1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
// Copyright 2006 The Android Open Source Project
// Copyright 2020 Yevhenii Reizner
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

use tiny_skia_path::NormalizedF32;

use crate::{BlendMode, PixmapRef, Shader, SpreadMode, Transform};

use crate::pipeline;
use crate::pipeline::RasterPipelineBuilder;

#[cfg(all(not(feature = "std"), feature = "no-std-float"))]
use tiny_skia_path::NoStdFloat;

/// Controls how much filtering to be done when transforming images.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum FilterQuality {
    /// Nearest-neighbor. Low quality, but fastest.
    Nearest,
    /// Bilinear.
    Bilinear,
    /// Bicubic. High quality, but slow.
    Bicubic,
}

/// Controls how a pixmap should be blended.
///
/// Like `Paint`, but for `Pixmap`.
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct PixmapPaint {
    /// Pixmap opacity.
    ///
    /// Must be in 0..=1 range.
    ///
    /// Default: 1.0
    pub opacity: f32,

    /// Pixmap blending mode.
    ///
    /// Default: SourceOver
    pub blend_mode: BlendMode,

    /// Specifies how much filtering to be done when transforming images.
    ///
    /// Default: Nearest
    pub quality: FilterQuality,
}

impl Default for PixmapPaint {
    fn default() -> Self {
        PixmapPaint {
            opacity: 1.0,
            blend_mode: BlendMode::default(),
            quality: FilterQuality::Nearest,
        }
    }
}

/// A pattern shader.
///
/// Essentially a `SkImageShader`.
///
/// Unlike Skia, we do not support FilterQuality::Medium, because it involves
/// mipmap generation, which adds too much complexity.
#[derive(Clone, PartialEq, Debug)]
pub struct Pattern<'a> {
    pub(crate) pixmap: PixmapRef<'a>,
    quality: FilterQuality,
    spread_mode: SpreadMode,
    pub(crate) opacity: NormalizedF32,
    pub(crate) transform: Transform,
}

impl<'a> Pattern<'a> {
    /// Creates a new pattern shader.
    ///
    /// `opacity` will be clamped to the 0..=1 range.
    #[allow(clippy::new_ret_no_self)]
    pub fn new(
        pixmap: PixmapRef<'a>,
        spread_mode: SpreadMode,
        quality: FilterQuality,
        opacity: f32,
        transform: Transform,
    ) -> Shader {
        Shader::Pattern(Pattern {
            pixmap,
            spread_mode,
            quality,
            opacity: NormalizedF32::new_clamped(opacity),
            transform,
        })
    }

    pub(crate) fn push_stages(&self, p: &mut RasterPipelineBuilder) -> bool {
        let ts = match self.transform.invert() {
            Some(v) => v,
            None => {
                log::warn!("failed to invert a pattern transform. Nothing will be rendered");
                return false;
            }
        };

        p.push(pipeline::Stage::SeedShader);

        p.push_transform(ts);

        let mut quality = self.quality;

        if ts.is_identity() || ts.is_translate() {
            quality = FilterQuality::Nearest;
        }

        if quality == FilterQuality::Bilinear {
            if ts.is_translate() {
                if ts.tx == ts.tx.trunc() && ts.ty == ts.ty.trunc() {
                    // When the matrix is just an integer translate, bilerp == nearest neighbor.
                    quality = FilterQuality::Nearest;
                }
            }
        }

        // TODO: minimizing scale via mipmap

        match quality {
            FilterQuality::Nearest => {
                p.ctx.limit_x = pipeline::TileCtx {
                    scale: self.pixmap.width() as f32,
                    inv_scale: 1.0 / self.pixmap.width() as f32,
                };

                p.ctx.limit_y = pipeline::TileCtx {
                    scale: self.pixmap.height() as f32,
                    inv_scale: 1.0 / self.pixmap.height() as f32,
                };

                match self.spread_mode {
                    SpreadMode::Pad => { /* The gather() stage will clamp for us. */ }
                    SpreadMode::Repeat => p.push(pipeline::Stage::Repeat),
                    SpreadMode::Reflect => p.push(pipeline::Stage::Reflect),
                }

                p.push(pipeline::Stage::Gather);
            }
            FilterQuality::Bilinear => {
                p.ctx.sampler = pipeline::SamplerCtx {
                    spread_mode: self.spread_mode,
                    inv_width: 1.0 / self.pixmap.width() as f32,
                    inv_height: 1.0 / self.pixmap.height() as f32,
                };
                p.push(pipeline::Stage::Bilinear);
            }
            FilterQuality::Bicubic => {
                p.ctx.sampler = pipeline::SamplerCtx {
                    spread_mode: self.spread_mode,
                    inv_width: 1.0 / self.pixmap.width() as f32,
                    inv_height: 1.0 / self.pixmap.height() as f32,
                };
                p.push(pipeline::Stage::Bicubic);

                // Bicubic filtering naturally produces out of range values on both sides of [0,1].
                p.push(pipeline::Stage::Clamp0);
                p.push(pipeline::Stage::ClampA);
            }
        }

        // Unlike Skia, we do not support global opacity and only Pattern allows it.
        if self.opacity != NormalizedF32::ONE {
            debug_assert_eq!(
                core::mem::size_of_val(&self.opacity),
                4,
                "alpha must be f32"
            );
            p.ctx.current_coverage = self.opacity.get();
            p.push(pipeline::Stage::Scale1Float);
        }

        true
    }
}