => {
                node.set_described_by(
                    id.iter()
                        .cloned()
                        .map(|id| NodeId::from(id))
                        .collect::<Vec<_>>(),
                );
            }
            Some(iced_accessibility::Description::Text(text)) => {
                node.set_description(text.clone());
            }
            None => {}
        }

        if let Some(label) = self.label.as_ref() {
            node.set_labelled_by(label.clone());
        }

        if self.on_press.is_none() {
            node.set_disabled()
        }
        if is_hovered {
            node.set_hovered()
        }
        node.set_default_action_verb(DefaultActionVerb::Click);

        A11yTree::node_with_child_tree(
            A11yNode::new(node, self.id.clone()),
            child_tree,
        )
    }

    fn id(&self) -> Option<Id> {
        Some(self.id.clone())
    }

    fn set_id(&mut self, id: Id) {
        self.id = id;
    }
}

impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>>
    for Element<'a, Message, Theme, Renderer>
where
    Message: Clone + 'a,
    Theme: Catalog + 'a,
    Renderer: crate::core::Renderer + 'a,
{
    fn from(button: Button<'a, Message, Theme, Renderer>) -> Self {
        Self::new(button)
    }
}

/// The default [`Padding`] of a [`Button`].
pub(crate) const DEFAULT_PADDING: Padding = Padding {
    top: 5.0,
    bottom: 5.0,
    right: 10.0,
    left: 10.0,
};

/// The possible status of a [`Button`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
    /// The [`Button`] can be pressed.
    Active,
    /// The [`Button`] can be pressed and it is being hovered.
    Hovered,
    /// The [`Button`] is being pressed.
    Pressed,
    /// The [`Button`] cannot be pressed.
    Disabled,
}

/// The style of a button.
///
/// If not specified with [`Button::style`]
/// the theme will provide the style.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Style {
    /// The [`Background`] of the button.
    pub background: Option<Background>,
    /// The border radius of the button.
    pub border_radius: Radius,
    /// The border width of the button.
    pub border_width: f32,
    /// The border [`Color`] of the button.
    pub border_color: Color,
    /// The icon [`Color`] of the button.
    pub icon_color: Option<Color>,
    /// The text [`Color`] of the button.
    pub text_color: Color,
    /// The [`Border`] of the button.
    pub border: Border,
    /// The [`Shadow`] of the button.
    pub shadow: Shadow,
}

impl Style {
    /// Updates the [`Style`] with the given [`Background`].
    pub fn with_background(self, background: impl Into<Background>) -> Self {
        Self {
            background: Some(background.into()),
            ..self
        }
    }

    // /// Returns whether the [`Button`] is currently focused or not.
    // pub fn is_focused(&self) -> bool {
    //     self.is_focused
    // }

    // /// Returns whether the [`Button`] is currently hovered or not.
    // pub fn is_hovered(&self) -> bool {
    //     self.is_hovered
    // }

    // /// Focuses the [`Button`].
    // pub fn focus(&mut self) {
    //     self.is_focused = true;
    // }

    // /// Unfocuses the [`Button`].
    // pub fn unfocus(&mut self) {
    //     self.is_focused = false;
    // }
}

impl Default for Style {
    fn default() -> Self {
        Self {
            background: None,
            border_radius: 0.0.into(),
            border_width: 0.0,
            border_color: Color::TRANSPARENT,
            icon_color: None,
            text_color: Color::BLACK,
            border: Border::default(),
            shadow: Shadow::default(),
        }
    }
}

/// The theme catalog of a [`Button`].
///
/// All themes that can be used with [`Button`]
/// must implement this trait.
///
/// # Example
/// ```no_run
/// # use iced_widget::core::{Color, Background};
/// # use iced_widget::button::{Catalog, Status, Style};
/// # struct MyTheme;
/// #[derive(Debug, Default)]
/// pub enum ButtonClass {
///     #[default]
///     Primary,
///     Secondary,
///     Danger
/// }
///
/// impl Catalog for MyTheme {
///     type Class<'a> = ButtonClass;
///     
///     fn default<'a>() -> Self::Class<'a> {
///         ButtonClass::default()
///     }
///     
///
///     fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
///         let mut style = Style::default();
///
///         match class {
///             ButtonClass::Primary => {
///                 style.background = Some(Background::Color(Color::from_rgb(0.529, 0.808, 0.921)));
///             },
///             ButtonClass::Secondary => {
///                 style.background = Some(Background::Color(Color::WHITE));
///             },
///             ButtonClass::Danger => {
///                 style.background = Some(Background::Color(Color::from_rgb(0.941, 0.502, 0.502)));
///             },
///         }
///
///         style
///     }
/// }
/// ```
///
/// Although, in order to use [`Button::style`]
/// with `MyTheme`, [`Catalog::Class`] must implement
/// `From<StyleFn<'_, MyTheme>>`.
pub trait Catalog {
    /// The item class of the [`Catalog`].
    type Class<'a>;

    /// The default class produced by the [`Catalog`].
    fn default<'a>() -> Self::Class<'a>;

    /// The [`Style`] of a class with the given status.
    fn style(&self, class: &Self::Class<'_>, status: Status) -> Style;
}

/// A styling function for a [`Button`].
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Style + 'a>;

impl Catalog for Theme {
    type Class<'a> = StyleFn<'a, Self>;

    fn default<'a>() -> Self::Class<'a> {
        Box::new(primary)
    }

    fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
        class(self, status)
    }
}

/// A primary button; denoting a main action.
pub fn primary(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.primary.strong);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.primary.base.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A secondary button; denoting a complementary action.
pub fn secondary(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.secondary.base);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.secondary.strong.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A success button; denoting a good outcome.
pub fn success(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.success.base);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.success.strong.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A danger button; denoting a destructive action.
pub fn danger(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();
    let base = styled(palette.danger.base);

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            background: Some(Background::Color(palette.danger.strong.color)),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

/// A text button; useful for links.
pub fn text(theme: &Theme, status: Status) -> Style {
    let palette = theme.extended_palette();

    let base = Style {
        text_color: palette.background.base.text,
        ..Style::default()
    };

    match status {
        Status::Active | Status::Pressed => base,
        Status::Hovered => Style {
            text_color: palette.background.base.text.scale_alpha(0.8),
            ..base
        },
        Status::Disabled => disabled(base),
    }
}

fn styled(pair: palette::Pair) -> Style {
    Style {
        background: Some(Background::Color(pair.color)),
        text_color: pair.text,
        border: border::rounded(2),
        ..Style::default()
    }
}

fn disabled(style: Style) -> Style {
    Style {
        background: style
            .background
            .map(|background| background.scale_alpha(0.5)),
        text_color: style.text_color.scale_alpha(0.5),
        ..style
    }
}

/// Produces a [`Task`] that focuses the [`Button`] with the given [`Id`].
pub fn focus<Message: 'static + Send>(id: Id) -> Task<Message> {
    task::widget(operation::focusable::focus(id))
}

impl operation::Focusable for State {
    fn is_focused(&self) -> bool {
        self.is_focused
    }

    fn focus(&mut self) {
        self.is_focused = true;
    }

    fn unfocus(&mut self) {
        self.is_focused = false;
    }
}