Struct TextEditor

pub struct TextEditor<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,
{ /* private fields */ }
Expand description

A multi-line text input.

§Example

use iced::widget::text_editor;

struct State {
   content: text_editor::Content,
}

#[derive(Debug, Clone)]
enum Message {
    Edit(text_editor::Action)
}

fn view(state: &State) -> Element<'_, Message> {
    text_editor(&state.content)
        .placeholder("Type something here...")
        .on_action(Message::Edit)
        .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::Edit(action) => {
            state.content.perform(action);
        }
    }
}

Implementations§

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impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

pub fn new( content: &'a Content<Renderer>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>

Creates new TextEditor with the given Content.

pub fn id( self, id: impl Into<Id>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>

Sets the Id of the TextEditor.

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impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,

pub fn placeholder( self, placeholder: impl IntoFragment<'a>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the placeholder of the TextEditor.

pub fn width( self, width: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the width of the TextEditor.

pub fn height( self, height: impl Into<Length>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the height of the TextEditor.

pub fn min_height( self, min_height: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the minimum height of the TextEditor.

pub fn max_height( self, max_height: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the maximum height of the TextEditor.

pub fn on_action( self, on_edit: impl Fn(Action) -> Message + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the message that should be produced when some action is performed in the TextEditor.

If this method is not called, the TextEditor will be disabled.

pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Font of the TextEditor.

pub fn size( self, size: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the text size of the TextEditor.

pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the text::LineHeight of the TextEditor.

pub fn padding( self, padding: impl Into<Padding>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Padding of the TextEditor.

pub fn wrapping( self, wrapping: Wrapping, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Wrapping strategy of the TextEditor.

pub fn highlight_with<H>( self, settings: <H as Highlighter>::Settings, to_format: fn(&<H as Highlighter>::Highlight, &Theme) -> Format<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, H, Message, Theme, Renderer>
where H: Highlighter,

Highlights the TextEditor with the given Highlighter and a strategy to turn its highlights into some text format.

pub fn key_binding( self, key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the closure to produce key bindings on key presses.

See Binding for the list of available bindings.

pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: From<Box<dyn Fn(&Theme, Status) -> Style + 'a>>,

Sets the style of the TextEditor.

pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the style class of the TextEditor.

Trait Implementations§

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impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
where Highlighter: Highlighter, Message: 'a, Theme: Catalog + 'a, Renderer: Renderer,

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fn from( text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'_, Highlighter, Message, Theme, Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _defaults: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree

get the a11y nodes for the widget and its children
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.

Auto Trait Implementations§

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impl<'a, Highlighter, Message, Theme, Renderer> Freeze for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Freeze, <Highlighter as Highlighter>::Settings: Freeze, <Renderer as Renderer>::Font: Freeze,

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !Send for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !Sync for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme, Renderer> Unpin for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Unpin, <Highlighter as Highlighter>::Settings: Unpin, <Renderer as Renderer>::Font: Unpin,

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Also for T

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fn also<F>(self, block: F) -> Self
where F: FnOnce(&mut Self),

Apply a function to this value and return the (possibly) modified value.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, Res> Apply<Res> for T
where T: ?Sized,

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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fn apply_ref<F>(&self, f: F) -> Res
where F: FnOnce(&Self) -> Res,

Apply a function which takes the parameter by reference.
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fn apply_mut<F>(&mut self, f: F) -> Res
where F: FnOnce(&mut Self) -> Res,

Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
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fn into_angle(self) -> U

Performs a conversion into T.
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impl<State, Message> IntoBoot<State, Message> for State

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Turns some type into the initial state of some Application.
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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<'a, Message, T> IntoListItem<'a, Message> for T
where T: Into<Element<'a, Message, Theme, Renderer>>,

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fn into_list_item(self) -> ListItem<'a, Message>

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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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type Output = T

Should always be Self
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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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where V: MultiLane<T>,

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fn vzip(self) -> V

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where S: Into<Dispatch>,

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