cosmic::cosmic_theme::palette::blend

Trait Blend

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pub trait Blend {
    // Required methods
    fn multiply(self, other: Self) -> Self;
    fn screen(self, other: Self) -> Self;
    fn overlay(self, other: Self) -> Self;
    fn darken(self, other: Self) -> Self;
    fn lighten(self, other: Self) -> Self;
    fn dodge(self, other: Self) -> Self;
    fn burn(self, other: Self) -> Self;
    fn hard_light(self, other: Self) -> Self;
    fn soft_light(self, other: Self) -> Self;
    fn difference(self, other: Self) -> Self;
    fn exclusion(self, other: Self) -> Self;
}
Expand description

A trait for different ways of mixing colors together.

This implements the classic separable blend modes, as described by W3C.

Note: The default implementations of the blend modes are meant for color components in the range [0.0, 1.0] and may otherwise produce strange results.

Required Methods§

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fn multiply(self, other: Self) -> Self

Multiply self with other. This uses the alpha component to regulate the effect, so it’s not just plain component wise multiplication.

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fn screen(self, other: Self) -> Self

Make a color which is at least as light as self or other.

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fn overlay(self, other: Self) -> Self

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve.

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fn darken(self, other: Self) -> Self

Return the darkest parts of self and other.

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fn lighten(self, other: Self) -> Self

Return the lightest parts of self and other.

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fn dodge(self, other: Self) -> Self

Lighten other to reflect self. Results in other if self is black.

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fn burn(self, other: Self) -> Self

Darken other to reflect self. Results in other if self is white.

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fn hard_light(self, other: Self) -> Self

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other.

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fn soft_light(self, other: Self) -> Self

Lighten other if self is light, or darken other as if it’s burned if self is dark. The effect is increased if the components of self is further from 0.5.

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fn difference(self, other: Self) -> Self

Return the absolute difference between self and other. It’s basically abs(self - other), but regulated by the alpha component.

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fn exclusion(self, other: Self) -> Self

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black.

Object Safety§

This trait is not object safe.

Implementors§

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impl<C, T, const N: usize> Blend for Alpha<C, T>
where C: Premultiply<Scalar = T> + StimulusColor + ArrayCast<Array = [T; N]> + Clone, T: Real + Zero + One + MinMax + Clamp + Sqrt + Abs + Arithmetics + PartialCmp + Clone, <T as HasBoolMask>::Mask: LazySelect<T>,

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impl<C, T, const N: usize> Blend for PreAlpha<C>
where C: Premultiply<Scalar = T> + StimulusColor + ArrayCast<Array = [T; N]> + Clone, T: Real + Zero + One + MinMax + Clamp + Sqrt + Abs + Arithmetics + PartialCmp + Clone, <T as HasBoolMask>::Mask: LazySelect<T>,

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impl<C, T, const N: usize> Blend for C
where C: Premultiply<Scalar = T> + StimulusColor + ArrayCast<Array = [T; N]> + Clone, T: Real + Zero + One + MinMax + Clamp + Sqrt + Abs + Arithmetics + PartialCmp + Clone, <T as HasBoolMask>::Mask: LazySelect<T>,