pub struct Toggler<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A toggler widget.
§Example
use iced::widget::toggler;
struct State {
is_checked: bool,
}
enum Message {
TogglerToggled(bool),
}
fn view(state: &State) -> Element<'_, Message> {
toggler(state.is_checked)
.label("Toggle me!")
.on_toggle(Message::TogglerToggled)
.into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::TogglerToggled(is_checked) => {
state.is_checked = is_checked;
}
}
}
Implementations§
source§impl<'a, Message, Theme, Renderer> Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Toggler<'a, Message, Theme, Renderer>
sourcepub const DEFAULT_SIZE: f32 = 16f32
pub const DEFAULT_SIZE: f32 = 16f32
The default size of a Toggler
.
sourcepub fn label(
self,
label: impl IntoFragment<'a>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn label( self, label: impl IntoFragment<'a>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the label of the Toggler
.
sourcepub fn on_toggle(
self,
on_toggle: impl Fn(bool) -> Message + 'a,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn on_toggle( self, on_toggle: impl Fn(bool) -> Message + 'a, ) -> Toggler<'a, Message, Theme, Renderer>
sourcepub fn on_toggle_maybe(
self,
on_toggle: Option<impl Fn(bool) -> Message + 'a>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn on_toggle_maybe( self, on_toggle: Option<impl Fn(bool) -> Message + 'a>, ) -> Toggler<'a, Message, Theme, Renderer>
sourcepub fn size(
self,
size: impl Into<Pixels>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn size( self, size: impl Into<Pixels>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the size of the Toggler
.
sourcepub fn width(
self,
width: impl Into<Length>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the width of the Toggler
.
sourcepub fn text_size(
self,
text_size: impl Into<Pixels>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn text_size( self, text_size: impl Into<Pixels>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the text size o the Toggler
.
sourcepub fn text_line_height(
self,
line_height: impl Into<LineHeight>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn text_line_height( self, line_height: impl Into<LineHeight>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the text text::LineHeight
of the Toggler
.
sourcepub fn text_alignment(
self,
alignment: Horizontal,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn text_alignment( self, alignment: Horizontal, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the horizontal alignment of the text of the Toggler
sourcepub fn text_shaping(
self,
shaping: Shaping,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn text_shaping( self, shaping: Shaping, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the text::Shaping
strategy of the Toggler
.
sourcepub fn text_wrapping(
self,
wrapping: Wrapping,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn text_wrapping( self, wrapping: Wrapping, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the text::Wrapping
strategy of the Toggler
.
sourcepub fn spacing(
self,
spacing: impl Into<Pixels>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn spacing( self, spacing: impl Into<Pixels>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the spacing between the Toggler
and the text.
sourcepub fn font(
self,
font: impl Into<<Renderer as Renderer>::Font>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the Renderer::Font
of the text of the Toggler
sourcepub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the style of the Toggler
.
sourcepub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the style class of the Toggler
.
sourcepub fn name(
self,
name: impl Into<Cow<'a, str>>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn name( self, name: impl Into<Cow<'a, str>>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the name of the Toggler
.
sourcepub fn description_widget<T>(
self,
description: &T,
) -> Toggler<'a, Message, Theme, Renderer>where
T: Describes,
pub fn description_widget<T>(
self,
description: &T,
) -> Toggler<'a, Message, Theme, Renderer>where
T: Describes,
Sets the description of the Toggler
.
sourcepub fn description(
self,
description: impl Into<Cow<'a, str>>,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn description( self, description: impl Into<Cow<'a, str>>, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the description of the Toggler
.
sourcepub fn labeled_by_widget(
self,
label: &dyn Labels,
) -> Toggler<'a, Message, Theme, Renderer>
pub fn labeled_by_widget( self, label: &dyn Labels, ) -> Toggler<'a, Message, Theme, Renderer>
Sets the label of the Toggler
using another widget.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<Toggler<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Toggler<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Toggler<'a, Message, Theme, Renderer>
source§fn a11y_nodes(
&self,
layout: Layout<'_>,
_state: &Tree,
cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, layout: Layout<'_>, _state: &Tree, cursor: Cursor, ) -> A11yTree
get the a11y nodes for the widget
source§fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> Status
fn on_event( &mut self, _state: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
source§fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Toggler<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Toggler<'a, Message, Theme, Renderer>
Blanket Implementations§
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
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Convert the source color to the destination color using the specified
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source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
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fn arrays_into(self) -> C
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parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
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Converts
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fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
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source§impl<T, U> IntoAngle<U> for Twhere
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) -> T
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source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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Cast this collection of unsigned integers into a collection of colors.