Struct Point2D
pub struct Point2D<T, U> {
pub x: T,
pub y: T,
/* private fields */
}geometry only.Expand description
A 2d Point tagged with a unit.
Fields§
§x: T§y: TImplementations§
§impl<T, U> Point2D<T, U>
impl<T, U> Point2D<T, U>
pub fn origin() -> Point2D<T, U>where
T: Zero,
Available on crate feature canvas only.
pub fn origin() -> Point2D<T, U>where
T: Zero,
canvas only.Constructor, setting all components to zero.
pub fn zero() -> Point2D<T, U>where
T: Zero,
Available on crate feature canvas only.
pub fn zero() -> Point2D<T, U>where
T: Zero,
canvas only.The same as Point2D::origin.
pub const fn new(x: T, y: T) -> Point2D<T, U>
Available on crate feature canvas only.
pub const fn new(x: T, y: T) -> Point2D<T, U>
canvas only.Constructor taking scalar values directly.
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Point2D<T, U>
Available on crate feature canvas only.
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Point2D<T, U>
canvas only.Constructor taking properly Lengths instead of scalar values.
pub fn splat(v: T) -> Point2D<T, U>where
T: Clone,
Available on crate feature canvas only.
pub fn splat(v: T) -> Point2D<T, U>where
T: Clone,
canvas only.Constructor setting all components to the same value.
pub fn from_untyped(p: Point2D<T, UnknownUnit>) -> Point2D<T, U>
Available on crate feature canvas only.
pub fn from_untyped(p: Point2D<T, UnknownUnit>) -> Point2D<T, U>
canvas only.Tag a unitless value with units.
pub fn map<V, F>(self, f: F) -> Point2D<V, U>where
F: FnMut(T) -> V,
Available on crate feature canvas only.
pub fn map<V, F>(self, f: F) -> Point2D<V, U>where
F: FnMut(T) -> V,
canvas only.Apply the function f to each component of this point.
§Example
This may be used to perform unusual arithmetic which is not already offered as methods.
use euclid::default::Point2D;
let p = Point2D::<u32>::new(5, 15);
assert_eq!(p.map(|coord| coord.saturating_sub(10)), Point2D::new(0, 5));pub fn zip<V, F>(self, rhs: Point2D<T, U>, f: F) -> Vector2D<V, U>where
F: FnMut(T, T) -> V,
Available on crate feature canvas only.
pub fn zip<V, F>(self, rhs: Point2D<T, U>, f: F) -> Vector2D<V, U>where
F: FnMut(T, T) -> V,
canvas only.Apply the function f to each pair of components of this point and rhs.
§Example
This may be used to perform unusual arithmetic which is not already offered as methods.
use euclid::{default::{Point2D, Vector2D}, point2};
let a: Point2D<u32> = point2(50, 200);
let b: Point2D<u32> = point2(100, 100);
assert_eq!(a.zip(b, u32::saturating_sub), Vector2D::new(0, 100));§impl<T, U> Point2D<T, U>where
T: Copy,
impl<T, U> Point2D<T, U>where
T: Copy,
pub fn extend(self, z: T) -> Point3D<T, U>
Available on crate feature canvas only.
pub fn extend(self, z: T) -> Point3D<T, U>
canvas only.Create a 3d point from this one, using the specified z value.
pub fn to_vector(self) -> Vector2D<T, U>
Available on crate feature canvas only.
pub fn to_vector(self) -> Vector2D<T, U>
canvas only.Cast this point into a vector.
Equivalent to subtracting the origin from this point.
pub fn yx(self) -> Point2D<T, U>
Available on crate feature canvas only.
pub fn yx(self) -> Point2D<T, U>
canvas only.Swap x and y.
§Example
enum Mm {}
let point: Point2D<_, Mm> = point2(1, -8);
assert_eq!(point.yx(), point2(-8, 1));pub fn to_untyped(self) -> Point2D<T, UnknownUnit>
Available on crate feature canvas only.
pub fn to_untyped(self) -> Point2D<T, UnknownUnit>
canvas only.Drop the units, preserving only the numeric value.
§Example
enum Mm {}
let point: Point2D<_, Mm> = point2(1, -8);
assert_eq!(point.x, point.to_untyped().x);
assert_eq!(point.y, point.to_untyped().y);pub fn cast_unit<V>(self) -> Point2D<T, V>
Available on crate feature canvas only.
pub fn cast_unit<V>(self) -> Point2D<T, V>
canvas only.Cast the unit, preserving the numeric value.
§Example
enum Mm {}
enum Cm {}
let point: Point2D<_, Mm> = point2(1, -8);
assert_eq!(point.x, point.cast_unit::<Cm>().x);
assert_eq!(point.y, point.cast_unit::<Cm>().y);pub fn to_array(self) -> [T; 2]
Available on crate feature canvas only.
pub fn to_array(self) -> [T; 2]
canvas only.Cast into an array with x and y.
§Example
enum Mm {}
let point: Point2D<_, Mm> = point2(1, -8);
assert_eq!(point.to_array(), [1, -8]);pub fn to_tuple(self) -> (T, T)
Available on crate feature canvas only.
pub fn to_tuple(self) -> (T, T)
canvas only.Cast into a tuple with x and y.
§Example
enum Mm {}
let point: Point2D<_, Mm> = point2(1, -8);
assert_eq!(point.to_tuple(), (1, -8));pub fn to_3d(self) -> Point3D<T, U>where
T: Zero,
Available on crate feature canvas only.
pub fn to_3d(self) -> Point3D<T, U>where
T: Zero,
canvas only.Convert into a 3d point with z-coordinate equals to zero.
pub fn round(self) -> Point2D<T, U>where
T: Round,
Available on crate feature canvas only.
pub fn round(self) -> Point2D<T, U>where
T: Round,
canvas only.Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(point2::<_, Mm>(-0.1, -0.8).round(), point2::<_, Mm>(0.0, -1.0))pub fn ceil(self) -> Point2D<T, U>where
T: Ceil,
Available on crate feature canvas only.
pub fn ceil(self) -> Point2D<T, U>where
T: Ceil,
canvas only.Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(point2::<_, Mm>(-0.1, -0.8).ceil(), point2::<_, Mm>(0.0, 0.0))pub fn floor(self) -> Point2D<T, U>where
T: Floor,
Available on crate feature canvas only.
pub fn floor(self) -> Point2D<T, U>where
T: Floor,
canvas only.Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(point2::<_, Mm>(-0.1, -0.8).floor(), point2::<_, Mm>(-1.0, -1.0))pub fn lerp(self, other: Point2D<T, U>, t: T) -> Point2D<T, U>
Available on crate feature canvas only.
pub fn lerp(self, other: Point2D<T, U>, t: T) -> Point2D<T, U>
canvas only.Linearly interpolate between this point and another point.
§Example
use euclid::point2;
use euclid::default::Point2D;
let from: Point2D<_> = point2(0.0, 10.0);
let to: Point2D<_> = point2(8.0, -4.0);
assert_eq!(from.lerp(to, -1.0), point2(-8.0, 24.0));
assert_eq!(from.lerp(to, 0.0), point2( 0.0, 10.0));
assert_eq!(from.lerp(to, 0.5), point2( 4.0, 3.0));
assert_eq!(from.lerp(to, 1.0), point2( 8.0, -4.0));
assert_eq!(from.lerp(to, 2.0), point2(16.0, -18.0));§impl<T, U> Point2D<T, U>where
T: PartialOrd,
impl<T, U> Point2D<T, U>where
T: PartialOrd,
§impl<T, U> Point2D<T, U>
impl<T, U> Point2D<T, U>
pub fn cast<NewT>(self) -> Point2D<NewT, U>where
NewT: NumCast,
Available on crate feature canvas only.
pub fn cast<NewT>(self) -> Point2D<NewT, U>where
NewT: NumCast,
canvas only.Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn try_cast<NewT>(self) -> Option<Point2D<NewT, U>>where
NewT: NumCast,
Available on crate feature canvas only.
pub fn try_cast<NewT>(self) -> Option<Point2D<NewT, U>>where
NewT: NumCast,
canvas only.Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn to_f32(self) -> Point2D<f32, U>
Available on crate feature canvas only.
pub fn to_f32(self) -> Point2D<f32, U>
canvas only.Cast into an f32 point.
pub fn to_f64(self) -> Point2D<f64, U>
Available on crate feature canvas only.
pub fn to_f64(self) -> Point2D<f64, U>
canvas only.Cast into an f64 point.
pub fn to_usize(self) -> Point2D<usize, U>
Available on crate feature canvas only.
pub fn to_usize(self) -> Point2D<usize, U>
canvas only.Cast into an usize point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(self) -> Point2D<u32, U>
Available on crate feature canvas only.
pub fn to_u32(self) -> Point2D<u32, U>
canvas only.Cast into an u32 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
§impl<T, U> Point2D<T, U>
impl<T, U> Point2D<T, U>
pub fn distance_to(self, other: Point2D<T, U>) -> T
canvas only.§impl<T, U> Point2D<T, U>where
T: Euclid,
impl<T, U> Point2D<T, U>where
T: Euclid,
pub fn rem_euclid(&self, other: &Size2D<T, U>) -> Point2D<T, U>
Available on crate feature canvas only.
pub fn rem_euclid(&self, other: &Size2D<T, U>) -> Point2D<T, U>
canvas only.Calculates the least nonnegative remainder of self (mod other).
§Example
use euclid::point2;
use euclid::default::{Point2D, Size2D};
let p = Point2D::new(7.0, -7.0);
let s = Size2D::new(4.0, -4.0);
assert_eq!(p.rem_euclid(&s), point2(3.0, 1.0));
assert_eq!((-p).rem_euclid(&s), point2(1.0, 3.0));
assert_eq!(p.rem_euclid(&-s), point2(3.0, 1.0));pub fn div_euclid(&self, other: &Size2D<T, U>) -> Point2D<T, U>
Available on crate feature canvas only.
pub fn div_euclid(&self, other: &Size2D<T, U>) -> Point2D<T, U>
canvas only.Calculates Euclidean division, the matching method for rem_euclid.
§Example
use euclid::point2;
use euclid::default::{Point2D, Size2D};
let p = Point2D::new(7.0, -7.0);
let s = Size2D::new(4.0, -4.0);
assert_eq!(p.div_euclid(&s), point2(1.0, 2.0));
assert_eq!((-p).div_euclid(&s), point2(-2.0, -1.0));
assert_eq!(p.div_euclid(&-s), point2(-1.0, -2.0));Trait Implementations§
§impl<T, U> AddAssign<Size2D<T, U>> for Point2D<T, U>where
T: AddAssign,
impl<T, U> AddAssign<Size2D<T, U>> for Point2D<T, U>where
T: AddAssign,
§fn add_assign(&mut self, other: Size2D<T, U>)
fn add_assign(&mut self, other: Size2D<T, U>)
+= operation. Read more§impl<T, U> AddAssign<Vector2D<T, U>> for Point2D<T, U>
impl<T, U> AddAssign<Vector2D<T, U>> for Point2D<T, U>
§fn add_assign(&mut self, other: Vector2D<T, U>)
fn add_assign(&mut self, other: Vector2D<T, U>)
+= operation. Read more§impl<T, U> ApproxEq<Point2D<T, U>> for Point2D<T, U>where
T: ApproxEq<T>,
impl<T, U> ApproxEq<Point2D<T, U>> for Point2D<T, U>where
T: ApproxEq<T>,
§fn approx_epsilon() -> Point2D<T, U>
fn approx_epsilon() -> Point2D<T, U>
§fn approx_eq_eps(&self, other: &Point2D<T, U>, eps: &Point2D<T, U>) -> bool
fn approx_eq_eps(&self, other: &Point2D<T, U>, eps: &Point2D<T, U>) -> bool
true if this object is approximately equal to the other one, using
a provided epsilon value.§fn approx_eq(&self, other: &Self) -> bool
fn approx_eq(&self, other: &Self) -> bool
true if this object is approximately equal to the other one, using
the approx_epsilon epsilon value.§impl<T, U> DivAssign<Scale<T, U, U>> for Point2D<T, U>
impl<T, U> DivAssign<Scale<T, U, U>> for Point2D<T, U>
§fn div_assign(&mut self, scale: Scale<T, U, U>)
fn div_assign(&mut self, scale: Scale<T, U, U>)
/= operation. Read more§impl<T, U> DivAssign<T> for Point2D<T, U>
impl<T, U> DivAssign<T> for Point2D<T, U>
§fn div_assign(&mut self, scale: T)
fn div_assign(&mut self, scale: T)
/= operation. Read more§impl<T, U> Floor for Point2D<T, U>where
T: Floor,
impl<T, U> Floor for Point2D<T, U>where
T: Floor,
§fn floor(self) -> Point2D<T, U>
fn floor(self) -> Point2D<T, U>
See Point2D::floor.
§impl<T, U> From<Point2D<T, U>> for HomogeneousVector<T, U>
impl<T, U> From<Point2D<T, U>> for HomogeneousVector<T, U>
§fn from(p: Point2D<T, U>) -> HomogeneousVector<T, U>
fn from(p: Point2D<T, U>) -> HomogeneousVector<T, U>
§impl<T, U> MulAssign<Scale<T, U, U>> for Point2D<T, U>
impl<T, U> MulAssign<Scale<T, U, U>> for Point2D<T, U>
§fn mul_assign(&mut self, scale: Scale<T, U, U>)
fn mul_assign(&mut self, scale: Scale<T, U, U>)
*= operation. Read more§impl<T, U> MulAssign<T> for Point2D<T, U>
impl<T, U> MulAssign<T> for Point2D<T, U>
§fn mul_assign(&mut self, scale: T)
fn mul_assign(&mut self, scale: T)
*= operation. Read more§impl<T, U> Round for Point2D<T, U>where
T: Round,
impl<T, U> Round for Point2D<T, U>where
T: Round,
§fn round(self) -> Point2D<T, U>
fn round(self) -> Point2D<T, U>
See Point2D::round.
§impl<T, U> SubAssign<Size2D<T, U>> for Point2D<T, U>where
T: SubAssign,
impl<T, U> SubAssign<Size2D<T, U>> for Point2D<T, U>where
T: SubAssign,
§fn sub_assign(&mut self, other: Size2D<T, U>)
fn sub_assign(&mut self, other: Size2D<T, U>)
-= operation. Read more§impl<T, U> SubAssign<Vector2D<T, U>> for Point2D<T, U>
impl<T, U> SubAssign<Vector2D<T, U>> for Point2D<T, U>
§fn sub_assign(&mut self, other: Vector2D<T, U>)
fn sub_assign(&mut self, other: Vector2D<T, U>)
-= operation. Read moreimpl<T, U> Copy for Point2D<T, U>where
T: Copy,
impl<T, U> Eq for Point2D<T, U>where
T: Eq,
Auto Trait Implementations§
impl<T, U> Freeze for Point2D<T, U>where
T: Freeze,
impl<T, U> RefUnwindSafe for Point2D<T, U>where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for Point2D<T, U>
impl<T, U> Sync for Point2D<T, U>
impl<T, U> Unpin for Point2D<T, U>
impl<T, U> UnsafeUnpin for Point2D<T, U>where
T: UnsafeUnpin,
impl<T, U> UnwindSafe for Point2D<T, U>where
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
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fn adapt_into(self) -> D
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impl<T> AnyEq for T
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fn arrays_from(colors: C) -> T
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self,
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) -> T
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fn components_from(colors: C) -> T
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parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
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U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds error is returned which contains
the unclamped color. Read more