//! Handle events of a canvas.
use crate::core::keyboard;
use crate::core::mouse;
use crate::core::touch;
pub use crate::core::event::Status;
/// A [`Canvas`] event.
///
/// [`Canvas`]: crate::Canvas
#[derive(Debug, Clone, PartialEq)]
pub enum Event {
/// A mouse event.
Mouse(mouse::Event),
/// A touch event.
Touch(touch::Event),
/// A keyboard event.
Keyboard(keyboard::Event),
}