use crate::core::alignment::{self, Alignment};
use crate::core::border::{self, Border};
use crate::core::event::{self, Event};
use crate::core::gradient::{self, Gradient};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::{self, Id, Operation};
use crate::core::{
self, color, Background, Clipboard, Color, Element, Layout, Length,
Padding, Pixels, Point, Rectangle, Shadow, Shell, Size, Theme, Vector,
Widget,
};
use crate::runtime::task::{self, Task};
#[allow(missing_debug_implementations)]
pub struct Container<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> where
Theme: Catalog,
Renderer: core::Renderer,
{
padding: Padding,
width: Length,
height: Length,
max_width: f32,
max_height: f32,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
clip: bool,
content: Element<'a, Message, Theme, Renderer>,
class: Theme::Class<'a>,
}
impl<'a, Message, Theme, Renderer> Container<'a, Message, Theme, Renderer>
where
Theme: Catalog,
Renderer: core::Renderer,
{
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
let content = content.into();
let size = content.as_widget().size_hint();
Container {
padding: Padding::ZERO,
width: size.width.fluid(),
height: size.height.fluid(),
max_width: f32::INFINITY,
max_height: f32::INFINITY,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
clip: false,
class: Theme::default(),
content,
}
}
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
self.max_width = max_width.into().0;
self
}
pub fn max_height(mut self, max_height: impl Into<Pixels>) -> Self {
self.max_height = max_height.into().0;
self
}
pub fn center_x(self, width: impl Into<Length>) -> Self {
self.width(width).align_x(alignment::Horizontal::Center)
}
pub fn center_y(self, height: impl Into<Length>) -> Self {
self.height(height).align_y(alignment::Vertical::Center)
}
pub fn center(self, length: impl Into<Length>) -> Self {
let length = length.into();
self.center_x(length).center_y(length)
}
pub fn align_left(self, width: impl Into<Length>) -> Self {
self.width(width).align_x(alignment::Horizontal::Left)
}
pub fn align_right(self, width: impl Into<Length>) -> Self {
self.width(width).align_x(alignment::Horizontal::Right)
}
pub fn align_top(self, height: impl Into<Length>) -> Self {
self.height(height).align_y(alignment::Vertical::Top)
}
pub fn align_bottom(self, height: impl Into<Length>) -> Self {
self.height(height).align_y(alignment::Vertical::Bottom)
}
pub fn align_x(
mut self,
alignment: impl Into<alignment::Horizontal>,
) -> Self {
self.horizontal_alignment = alignment.into();
self
}
pub fn align_y(
mut self,
alignment: impl Into<alignment::Vertical>,
) -> Self {
self.vertical_alignment = alignment.into();
self
}
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Container<'a, Message, Theme, Renderer>
where
Theme: Catalog,
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&mut self, tree: &mut Tree) {
self.content.as_widget_mut().diff(tree);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
limits,
self.width,
self.height,
self.max_width,
self.max_height,
self.padding,
self.horizontal_alignment,
self.vertical_alignment,
|limits| self.content.as_widget().layout(tree, renderer, limits),
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.container(
self.content.as_widget().id().as_ref(),
layout.bounds(),
&mut |operation| {
self.content.as_widget().operate(
tree,
layout.children().next().unwrap(),
renderer,
operation,
);
},
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.content.as_widget_mut().on_event(
tree,
event,
layout.children().next().unwrap(),
cursor,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
tree,
layout.children().next().unwrap(),
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let bounds = layout.bounds();
let style = theme.style(&self.class);
if let Some(clipped_viewport) = bounds.intersection(viewport) {
draw_background(renderer, &style, bounds);
self.content.as_widget().draw(
tree,
renderer,
theme,
&renderer::Style {
icon_color: style
.icon_color
.unwrap_or(renderer_style.icon_color),
text_color: style
.text_color
.unwrap_or(renderer_style.text_color),
scale_factor: renderer_style.scale_factor,
},
layout.children().next().unwrap(),
cursor,
if self.clip {
&clipped_viewport
} else {
viewport
},
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
tree,
layout.children().next().unwrap(),
renderer,
translation,
)
}
#[cfg(feature = "a11y")]
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
cursor: mouse::Cursor,
) -> iced_accessibility::A11yTree {
let c_layout = layout.children().next().unwrap();
self.content.as_widget().a11y_nodes(c_layout, state, cursor)
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut crate::core::clipboard::DndDestinationRectangles,
) {
if let Some(l) = layout.children().next() {
self.content.as_widget().drag_destinations(
state,
l,
renderer,
dnd_rectangles,
);
}
}
fn id(&self) -> Option<Id> {
self.content.as_widget().id().clone()
}
fn set_id(&mut self, id: Id) {
self.content.as_widget_mut().set_id(id);
}
}
impl<'a, Message, Theme, Renderer> From<Container<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: Catalog + 'a,
Renderer: core::Renderer + 'a,
{
fn from(
column: Container<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(column)
}
}
pub fn layout(
limits: &layout::Limits,
width: Length,
height: Length,
max_width: f32,
max_height: f32,
padding: Padding,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
layout_content: impl FnOnce(&layout::Limits) -> layout::Node,
) -> layout::Node {
layout::positioned(
&limits.max_width(max_width).max_height(max_height),
width,
height,
padding,
|limits| layout_content(&limits.loose()),
|content, size| {
content.align(
Alignment::from(horizontal_alignment),
Alignment::from(vertical_alignment),
size,
)
},
)
}
pub fn draw_background<Renderer>(
renderer: &mut Renderer,
style: &Style,
bounds: Rectangle,
) where
Renderer: core::Renderer,
{
if style.background.is_some()
|| style.border.width > 0.0
|| style.shadow.color.a > 0.0
{
renderer.fill_quad(
renderer::Quad {
bounds,
border: style.border,
shadow: style.shadow,
},
style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
}
pub fn visible_bounds(id: Id) -> Task<Option<Rectangle>> {
struct VisibleBounds {
target: widget::Id,
depth: usize,
scrollables: Vec<(Vector, Rectangle, usize)>,
bounds: Option<Rectangle>,
}
impl Operation<Option<Rectangle>> for VisibleBounds {
fn scrollable(
&mut self,
_state: &mut dyn widget::operation::Scrollable,
_id: Option<&widget::Id>,
bounds: Rectangle,
_content_bounds: Rectangle,
translation: Vector,
) {
match self.scrollables.last() {
Some((last_translation, last_viewport, _depth)) => {
let viewport = last_viewport
.intersection(&(bounds - *last_translation))
.unwrap_or(Rectangle::new(Point::ORIGIN, Size::ZERO));
self.scrollables.push((
translation + *last_translation,
viewport,
self.depth,
));
}
None => {
self.scrollables.push((translation, bounds, self.depth));
}
}
}
fn container(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
operate_on_children: &mut dyn FnMut(
&mut dyn Operation<Option<Rectangle>>,
),
) {
if self.bounds.is_some() {
return;
}
if id == Some(&self.target) {
match self.scrollables.last() {
Some((translation, viewport, _)) => {
self.bounds =
viewport.intersection(&(bounds - *translation));
}
None => {
self.bounds = Some(bounds);
}
}
return;
}
self.depth += 1;
operate_on_children(self);
self.depth -= 1;
match self.scrollables.last() {
Some((_, _, depth)) if self.depth == *depth => {
let _ = self.scrollables.pop();
}
_ => {}
}
}
fn finish(&self) -> widget::operation::Outcome<Option<Rectangle>> {
widget::operation::Outcome::Some(self.bounds)
}
}
task::widget(VisibleBounds {
target: id,
depth: 0,
scrollables: Vec::new(),
bounds: None,
})
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Style {
pub icon_color: Option<Color>,
pub text_color: Option<Color>,
pub background: Option<Background>,
pub border: Border,
pub shadow: Shadow,
}
impl Style {
pub fn color(self, color: impl Into<Color>) -> Self {
Self {
text_color: Some(color.into()),
..self
}
}
pub fn border(self, border: impl Into<Border>) -> Self {
Self {
border: border.into(),
..self
}
}
pub fn background(self, background: impl Into<Background>) -> Self {
Self {
background: Some(background.into()),
icon_color: None,
text_color: None,
..self
}
}
pub fn shadow(self, shadow: impl Into<Shadow>) -> Self {
Self {
shadow: shadow.into(),
..self
}
}
}
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::default().background(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::default().background(gradient)
}
}
impl From<gradient::Linear> for Style {
fn from(gradient: gradient::Linear) -> Self {
Self::default().background(gradient)
}
}
pub trait Catalog {
type Class<'a>;
fn default<'a>() -> Self::Class<'a>;
fn style(&self, class: &Self::Class<'_>) -> Style;
}
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
impl<'a, Theme> From<Style> for StyleFn<'a, Theme> {
fn from(style: Style) -> Self {
Box::new(move |_theme| style)
}
}
impl Catalog for Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(transparent)
}
fn style(&self, class: &Self::Class<'_>) -> Style {
class(self)
}
}
pub fn transparent<Theme>(_theme: &Theme) -> Style {
Style::default()
}
pub fn background(background: impl Into<Background>) -> Style {
Style::default().background(background)
}
pub fn rounded_box(theme: &Theme) -> Style {
let palette = theme.extended_palette();
Style {
icon_color: None,
background: Some(palette.background.weak.color.into()),
border: border::rounded(2),
..Style::default()
}
}
pub fn bordered_box(theme: &Theme) -> Style {
let palette = theme.extended_palette();
Style {
background: Some(palette.background.weak.color.into()),
border: Border {
width: 1.0,
radius: 0.0.into(),
color: palette.background.strong.color,
},
..Style::default()
}
}
pub fn dark(_theme: &Theme) -> Style {
Style {
background: Some(color!(0x111111).into()),
text_color: Some(Color::WHITE),
border: border::rounded(2),
..Style::default()
}
}