pub struct Column<'a, Key, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A container that distributes its contents vertically while keeping continuity.
§Example
use iced::widget::{keyed_column, text};
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
keyed_column((0..=100).map(|i| {
(i, text!("Item {i}").into())
})).into()
}
Implementations§
source§impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
sourcepub fn from_vecs(
keys: Vec<Key>,
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn from_vecs( keys: Vec<Key>, children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column
from already allocated Vec
s.
Keep in mind that the Column
will not inspect the Vec
s, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill
strategy, you will need to
call Column::width
or Column::height
accordingly.
sourcepub fn with_capacity(
capacity: usize,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn with_capacity( capacity: usize, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column
with the given capacity.
sourcepub fn with_children(
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column
with the given elements.
sourcepub fn spacing(
self,
amount: impl Into<Pixels>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn spacing( self, amount: impl Into<Pixels>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
sourcepub fn width(
self,
width: impl Into<Length>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the width of the Column
.
sourcepub fn height(
self,
height: impl Into<Length>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the height of the Column
.
sourcepub fn max_width(
self,
max_width: impl Into<Pixels>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn max_width( self, max_width: impl Into<Pixels>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the maximum width of the Column
.
sourcepub fn align_items(
self,
align: Alignment,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn align_items( self, align: Alignment, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the horizontal alignment of the contents of the Column
.
sourcepub fn push(
self,
key: Key,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn push( self, key: Key, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Key, Message, Theme, Renderer>
Adds an element to the Column
.
Trait Implementations§
source§impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Key, Message, Theme, Renderer>
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget
, if there is any.source§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Key, Message, Theme, Renderer> Freeze for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Send for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Sync for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Unpin for Column<'a, Key, Message, Theme, Renderer>where
Key: Unpin,
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Column<'a, Key, Message, Theme, Renderer>
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Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
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when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
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into C
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