cosmic::cosmic_theme::palette::rgb

Type Alias GammaSrgb

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pub type GammaSrgb<T = f32> = Rgb<Gamma<Srgb>, T>;
Expand description

Gamma 2.2 encoded sRGB.

This is similar to Srgb, but uses the exponent function as an approximation. It’s a common trick to speed up conversion when accuracy can be sacrificed. It’s still faster to use Srgb when also converting to and from u8 at the same time.

See Rgb for more details on how to create a value and use it.

Aliased Type§

struct GammaSrgb<T = f32> {
    pub red: T,
    pub green: T,
    pub blue: T,
    pub standard: PhantomData<Gamma<Srgb>>,
}

Fields§

§red: T

The amount of red light, where 0.0 is no red light and 1.0 (or 255u8) is the highest displayable amount.

§green: T

The amount of green light, where 0.0 is no green light and 1.0 (or 255u8) is the highest displayable amount.

§blue: T

The amount of blue light, where 0.0 is no blue light and 1.0 (or 255u8) is the highest displayable amount.

§standard: PhantomData<Gamma<Srgb>>

The kind of RGB standard. sRGB is the default.

Implementations

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impl<S, T> Rgb<S, &T>

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pub fn copied(&self) -> Rgb<S, T>
where T: Copy,

Get an owned, copied version of this color.

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pub fn cloned(&self) -> Rgb<S, T>
where T: Clone,

Get an owned, cloned version of this color.

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impl<S, T> Rgb<S, &mut T>

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pub fn set(&mut self, value: Rgb<S, T>)

Update this color with new values.

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pub fn as_refs(&self) -> Rgb<S, &T>

Borrow this color’s components as shared references.

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pub fn copied(&self) -> Rgb<S, T>
where T: Copy,

Get an owned, copied version of this color.

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pub fn cloned(&self) -> Rgb<S, T>
where T: Clone,

Get an owned, cloned version of this color.

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impl<S, C> Rgb<S, C>

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pub fn iter<'a>(&'a self) -> <&'a Rgb<S, C> as IntoIterator>::IntoIter
where &'a Rgb<S, C>: IntoIterator,

Return an iterator over the colors in the wrapped collections.

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pub fn iter_mut<'a>( &'a mut self, ) -> <&'a mut Rgb<S, C> as IntoIterator>::IntoIter
where &'a mut Rgb<S, C>: IntoIterator,

Return an iterator that allows modifying the colors in the wrapped collections.

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pub fn get<'a, I, T>( &'a self, index: I, ) -> Option<Rgb<S, &'a <I as SliceIndex<[T]>>::Output>>
where T: 'a, C: AsRef<[T]>, I: SliceIndex<[T]> + Clone,

Get a color, or slice of colors, with references to the components at index. See slice::get for details.

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pub fn get_mut<'a, I, T>( &'a mut self, index: I, ) -> Option<Rgb<S, &'a mut <I as SliceIndex<[T]>>::Output>>
where T: 'a, C: AsMut<[T]>, I: SliceIndex<[T]> + Clone,

Get a color, or slice of colors, that allows modifying the components at index. See slice::get_mut for details.

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impl<S, T> Rgb<S, T>

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pub const fn new(red: T, green: T, blue: T) -> Rgb<S, T>

Create an RGB color.

It’s possible to create a color in one number format and convert it to another format with either into_format or into_linear.

use palette::{Srgb, LinSrgb};

// Changes only the number format:
let rgb_f32: Srgb<f32> =  Srgb::new(171u8, 193, 35).into_format();

// Changes the number format and converts to linear in one go.
// This is faster than `.into_format().into_linear()`:
let linear: LinSrgb<f32> = Srgb::new(171u8, 193, 35).into_linear();
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pub fn into_format<U>(self) -> Rgb<S, U>
where U: FromStimulus<T>,

Convert the RGB components into another number type.

use palette::Srgb;

let rgb_u8: Srgb<u8> = Srgb::new(0.3, 0.7, 0.2).into_format();

See also into_linear and into_encoding for a faster option if you need to change between linear and non-linear encoding at the same time.

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pub fn from_format<U>(color: Rgb<S, U>) -> Rgb<S, T>
where T: FromStimulus<U>,

Convert the RGB components from another number type.

use palette::Srgb;

let rgb_u8 = Srgb::<u8>::from_format(Srgb::new(0.3, 0.7, 0.2));

See also from_linear and from_encoding for a faster option if you need to change between linear and non-linear encoding at the same time.

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pub fn into_components(self) -> (T, T, T)

Convert to a (red, green, blue) tuple.

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pub fn from_components(_: (T, T, T)) -> Rgb<S, T>

Convert from a (red, green, blue) tuple.

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impl<S, T> Rgb<S, T>
where T: Stimulus,

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pub fn min_red() -> T

Return the red value minimum.

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pub fn max_red() -> T

Return the red value maximum.

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pub fn min_green() -> T

Return the green value minimum.

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pub fn max_green() -> T

Return the green value maximum.

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pub fn min_blue() -> T

Return the blue value minimum.

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pub fn max_blue() -> T

Return the blue value maximum.

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impl<S, T> Rgb<S, T>
where S: RgbStandard,

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pub fn into_linear<U>(self) -> Rgb<Linear<<S as RgbStandard>::Space>, U>
where <S as RgbStandard>::TransferFn: IntoLinear<U, T>,

Convert the color to linear RGB.

Some transfer functions allow the component type to be converted at the same time. This is usually offered with increased performance, compared to using into_format.

use palette::{Srgb, LinSrgb};

let linear: LinSrgb<f32> = Srgb::new(96u8, 127, 0).into_linear();

See the transfer function types in the encoding module for details and performance characteristics.

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pub fn from_linear<U>( color: Rgb<Linear<<S as RgbStandard>::Space>, U>, ) -> Rgb<S, T>
where <S as RgbStandard>::TransferFn: FromLinear<U, T>,

Convert linear RGB to non-linear RGB.

Some transfer functions allow the component type to be converted at the same time. This is usually offered with increased performance, compared to using into_format.

use palette::{Srgb, LinSrgb};

let encoded = Srgb::<u8>::from_linear(LinSrgb::new(0.95f32, 0.90, 0.30));

See the transfer function types in the encoding module for details and performance characteristics.

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impl<S, T> Rgb<S, Vec<T>>

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pub fn with_capacity(capacity: usize) -> Rgb<S, Vec<T>>

Create a struct of vectors with a minimum capacity. See Vec::with_capacity for details.

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pub fn push(&mut self, value: Rgb<S, T>)

Push an additional color’s components onto the component vectors. See Vec::push for details.

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pub fn pop(&mut self) -> Option<Rgb<S, T>>

Pop a color’s components from the component vectors. See Vec::pop for details.

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pub fn clear(&mut self)

Clear the component vectors. See Vec::clear for details.

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pub fn drain<R>(&mut self, range: R) -> Iter<Drain<'_, T>, S>
where R: RangeBounds<usize> + Clone,

Return an iterator that moves colors out of the specified range.

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impl<S> Rgb<S, u8>

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pub fn into_u32<O>(self) -> u32
where O: ComponentOrder<Alpha<Rgb<S, u8>, u8>, u32>,

Convert to a packed u32 with with specifiable component order.

use palette::{rgb, Srgb};

let integer = Srgb::new(96u8, 127, 0).into_u32::<rgb::channels::Rgba>();
assert_eq!(0x607F00FF, integer);

It’s also possible to use From and Into, which defaults to the 0xAARRGGBB component order:

use palette::Srgb;

let integer = u32::from(Srgb::new(96u8, 127, 0));
assert_eq!(0xFF607F00, integer);

See Packed for more details.

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pub fn from_u32<O>(color: u32) -> Rgb<S, u8>
where O: ComponentOrder<Alpha<Rgb<S, u8>, u8>, u32>,

Convert from a packed u32 with specifiable component order.

use palette::{rgb, Srgb};

let rgb = Srgb::from_u32::<rgb::channels::Rgba>(0x607F00FF);
assert_eq!(Srgb::new(96u8, 127, 0), rgb);

It’s also possible to use From and Into, which defaults to the 0xAARRGGBB component order:

use palette::Srgb;

let rgb = Srgb::from(0x607F00);
assert_eq!(Srgb::new(96u8, 127, 0), rgb);

See Packed for more details.

Trait Implementations

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impl<S, T> AbsDiffEq for Rgb<S, T>
where T: AbsDiffEq, <T as AbsDiffEq>::Epsilon: Clone,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> <Rgb<S, T> as AbsDiffEq>::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq( &self, other: &Rgb<S, T>, epsilon: <T as AbsDiffEq>::Epsilon, ) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne( &self, other: &Rgb<S, T>, epsilon: <T as AbsDiffEq>::Epsilon, ) -> bool

The inverse of AbsDiffEq::abs_diff_eq.
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impl<S, T> Add<T> for Rgb<S, T>
where T: Add<Output = T> + Clone,

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type Output = Rgb<S, T>

The resulting type after applying the + operator.
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fn add(self, c: T) -> <Rgb<S, T> as Add<T>>::Output

Performs the + operation. Read more
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impl<S, T> Add for Rgb<S, T>
where T: Add<Output = T>,

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type Output = Rgb<S, T>

The resulting type after applying the + operator.
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fn add(self, other: Rgb<S, T>) -> <Rgb<S, T> as Add>::Output

Performs the + operation. Read more
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impl<S, T> AddAssign<T> for Rgb<S, T>
where T: AddAssign + Clone,

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fn add_assign(&mut self, c: T)

Performs the += operation. Read more
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impl<S, T> AddAssign for Rgb<S, T>
where T: AddAssign,

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fn add_assign(&mut self, other: Rgb<S, T>)

Performs the += operation. Read more
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impl<S, T> ArrayCast for Rgb<S, T>

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type Array = [T; 3]

The output type of a cast to an array.
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impl<S, T> AsMut<[T]> for Rgb<S, T>

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fn as_mut(&mut self) -> &mut [T]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<S, T> AsMut<[T; 3]> for Rgb<S, T>

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fn as_mut(&mut self) -> &mut [T; 3]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<S, T> AsRef<[T]> for Rgb<S, T>

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fn as_ref(&self) -> &[T]

Converts this type into a shared reference of the (usually inferred) input type.
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impl<S, T> AsRef<[T; 3]> for Rgb<S, T>

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fn as_ref(&self) -> &[T; 3]

Converts this type into a shared reference of the (usually inferred) input type.
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impl<S, T> Clamp for Rgb<S, T>
where T: Clamp + Stimulus,

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fn clamp(self) -> Rgb<S, T>

Return a new color where out-of-bounds components have been changed to the nearest valid values. Read more
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impl<S, T> ClampAssign for Rgb<S, T>
where T: ClampAssign + Stimulus,

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fn clamp_assign(&mut self)

Changes out-of-bounds components to the nearest valid values. Read more
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impl<S, T> Clone for Rgb<S, T>
where T: Clone,

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fn clone(&self) -> Rgb<S, T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S, T> Debug for Rgb<S, T>
where S: Debug, T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S, T> Default for Rgb<S, T>
where T: Stimulus,

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fn default() -> Rgb<S, T>

Returns the “default value” for a type. Read more
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impl<'de, S, T> Deserialize<'de> for Rgb<S, T>
where T: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Rgb<S, T>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<S, T> Div<T> for Rgb<S, T>
where T: Div<Output = T> + Clone,

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type Output = Rgb<S, T>

The resulting type after applying the / operator.
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fn div(self, c: T) -> <Rgb<S, T> as Div<T>>::Output

Performs the / operation. Read more
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impl<S, T> Div for Rgb<S, T>
where T: Div<Output = T>,

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type Output = Rgb<S, T>

The resulting type after applying the / operator.
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fn div(self, other: Rgb<S, T>) -> <Rgb<S, T> as Div>::Output

Performs the / operation. Read more
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impl<S, T> DivAssign<T> for Rgb<S, T>
where T: DivAssign + Clone,

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fn div_assign(&mut self, c: T)

Performs the /= operation. Read more
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impl<S, T> DivAssign for Rgb<S, T>
where T: DivAssign,

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fn div_assign(&mut self, other: Rgb<S, T>)

Performs the /= operation. Read more
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impl<S, T> EuclideanDistance for Rgb<S, T>
where T: Sub<Output = T> + Add<Output = T> + Mul<Output = T> + Real + Clone,

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type Scalar = T

The type for the distance value.
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fn distance_squared( self, other: Rgb<S, T>, ) -> <Rgb<S, T> as EuclideanDistance>::Scalar

Calculate the squared Euclidean distance from self to other. Read more
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impl<S, T, C> Extend<Rgb<S, T>> for Rgb<S, C>
where C: Extend<T>,

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fn extend<I>(&mut self, iter: I)
where I: IntoIterator<Item = Rgb<S, T>>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl<S, T, V, const N: usize> From<[Rgb<S, T>; N]> for Rgb<S, V>
where [T; N]: Default, V: FromScalarArray<N, Scalar = T>,

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fn from(colors: [Rgb<S, T>; N]) -> Rgb<S, V>

Converts to this type from the input type.
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impl<S, T> From<[T; 3]> for Rgb<S, T>

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fn from(array: [T; 3]) -> Rgb<S, T>

Converts to this type from the input type.
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impl<S, T> From<(T, T, T)> for Rgb<S, T>

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fn from(components: (T, T, T)) -> Rgb<S, T>

Converts to this type from the input type.
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impl<S, O, P> From<Packed<O, P>> for Rgb<S, u8>
where O: ComponentOrder<Alpha<Rgb<S, u8>, u8>, P>,

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fn from(packed: Packed<O, P>) -> Rgb<S, u8>

Converts to this type from the input type.
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impl<S, T> From<PreAlpha<Rgb<S, T>>> for Rgb<S, T>
where Rgb<S, T>: Premultiply<Scalar = T>,

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fn from(premultiplied: PreAlpha<Rgb<S, T>>) -> Rgb<S, T>

Converts to this type from the input type.
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impl<S> From<Rgb<S>> for Rgb<S, f64>

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fn from(color: Rgb<S>) -> Rgb<S, f64>

Converts to this type from the input type.
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impl<S> From<Rgb<S>> for Rgb<S, u8>

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fn from(color: Rgb<S>) -> Rgb<S, u8>

Converts to this type from the input type.
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impl<S> From<Rgb<S, f64>> for Rgb<S>

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fn from(color: Rgb<S, f64>) -> Rgb<S>

Converts to this type from the input type.
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impl<S> From<Rgb<S, f64>> for Rgb<S, u8>

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fn from(color: Rgb<S, f64>) -> Rgb<S, u8>

Converts to this type from the input type.
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impl<S> From<Rgb<S, u8>> for Rgb<S>

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fn from(color: Rgb<S, u8>) -> Rgb<S>

Converts to this type from the input type.
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impl<S> From<Rgb<S, u8>> for Rgb<S, f64>

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fn from(color: Rgb<S, u8>) -> Rgb<S, f64>

Converts to this type from the input type.
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impl<S> From<u32> for Rgb<S, u8>

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fn from(color: u32) -> Rgb<S, u8>

Converts to this type from the input type.
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impl<S, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Rgb<S, T>
where _C: IntoColorUnclamped<Rgb<S, T>>,

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fn from_color_unclamped(color: Alpha<_C, _A>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Rgb<S, T>

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fn from_color_unclamped(hsl: Hsl<S, T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Hsv<S, T>> for Rgb<S, T>

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fn from_color_unclamped(hsv: Hsv<S, T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Hwb<S, T>> for Rgb<S, T>
where Hsv<S, T>: FromColorUnclamped<Hwb<S, T>> + IntoColorUnclamped<Rgb<S, T>>,

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fn from_color_unclamped(color: Hwb<S, T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, St, T> FromColorUnclamped<Luma<St, T>> for Rgb<S, T>
where S: RgbStandard + 'static, St: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint> + 'static, <S as RgbStandard>::TransferFn: FromLinear<T, T>, <St as LumaStandard>::TransferFn: IntoLinear<T, T>, T: Clone,

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fn from_color_unclamped(color: Luma<St, T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Okhsl<T>> for Rgb<S, T>

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fn from_color_unclamped(color: Okhsl<T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Okhsv<T>> for Rgb<S, T>

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fn from_color_unclamped(color: Okhsv<T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Okhwb<T>> for Rgb<S, T>

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fn from_color_unclamped(color: Okhwb<T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Oklab<T>> for Rgb<S, T>
where T: Real + Arithmetics + Copy, S: RgbStandard, <S as RgbStandard>::TransferFn: FromLinear<T, T>, <S as RgbStandard>::Space: RgbSpace<WhitePoint = D65> + 'static, Rgb<Linear<Srgb>, T>: IntoColorUnclamped<Rgb<S, T>>, Xyz<D65, T>: FromColorUnclamped<Oklab<T>> + IntoColorUnclamped<Rgb<S, T>>,

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fn from_color_unclamped(oklab: Oklab<T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Oklch<T>> for Rgb<S, T>

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fn from_color_unclamped(color: Oklch<T>) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S1, S2, T> FromColorUnclamped<Rgb<S2, T>> for Rgb<S1, T>
where S1: RgbStandard + 'static, S2: RgbStandard + 'static, <S1 as RgbStandard>::TransferFn: FromLinear<T, T>, <S2 as RgbStandard>::TransferFn: IntoLinear<T, T>, <S2 as RgbStandard>::Space: RgbSpace<WhitePoint = <<S1 as RgbStandard>::Space as RgbSpace>::WhitePoint>, Xyz<<<S2 as RgbStandard>::Space as RgbSpace>::WhitePoint, T>: FromColorUnclamped<Rgb<S2, T>>, Rgb<S1, T>: FromColorUnclamped<Xyz<<<S1 as RgbStandard>::Space as RgbSpace>::WhitePoint, T>>,

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fn from_color_unclamped(rgb: Rgb<S2, T>) -> Rgb<S1, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T>

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fn from_color_unclamped( color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, ) -> Rgb<S, T>

Convert from T. The resulting color might be invalid in its color space. Read more
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impl<S, T, C> FromIterator<Rgb<S, T>> for Rgb<S, C>
where Rgb<S, C>: Extend<Rgb<S, T>>, C: Default,

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fn from_iter<I>(iter: I) -> Rgb<S, C>
where I: IntoIterator<Item = Rgb<S, T>>,

Creates a value from an iterator. Read more
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impl<S> FromStr for Rgb<S, u8>

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fn from_str(hex: &str) -> Result<Rgb<S, u8>, <Rgb<S, u8> as FromStr>::Err>

Parses a color hex code of format ‘#ff00bb’ or ‘#abc’ (with or without the leading ‘#’) into a Rgb<S, u8> instance.

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type Err = FromHexError

The associated error which can be returned from parsing.
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impl<S, T> GetHue for Rgb<S, T>

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type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more
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fn get_hue(&self) -> RgbHue<T>

Calculate a hue if possible. Read more
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impl<S, T> HasBoolMask for Rgb<S, T>
where T: HasBoolMask,

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type Mask = <T as HasBoolMask>::Mask

The mask type to use for selecting Self values.
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impl<'a, S, T> IntoIterator for Rgb<S, &'a [T]>

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type Item = Rgb<S, &'a T>

The type of the elements being iterated over.
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type IntoIter = Iter<Iter<'a, T>, S>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <Rgb<S, &'a [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, S, T> IntoIterator for Rgb<S, &'a mut [T]>

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type Item = Rgb<S, &'a mut T>

The type of the elements being iterated over.
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type IntoIter = Iter<IterMut<'a, T>, S>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <Rgb<S, &'a mut [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<S, T, const N: usize> IntoIterator for Rgb<S, [T; N]>

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type Item = Rgb<S, T>

The type of the elements being iterated over.
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type IntoIter = Iter<IntoIter<T, N>, S>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <Rgb<S, [T; N]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<S, T> IntoIterator for Rgb<S, Vec<T>>

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type Item = Rgb<S, T>

The type of the elements being iterated over.
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type IntoIter = Iter<IntoIter<T>, S>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <Rgb<S, Vec<T>> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<S, T> IsWithinBounds for Rgb<S, T>
where T: PartialCmp + Stimulus, <T as HasBoolMask>::Mask: BitAnd<Output = <T as HasBoolMask>::Mask>,

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fn is_within_bounds(&self) -> <T as HasBoolMask>::Mask

Check if the color’s components are within the expected range bounds. Read more
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impl<S, T> Lighten for Rgb<S, T>

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type Scalar = T

The type of the lighten modifier.
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fn lighten(self, factor: T) -> Rgb<S, T>

Scale the color towards the maximum lightness by factor, a value ranging from 0.0 to 1.0. Read more
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fn lighten_fixed(self, amount: T) -> Rgb<S, T>

Lighten the color by amount, a value ranging from 0.0 to 1.0. Read more
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impl<S, T> LightenAssign for Rgb<S, T>

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type Scalar = T

The type of the lighten modifier.
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fn lighten_assign(&mut self, factor: T)

Scale the color towards the maximum lightness by factor, a value ranging from 0.0 to 1.0. Read more
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fn lighten_fixed_assign(&mut self, amount: T)

Lighten the color by amount, a value ranging from 0.0 to 1.0. Read more
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impl<S, T> LowerHex for Rgb<S, T>
where T: LowerHex,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S, T> Mix for Rgb<S, T>
where T: Real + Zero + One + Arithmetics + Clamp + Clone,

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type Scalar = T

The type of the mixing factor.
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fn mix(self, other: Rgb<S, T>, factor: T) -> Rgb<S, T>

Mix the color with an other color, by factor. Read more
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impl<S, T> MixAssign for Rgb<S, T>
where T: Real + Zero + One + AddAssign + Arithmetics + Clamp + Clone,

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type Scalar = T

The type of the mixing factor.
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fn mix_assign(&mut self, other: Rgb<S, T>, factor: T)

Mix the color with an other color, by factor. Read more
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impl<S, T> Mul<T> for Rgb<S, T>
where T: Mul<Output = T> + Clone,

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type Output = Rgb<S, T>

The resulting type after applying the * operator.
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fn mul(self, c: T) -> <Rgb<S, T> as Mul<T>>::Output

Performs the * operation. Read more
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impl<S, T> Mul for Rgb<S, T>
where T: Mul<Output = T>,

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type Output = Rgb<S, T>

The resulting type after applying the * operator.
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fn mul(self, other: Rgb<S, T>) -> <Rgb<S, T> as Mul>::Output

Performs the * operation. Read more
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impl<S, T> MulAssign<T> for Rgb<S, T>
where T: MulAssign + Clone,

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fn mul_assign(&mut self, c: T)

Performs the *= operation. Read more
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impl<S, T> MulAssign for Rgb<S, T>
where T: MulAssign,

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fn mul_assign(&mut self, other: Rgb<S, T>)

Performs the *= operation. Read more
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impl<S, T> PartialEq for Rgb<S, T>
where T: PartialEq,

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fn eq(&self, other: &Rgb<S, T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S, T> Premultiply for Rgb<S, T>
where T: Real + Stimulus + Zero + IsValidDivisor + Mul<Output = T> + Div<Output = T> + Clone, <T as HasBoolMask>::Mask: LazySelect<T> + Clone,

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type Scalar = T

The color’s component type.
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fn premultiply(self, alpha: T) -> PreAlpha<Rgb<S, T>>

Alpha mask the color. Read more
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fn unpremultiply(premultiplied: PreAlpha<Rgb<S, T>>) -> (Rgb<S, T>, T)

Alpha unmask the color, resulting in a color and transparency pair. Read more
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impl<S, T> RelativeContrast for Rgb<S, T>

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type Scalar = T

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
The type of the contrast ratio.
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fn get_contrast_ratio(self, other: Rgb<S, T>) -> T

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
Calculate the contrast ratio between two colors.
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fn has_min_contrast_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
Verify the contrast between two colors satisfies SC 1.4.3. Contrast is at least 4.5:1 (Level AA).
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fn has_min_contrast_large_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
Verify the contrast between two colors satisfies SC 1.4.3 for large text. Contrast is at least 3:1 (Level AA).
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fn has_enhanced_contrast_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
Verify the contrast between two colors satisfies SC 1.4.6. Contrast is at least 7:1 (Level AAA).
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fn has_enhanced_contrast_large_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
Verify the contrast between two colors satisfies SC 1.4.6 for large text. Contrast is at least 4.5:1 (Level AAA).
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fn has_min_contrast_graphics( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

👎Deprecated since 0.7.2: replaced by palette::color_difference::Wcag21RelativeContrast
Verify the contrast between two colors satisfies SC 1.4.11 for graphical objects. Contrast is at least 3:1 (Level AA).
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impl<S, T> RelativeEq for Rgb<S, T>
where T: RelativeEq, <T as AbsDiffEq>::Epsilon: Clone,

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fn default_max_relative() -> <T as AbsDiffEq>::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Rgb<S, T>, epsilon: <T as AbsDiffEq>::Epsilon, max_relative: <T as AbsDiffEq>::Epsilon, ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &Rgb<S, T>, epsilon: <T as AbsDiffEq>::Epsilon, max_relative: <T as AbsDiffEq>::Epsilon, ) -> bool

The inverse of RelativeEq::relative_eq.
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impl<S, T> SaturatingAdd<T> for Rgb<S, T>
where T: SaturatingAdd<Output = T> + Clone,

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type Output = Rgb<S, T>

The resulting type.
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fn saturating_add(self, c: T) -> <Rgb<S, T> as SaturatingAdd<T>>::Output

Returns the sum of self and other, but saturates instead of overflowing.
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impl<S, T> SaturatingAdd for Rgb<S, T>
where T: SaturatingAdd<Output = T>,

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type Output = Rgb<S, T>

The resulting type.
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fn saturating_add( self, other: Rgb<S, T>, ) -> <Rgb<S, T> as SaturatingAdd>::Output

Returns the sum of self and other, but saturates instead of overflowing.
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impl<S, T> SaturatingSub<T> for Rgb<S, T>
where T: SaturatingSub<Output = T> + Clone,

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type Output = Rgb<S, T>

The resulting type.
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fn saturating_sub(self, c: T) -> <Rgb<S, T> as SaturatingSub<T>>::Output

Returns the difference of self and other, but saturates instead of overflowing.
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impl<S, T> SaturatingSub for Rgb<S, T>
where T: SaturatingSub<Output = T>,

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type Output = Rgb<S, T>

The resulting type.
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fn saturating_sub( self, other: Rgb<S, T>, ) -> <Rgb<S, T> as SaturatingSub>::Output

Returns the difference of self and other, but saturates instead of overflowing.
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impl<S, T> Serialize for Rgb<S, T>
where T: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S, T> Sub<T> for Rgb<S, T>
where T: Sub<Output = T> + Clone,

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type Output = Rgb<S, T>

The resulting type after applying the - operator.
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fn sub(self, c: T) -> <Rgb<S, T> as Sub<T>>::Output

Performs the - operation. Read more
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impl<S, T> Sub for Rgb<S, T>
where T: Sub<Output = T>,

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type Output = Rgb<S, T>

The resulting type after applying the - operator.
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fn sub(self, other: Rgb<S, T>) -> <Rgb<S, T> as Sub>::Output

Performs the - operation. Read more
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impl<S, T> SubAssign<T> for Rgb<S, T>
where T: SubAssign + Clone,

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fn sub_assign(&mut self, c: T)

Performs the -= operation. Read more
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impl<S, T> SubAssign for Rgb<S, T>
where T: SubAssign,

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fn sub_assign(&mut self, other: Rgb<S, T>)

Performs the -= operation. Read more
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impl<S, T> UlpsEq for Rgb<S, T>
where T: UlpsEq, <T as AbsDiffEq>::Epsilon: Clone,

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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn ulps_eq( &self, other: &Rgb<S, T>, epsilon: <T as AbsDiffEq>::Epsilon, max_ulps: u32, ) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn ulps_ne( &self, other: &Rgb<S, T>, epsilon: <T as AbsDiffEq>::Epsilon, max_ulps: u32, ) -> bool

The inverse of UlpsEq::ulps_eq.
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impl<S, T> UpperHex for Rgb<S, T>
where T: UpperHex,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S, T> Wcag21RelativeContrast for Rgb<S, T>
where S: RgbStandard<Space = Srgb>, T: Real + Add<Output = T> + Div<Output = T> + PartialCmp + MinMax, Rgb<S, T>: IntoColor<Luma<Linear<D65>, T>>,

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type Scalar = T

The scalar type used for luminance and contrast.
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fn relative_luminance( self, ) -> Luma<Linear<D65>, <Rgb<S, T> as Wcag21RelativeContrast>::Scalar>

Returns the WCAG 2.1 relative luminance of self. Read more
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fn relative_contrast(self, other: Self) -> Self::Scalar

Returns the WCAG 2.1 relative luminance contrast between self and other. Read more
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fn has_min_contrast_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

Verify the contrast between two colors satisfies SC 1.4.3. Contrast is at least 4.5:1 (Level AA). Read more
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fn has_min_contrast_large_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

Verify the contrast between two colors satisfies SC 1.4.3 for large text. Contrast is at least 3:1 (Level AA). Read more
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fn has_enhanced_contrast_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

Verify the contrast between two colors satisfies SC 1.4.6. Contrast is at least 7:1 (Level AAA). Read more
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fn has_enhanced_contrast_large_text( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

Verify the contrast between two colors satisfies SC 1.4.6 for large text. Contrast is at least 4.5:1 (Level AAA). Read more
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fn has_min_contrast_graphics( self, other: Self, ) -> <Self::Scalar as HasBoolMask>::Mask

Verify the contrast between two colors satisfies SC 1.4.11 for graphical objects. Contrast is at least 3:1 (Level AA). Read more
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impl<S, T, _A> WithAlpha<_A> for Rgb<S, T>
where _A: Stimulus,

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type Color = Rgb<S, T>

The opaque color type, without any transparency. Read more
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type WithAlpha = Alpha<Rgb<S, T>, _A>

The color type with transparency applied. Read more
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fn with_alpha(self, alpha: _A) -> <Rgb<S, T> as WithAlpha<_A>>::WithAlpha

Transforms the color into a transparent color with the provided alpha value. If Self already has a transparency, it is overwritten. Read more
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fn without_alpha(self) -> <Rgb<S, T> as WithAlpha<_A>>::Color

Removes the transparency from the color. If Self::Color has an internal transparency field, that field will be set to A::max_intensity() to make it opaque. Read more
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fn split(self) -> (<Rgb<S, T> as WithAlpha<_A>>::Color, _A)

Splits the color into separate color and transparency values. Read more
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fn opaque(self) -> Self::WithAlpha
where A: Stimulus,

Transforms the color into a fully opaque color with a transparency field. If Self already has a transparency, it is overwritten. Read more
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fn transparent(self) -> Self::WithAlpha
where A: Zero,

Transforms the color into a fully transparent color. If Self already has a transparency, it is overwritten. Read more
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impl<S, T> Copy for Rgb<S, T>
where T: Copy,

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impl<S, T> Eq for Rgb<S, T>
where T: Eq,

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impl<S, T> StimulusColor for Rgb<S, T>
where T: Stimulus,