cosmic::cosmic_theme::palette::convert

Trait FromColorUnclampedMut

source
pub trait FromColorUnclampedMut<T>
where T: FromColorUnclampedMut<Self> + ?Sized,
{ // Required method fn from_color_unclamped_mut( color: &mut T, ) -> FromColorUnclampedMutGuard<'_, Self, T>; }
Expand description

Temporarily convert colors in place, without clamping.

It allows colors to be converted without using more additional memory than what is necessary for the conversion, itself. The conversion will however have to be reverted at some point, since the memory space is borrowed and has to be restored to its original format. This is enforced by a scope guard that does the opposite conversion when it’s dropped.

See also IntoColorUnclampedMut and FromColorMut.

use palette::{convert::FromColorUnclampedMut, ShiftHueAssign, Srgb, Hsv};

let mut rgb = [
    Srgb::new(1.0, 0.0, 0.0),
    Srgb::new(0.0, 1.0, 0.0),
    Srgb::new(0.0, 0.0, 1.0),
];

{
    let mut hsv = <[Hsv]>::from_color_unclamped_mut(&mut rgb);

    // All of the colors in `rgb` have been converted to `Hsv`:
    assert_eq!(
        *hsv,
        [
            Hsv::new(0.0, 1.0, 1.0),
            Hsv::new(120.0, 1.0, 1.0),
            Hsv::new(240.0, 1.0, 1.0),
        ]
    );

    hsv.shift_hue_assign(60.0);

} // The guard is dropped here and the colors are restored to `Srgb`.

// Notice how the colors in `rgb` have changed:
assert_eq!(
    rgb,
    [
        Srgb::new(1.0, 1.0, 0.0),
        Srgb::new(0.0, 1.0, 1.0),
        Srgb::new(1.0, 0.0, 1.0),
    ]
);

The scope guard, FromColorUnclampedMutGuard, has a few extra methods that can make multiple conversion steps more efficient. One of those is FromColorUnclampedMutGuard::then_into_color_unclamped_mut, which works like IntoColorUnclampedMut::into_color_unclamped_mut, but does not add an extra step when restoring to the original color type. This example will convert Srgb → Hsv → Hsl → Srgb instead of Srgb → Hsv → Hsl → Hsv → Srgb:

use palette::{convert::FromColorUnclampedMut, ShiftHueAssign, LightenAssign, Srgb, Hsv, Hsl};

let mut rgb = [
    Srgb::new(1.0, 0.0, 0.0),
    Srgb::new(0.0, 1.0, 0.0),
    Srgb::new(0.0, 0.0, 1.0),
];

{
    let mut hsv = <[Hsv]>::from_color_unclamped_mut(&mut rgb);
    hsv.shift_hue_assign(60.0);

    let mut hsl = hsv.then_into_color_unclamped_mut::<[Hsl]>();
    hsl.lighten_assign(0.5);

} // `then_into_color_unclamped_mut` makes the guard restore directly to `Srgb` here.

// Notice how the colors in `rgb` have changed:
assert_eq!(
    rgb,
    [
        Srgb::new(1.0, 1.0, 0.5),
        Srgb::new(0.5, 1.0, 1.0),
        Srgb::new(1.0, 0.5, 1.0),
    ]
);

§Note

The reused memory space could end up with unexpected values if the conversion panics or if the scope guard’s drop function doesn’t run. The default implementations of FromColorUnclampedMut uses ArrayCast, which is only implemented for color types that can safely accept and recover from any value. Other color types will have to provide their own implementations that can handle this case.

Required Methods§

source

fn from_color_unclamped_mut( color: &mut T, ) -> FromColorUnclampedMutGuard<'_, Self, T>

Temporarily convert from another color type in place, without clamping.

This reuses the memory space, and the returned scope guard will restore the converted colors to their original type when it’s dropped.

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl<T, U> FromColorUnclampedMut<[U]> for [T]

Implementors§

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impl<T, U> FromColorUnclampedMut<U> for T
where T: FromColorUnclamped<U> + ArrayCast + Clone, U: FromColorUnclamped<T> + ArrayCast<Array = <T as ArrayCast>::Array> + Clone,