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//! Radio buttons let users choose a single option from a bunch of options.
//!
//! # Example
//! ```no_run
//! # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
//! #
//! use iced::widget::{column, radio};
//!
//! struct State {
//! selection: Option<Choice>,
//! }
//!
//! #[derive(Debug, Clone, Copy)]
//! enum Message {
//! RadioSelected(Choice),
//! }
//!
//! #[derive(Debug, Clone, Copy, PartialEq, Eq)]
//! enum Choice {
//! A,
//! B,
//! C,
//! All,
//! }
//!
//! fn view(state: &State) -> Element<'_, Message> {
//! let a = radio(
//! "A",
//! Choice::A,
//! state.selection,
//! Message::RadioSelected,
//! );
//!
//! let b = radio(
//! "B",
//! Choice::B,
//! state.selection,
//! Message::RadioSelected,
//! );
//!
//! let c = radio(
//! "C",
//! Choice::C,
//! state.selection,
//! Message::RadioSelected,
//! );
//!
//! let all = radio(
//! "All of the above",
//! Choice::All,
//! state.selection,
//! Message::RadioSelected
//! );
//!
//! column![a, b, c, all].into()
//! }
//! ```
use crate::core::alignment;
use crate::core::border::{self, Border};
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::text;
use crate::core::touch;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
Background, Clipboard, Color, Element, Layout, Length, Pixels, Rectangle,
Shell, Size, Theme, Widget,
};
/// A circular button representing a choice.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::{column, radio};
///
/// struct State {
/// selection: Option<Choice>,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// enum Message {
/// RadioSelected(Choice),
/// }
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// enum Choice {
/// A,
/// B,
/// C,
/// All,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// let a = radio(
/// "A",
/// Choice::A,
/// state.selection,
/// Message::RadioSelected,
/// );
///
/// let b = radio(
/// "B",
/// Choice::B,
/// state.selection,
/// Message::RadioSelected,
/// );
///
/// let c = radio(
/// "C",
/// Choice::C,
/// state.selection,
/// Message::RadioSelected,
/// );
///
/// let all = radio(
/// "All of the above",
/// Choice::All,
/// state.selection,
/// Message::RadioSelected
/// );
///
/// column![a, b, c, all].into()
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Radio<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Theme: Catalog,
Renderer: text::Renderer,
{
is_selected: bool,
on_click: Message,
label: String,
width: Length,
size: f32,
spacing: f32,
text_size: Option<Pixels>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
text_wrapping: text::Wrapping,
font: Option<Renderer::Font>,
class: Theme::Class<'a>,
}
impl<'a, Message, Theme, Renderer> Radio<'a, Message, Theme, Renderer>
where
Message: Clone,
Theme: Catalog,
Renderer: text::Renderer,
{
/// The default size of a [`Radio`] button.
pub const DEFAULT_SIZE: f32 = 16.0;
/// The default spacing of a [`Radio`] button.
pub const DEFAULT_SPACING: f32 = 8.0;
/// Creates a new [`Radio`] button.
///
/// It expects:
/// * the value related to the [`Radio`] button
/// * the label of the [`Radio`] button
/// * the current selected value
/// * a function that will be called when the [`Radio`] is selected. It
/// receives the value of the radio and must produce a `Message`.
pub fn new<F, V>(
label: impl Into<String>,
value: V,
selected: Option<V>,
f: F,
) -> Self
where
V: Eq + Copy,
F: FnOnce(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: label.into(),
width: Length::Shrink,
size: Self::DEFAULT_SIZE,
spacing: Self::DEFAULT_SPACING,
text_size: None,
text_line_height: text::LineHeight::default(),
text_shaping: text::Shaping::Advanced,
text_wrapping: text::Wrapping::default(),
font: None,
class: Theme::default(),
}
}
/// Sets the size of the [`Radio`] button.
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.size = size.into().0;
self
}
/// Sets the width of the [`Radio`] button.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the spacing between the [`Radio`] button and the text.
pub fn spacing(mut self, spacing: impl Into<Pixels>) -> Self {
self.spacing = spacing.into().0;
self
}
/// Sets the text size of the [`Radio`] button.
pub fn text_size(mut self, text_size: impl Into<Pixels>) -> Self {
self.text_size = Some(text_size.into());
self
}
/// Sets the text [`text::LineHeight`] of the [`Radio`] button.
pub fn text_line_height(
mut self,
line_height: impl Into<text::LineHeight>,
) -> Self {
self.text_line_height = line_height.into();
self
}
/// Sets the [`text::Shaping`] strategy of the [`Radio`] button.
pub fn text_shaping(mut self, shaping: text::Shaping) -> Self {
self.text_shaping = shaping;
self
}
/// Sets the [`text::Wrapping`] strategy of the [`Radio`] button.
pub fn text_wrapping(mut self, wrapping: text::Wrapping) -> Self {
self.text_wrapping = wrapping;
self
}
/// Sets the text font of the [`Radio`] button.
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
/// Sets the style of the [`Radio`] button.
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
/// Sets the style class of the [`Radio`] button.
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Radio<'a, Message, Theme, Renderer>
where
Message: Clone,
Theme: Catalog,
Renderer: text::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<widget::text::State<Renderer::Paragraph>>()
}
fn state(&self) -> tree::State {
tree::State::new(widget::text::State::<Renderer::Paragraph>::default())
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: Length::Shrink,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::next_to_each_other(
&limits.width(self.width),
self.spacing,
|_| layout::Node::new(Size::new(self.size, self.size)),
|limits| {
let state = tree
.state
.downcast_mut::<widget::text::State<Renderer::Paragraph>>();
widget::text::layout(
state,
renderer,
limits,
self.width,
Length::Shrink,
&self.label,
self.text_line_height,
self.text_size,
self.font,
alignment::Horizontal::Left,
alignment::Vertical::Top,
self.text_shaping,
self.text_wrapping,
)
},
)
}
fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> event::Status {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if cursor.is_over(layout.bounds()) {
shell.publish(self.on_click.clone());
return event::Status::Captured;
}
}
_ => {}
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
if cursor.is_over(layout.bounds()) {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let is_mouse_over = cursor.is_over(layout.bounds());
let is_selected = self.is_selected;
let mut children = layout.children();
let status = if is_mouse_over {
Status::Hovered { is_selected }
} else {
Status::Active { is_selected }
};
let style = theme.style(&self.class, status);
{
let layout = children.next().unwrap();
let bounds = layout.bounds();
let size = bounds.width;
let dot_size = size / 2.0;
renderer.fill_quad(
renderer::Quad {
bounds,
border: Border {
radius: (size / 2.0).into(),
width: style.border_width,
color: style.border_color,
},
..renderer::Quad::default()
},
style.background,
);
if self.is_selected {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + dot_size / 2.0,
y: bounds.y + dot_size / 2.0,
width: bounds.width - dot_size,
height: bounds.height - dot_size,
},
border: border::rounded(dot_size / 2.0),
..renderer::Quad::default()
},
style.dot_color,
);
}
}
{
let label_layout = children.next().unwrap();
let state: &widget::text::State<Renderer::Paragraph> =
tree.state.downcast_ref();
crate::text::draw(
renderer,
defaults,
label_layout,
state.0.raw(),
crate::text::Style {
color: style.text_color,
},
viewport,
);
}
}
}
impl<'a, Message, Theme, Renderer> From<Radio<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a + Clone,
Theme: 'a + Catalog,
Renderer: 'a + text::Renderer,
{
fn from(
radio: Radio<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(radio)
}
}
/// The possible status of a [`Radio`] button.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Radio`] button can be interacted with.
Active {
/// Indicates whether the [`Radio`] button is currently selected.
is_selected: bool,
},
/// The [`Radio`] button is being hovered.
Hovered {
/// Indicates whether the [`Radio`] button is currently selected.
is_selected: bool,
},
}
/// The appearance of a radio button.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Style {
/// The [`Background`] of the radio button.
pub background: Background,
/// The [`Color`] of the dot of the radio button.
pub dot_color: Color,
/// The border width of the radio button.
pub border_width: f32,
/// The border [`Color`] of the radio button.
pub border_color: Color,
/// The text [`Color`] of the radio button.
pub text_color: Option<Color>,
}
/// The theme catalog of a [`Radio`].
pub trait Catalog {
/// The item class of the [`Catalog`].
type Class<'a>;
/// The default class produced by the [`Catalog`].
fn default<'a>() -> Self::Class<'a>;
/// The [`Style`] of a class with the given status.
fn style(&self, class: &Self::Class<'_>, status: Status) -> Style;
}
/// A styling function for a [`Radio`].
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Style + 'a>;
impl Catalog for Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(default)
}
fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
class(self, status)
}
}
/// The default style of a [`Radio`] button.
pub fn default(theme: &Theme, status: Status) -> Style {
let palette = theme.extended_palette();
let active = Style {
background: Color::TRANSPARENT.into(),
dot_color: palette.primary.strong.color,
border_width: 1.0,
border_color: palette.primary.strong.color,
text_color: None,
};
match status {
Status::Active { .. } => active,
Status::Hovered { .. } => Style {
dot_color: palette.primary.strong.color,
background: palette.primary.weak.color.into(),
..active
},
}
}