usvg/text/
flatten.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.

use std::mem;
use std::sync::Arc;

use fontdb::{Database, ID};
use rustybuzz::ttf_parser;
use rustybuzz::ttf_parser::{GlyphId, RasterImageFormat, RgbaColor};
use tiny_skia_path::{NonZeroRect, Size, Transform};
use xmlwriter::XmlWriter;

use crate::text::colr::GlyphPainter;
use crate::*;

fn resolve_rendering_mode(text: &Text) -> ShapeRendering {
    match text.rendering_mode {
        TextRendering::OptimizeSpeed => ShapeRendering::CrispEdges,
        TextRendering::OptimizeLegibility => ShapeRendering::GeometricPrecision,
        TextRendering::GeometricPrecision => ShapeRendering::GeometricPrecision,
    }
}

fn push_outline_paths(
    span: &layout::Span,
    builder: &mut tiny_skia_path::PathBuilder,
    new_children: &mut Vec<Node>,
    rendering_mode: ShapeRendering,
) {
    let builder = mem::replace(builder, tiny_skia_path::PathBuilder::new());

    if let Some(path) = builder.finish().and_then(|p| {
        Path::new(
            String::new(),
            span.visible,
            span.fill.clone(),
            span.stroke.clone(),
            span.paint_order,
            rendering_mode,
            Arc::new(p),
            Transform::default(),
        )
    }) {
        new_children.push(Node::Path(Box::new(path)));
    }
}

pub(crate) fn flatten(text: &mut Text, fontdb: &fontdb::Database) -> Option<(Group, NonZeroRect)> {
    let mut new_children = vec![];

    let rendering_mode = resolve_rendering_mode(text);

    for span in &text.layouted {
        if let Some(path) = span.overline.as_ref() {
            let mut path = path.clone();
            path.rendering_mode = rendering_mode;
            new_children.push(Node::Path(Box::new(path)));
        }

        if let Some(path) = span.underline.as_ref() {
            let mut path = path.clone();
            path.rendering_mode = rendering_mode;
            new_children.push(Node::Path(Box::new(path)));
        }

        // Instead of always processing each glyph separately, we always collect
        // as many outline glyphs as possible by pushing them into the span_builder
        // and only if we encounter a different glyph, or we reach the very end of the
        // span to we push the actual outline paths into new_children. This way, we don't need
        // to create a new path for every glyph if we have many consecutive glyphs
        // with just outlines (which is the most common case).
        let mut span_builder = tiny_skia_path::PathBuilder::new();

        for glyph in &span.positioned_glyphs {
            // A (best-effort conversion of a) COLR glyph.
            if let Some(tree) = fontdb.colr(glyph.font, glyph.id) {
                let mut group = Group {
                    transform: glyph.colr_transform(),
                    ..Group::empty()
                };
                // TODO: Probably need to update abs_transform of children?
                group.children.push(Node::Group(Box::new(tree.root)));
                group.calculate_bounding_boxes();

                new_children.push(Node::Group(Box::new(group)));
            }
            // An SVG glyph. Will return the usvg tree containing the glyph descriptions.
            else if let Some(tree) = fontdb.svg(glyph.font, glyph.id) {
                push_outline_paths(span, &mut span_builder, &mut new_children, rendering_mode);

                let mut group = Group {
                    transform: glyph.svg_transform(),
                    ..Group::empty()
                };
                // TODO: Probably need to update abs_transform of children?
                group.children.push(Node::Group(Box::new(tree.root)));
                group.calculate_bounding_boxes();

                new_children.push(Node::Group(Box::new(group)));
            }
            // A bitmap glyph.
            else if let Some(img) = fontdb.raster(glyph.font, glyph.id) {
                push_outline_paths(span, &mut span_builder, &mut new_children, rendering_mode);

                let transform = if img.is_sbix {
                    glyph.sbix_transform(
                        img.x as f32,
                        img.y as f32,
                        img.glyph_bbox.map(|bbox| bbox.x_min).unwrap_or(0) as f32,
                        img.glyph_bbox.map(|bbox| bbox.y_min).unwrap_or(0) as f32,
                        img.pixels_per_em as f32,
                        img.image.size.height(),
                    )
                } else {
                    glyph.cbdt_transform(
                        img.x as f32,
                        img.y as f32,
                        img.pixels_per_em as f32,
                        img.image.size.height(),
                    )
                };

                let mut group = Group {
                    transform,
                    ..Group::empty()
                };
                group.children.push(Node::Image(Box::new(img.image)));
                group.calculate_bounding_boxes();

                new_children.push(Node::Group(Box::new(group)));
            } else if let Some(outline) = fontdb
                .outline(glyph.font, glyph.id)
                .and_then(|p| p.transform(glyph.outline_transform()))
            {
                span_builder.push_path(&outline);
            }
        }

        push_outline_paths(span, &mut span_builder, &mut new_children, rendering_mode);

        if let Some(path) = span.line_through.as_ref() {
            let mut path = path.clone();
            path.rendering_mode = rendering_mode;
            new_children.push(Node::Path(Box::new(path)));
        }
    }

    let mut group = Group {
        id: text.id.clone(),
        ..Group::empty()
    };

    for child in new_children {
        group.children.push(child);
    }

    group.calculate_bounding_boxes();
    let stroke_bbox = group.stroke_bounding_box().to_non_zero_rect()?;
    Some((group, stroke_bbox))
}

struct PathBuilder {
    builder: tiny_skia_path::PathBuilder,
}

impl ttf_parser::OutlineBuilder for PathBuilder {
    fn move_to(&mut self, x: f32, y: f32) {
        self.builder.move_to(x, y);
    }

    fn line_to(&mut self, x: f32, y: f32) {
        self.builder.line_to(x, y);
    }

    fn quad_to(&mut self, x1: f32, y1: f32, x: f32, y: f32) {
        self.builder.quad_to(x1, y1, x, y);
    }

    fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x: f32, y: f32) {
        self.builder.cubic_to(x1, y1, x2, y2, x, y);
    }

    fn close(&mut self) {
        self.builder.close();
    }
}

pub(crate) trait DatabaseExt {
    fn outline(&self, id: ID, glyph_id: GlyphId) -> Option<tiny_skia_path::Path>;
    fn raster(&self, id: ID, glyph_id: GlyphId) -> Option<BitmapImage>;
    fn svg(&self, id: ID, glyph_id: GlyphId) -> Option<Tree>;
    fn colr(&self, id: ID, glyph_id: GlyphId) -> Option<Tree>;
}

pub(crate) struct BitmapImage {
    image: Image,
    x: i16,
    y: i16,
    pixels_per_em: u16,
    glyph_bbox: Option<ttf_parser::Rect>,
    is_sbix: bool,
}

impl DatabaseExt for Database {
    #[inline(never)]
    fn outline(&self, id: ID, glyph_id: GlyphId) -> Option<tiny_skia_path::Path> {
        self.with_face_data(id, |data, face_index| -> Option<tiny_skia_path::Path> {
            let font = ttf_parser::Face::parse(data, face_index).ok()?;

            let mut builder = PathBuilder {
                builder: tiny_skia_path::PathBuilder::new(),
            };

            font.outline_glyph(glyph_id, &mut builder)?;
            builder.builder.finish()
        })?
    }

    fn raster(&self, id: ID, glyph_id: GlyphId) -> Option<BitmapImage> {
        self.with_face_data(id, |data, face_index| -> Option<BitmapImage> {
            let font = ttf_parser::Face::parse(data, face_index).ok()?;
            let image = font.glyph_raster_image(glyph_id, u16::MAX)?;

            if image.format == RasterImageFormat::PNG {
                let bitmap_image = BitmapImage {
                    image: Image {
                        id: String::new(),
                        visible: true,
                        size: Size::from_wh(image.width as f32, image.height as f32)?,
                        rendering_mode: ImageRendering::OptimizeQuality,
                        kind: ImageKind::PNG(Arc::new(image.data.into())),
                        abs_transform: Transform::default(),
                        abs_bounding_box: NonZeroRect::from_xywh(
                            0.0,
                            0.0,
                            image.width as f32,
                            image.height as f32,
                        )?,
                    },
                    x: image.x,
                    y: image.y,
                    pixels_per_em: image.pixels_per_em,
                    glyph_bbox: font.glyph_bounding_box(glyph_id),
                    // ttf-parser always checks sbix first, so if this table exists, it was used.
                    is_sbix: font.tables().sbix.is_some(),
                };

                return Some(bitmap_image);
            }

            None
        })?
    }

    fn svg(&self, id: ID, glyph_id: GlyphId) -> Option<Tree> {
        // TODO: Technically not 100% accurate because the SVG format in a OTF font
        // is actually a subset/superset of a normal SVG, but it seems to work fine
        // for Twitter Color Emoji, so might as well use what we already have.
        self.with_face_data(id, |data, face_index| -> Option<Tree> {
            let font = ttf_parser::Face::parse(data, face_index).ok()?;
            let image = font.glyph_svg_image(glyph_id)?;
            Tree::from_data(image.data, &Options::default()).ok()
        })?
    }

    fn colr(&self, id: ID, glyph_id: GlyphId) -> Option<Tree> {
        self.with_face_data(id, |data, face_index| -> Option<Tree> {
            let face = ttf_parser::Face::parse(data, face_index).ok()?;

            let mut svg = XmlWriter::new(xmlwriter::Options::default());

            svg.start_element("svg");
            svg.write_attribute("xmlns", "http://www.w3.org/2000/svg");
            svg.write_attribute("xmlns:xlink", "http://www.w3.org/1999/xlink");

            let mut path_buf = String::with_capacity(256);
            let gradient_index = 1;
            let clip_path_index = 1;

            svg.start_element("g");

            let mut glyph_painter = GlyphPainter {
                face: &face,
                svg: &mut svg,
                path_buf: &mut path_buf,
                gradient_index,
                clip_path_index,
                palette_index: 0,
                transform: ttf_parser::Transform::default(),
                outline_transform: ttf_parser::Transform::default(),
                transforms_stack: vec![ttf_parser::Transform::default()],
            };

            face.paint_color_glyph(
                glyph_id,
                0,
                RgbaColor::new(0, 0, 0, 255),
                &mut glyph_painter,
            )?;
            svg.end_element();

            Tree::from_data(&svg.end_document().as_bytes(), &Options::default()).ok()
        })?
    }
}