use crate::container;
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::Operation;
use crate::core::{
Background, Clipboard, Color, Element, Layout, Length, Point, Rectangle,
Shell, Size, Vector, Widget,
};
use std::marker::PhantomData;
#[allow(missing_debug_implementations)]
pub struct Themer<'a, Message, Theme, NewTheme, F, Renderer = crate::Renderer>
where
F: Fn(&Theme) -> NewTheme,
Renderer: crate::core::Renderer,
{
content: Element<'a, Message, NewTheme, Renderer>,
to_theme: F,
text_color: Option<fn(&NewTheme) -> Color>,
background: Option<fn(&NewTheme) -> Background>,
old_theme: PhantomData<Theme>,
}
impl<'a, Message, Theme, NewTheme, F, Renderer>
Themer<'a, Message, Theme, NewTheme, F, Renderer>
where
F: Fn(&Theme) -> NewTheme,
Renderer: crate::core::Renderer,
{
pub fn new<T>(to_theme: F, content: T) -> Self
where
T: Into<Element<'a, Message, NewTheme, Renderer>>,
{
Self {
content: content.into(),
to_theme,
text_color: None,
background: None,
old_theme: PhantomData,
}
}
pub fn text_color(mut self, f: fn(&NewTheme) -> Color) -> Self {
self.text_color = Some(f);
self
}
pub fn background(mut self, f: fn(&NewTheme) -> Background) -> Self {
self.background = Some(f);
self
}
}
impl<'a, Message, Theme, NewTheme, F, Renderer> Widget<Message, Theme, Renderer>
for Themer<'a, Message, Theme, NewTheme, F, Renderer>
where
F: Fn(&Theme) -> NewTheme,
Renderer: crate::core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&mut self, tree: &mut Tree) {
self.content.as_widget_mut().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget().layout(tree, renderer, limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget()
.operate(tree, layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.content.as_widget_mut().on_event(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let theme = (self.to_theme)(theme);
if let Some(background) = self.background {
container::draw_background(
renderer,
&container::Style {
background: Some(background(&theme)),
..container::Style::default()
},
layout.bounds(),
);
}
let style = if let Some(text_color) = self.text_color {
renderer::Style {
text_color: text_color(&theme),
icon_color: style.icon_color, scale_factor: style.scale_factor, }
} else {
*style
};
self.content
.as_widget()
.draw(tree, renderer, &theme, &style, layout, cursor, viewport);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
struct Overlay<'a, Message, Theme, NewTheme, Renderer> {
to_theme: &'a dyn Fn(&Theme) -> NewTheme,
content: overlay::Element<'a, Message, NewTheme, Renderer>,
}
impl<'a, Message, Theme, NewTheme, Renderer>
overlay::Overlay<Message, Theme, Renderer>
for Overlay<'a, Message, Theme, NewTheme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.content.layout(renderer, bounds)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.content.draw(
renderer,
&(self.to_theme)(theme),
style,
layout,
cursor,
);
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content
.on_event(event, layout, cursor, renderer, clipboard, shell)
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content.operate(layout, renderer, operation);
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.mouse_interaction(layout, cursor, viewport, renderer)
}
fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.content.is_over(layout, renderer, cursor_position)
}
fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>>
{
self.content
.overlay(layout, renderer)
.map(|content| Overlay {
to_theme: &self.to_theme,
content,
})
.map(|overlay| overlay::Element::new(Box::new(overlay)))
}
}
self.content
.as_widget_mut()
.overlay(tree, layout, renderer, translation)
.map(|content| Overlay {
to_theme: &self.to_theme,
content,
})
.map(|overlay| overlay::Element::new(Box::new(overlay)))
}
}
impl<'a, Message, Theme, NewTheme, F, Renderer>
From<Themer<'a, Message, Theme, NewTheme, F, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
NewTheme: 'a,
F: Fn(&Theme) -> NewTheme + 'a,
Renderer: 'a + crate::core::Renderer,
{
fn from(
themer: Themer<'a, Message, Theme, NewTheme, F, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(themer)
}
}