cosmic::iced_renderer::graphics::geometry::path::lyon_path::builder

Trait PathBuilder

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pub trait PathBuilder {
Show 20 methods // Required methods fn num_attributes(&self) -> usize; fn begin( &mut self, at: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId; fn end(&mut self, close: bool); fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId; fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId; fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId; // Provided methods fn close(&mut self) { ... } fn reserve(&mut self, _endpoints: usize, _ctrl_points: usize) { ... } fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], ) { ... } fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, ) { ... } fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], ) { ... } fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId { ... } fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId) { ... } fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], ) { ... } fn add_circle( &mut self, center: Point2D<f32, UnknownUnit>, radius: f32, winding: Winding, attributes: &[f32], ) where Self: Sized { ... } fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], ) { ... } fn add_rounded_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, radii: &BorderRadii, winding: Winding, custom_attributes: &[f32], ) where Self: Sized { ... } fn flattened(self, tolerance: f32) -> Flattened<Self> where Self: Sized { ... } fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform> where Self: Sized, Transform: Transformation<f32> { ... } fn with_svg(self) -> WithSvg<Self> where Self: Sized { ... }
}
Expand description

The base path building interface.

Unlike SvgPathBuilder, this interface strictly requires sub-paths to be manually started and ended (See the begin and end methods). All positions are provided in absolute coordinates.

The goal of this interface is to abstract over simple and fast implementations that do not deal with corner cases such as adding segments without starting a sub-path.

More elaborate interfaces are built on top of the provided primitives. In particular, the SvgPathBuilder trait providing more permissive and richer interface is automatically implemented via the WithSvg adapter (See the with_svg method).

Required Methods§

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fn num_attributes(&self) -> usize

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fn begin( &mut self, at: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId

Starts a new sub-path at a given position.

There must be no sub-path in progress when this method is called. at becomes the current position of the sub-path.

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fn end(&mut self, close: bool)

Ends the current sub path.

A sub-path must be in progress when this method is called. After this method is called, there is no sub-path in progress until begin is called again.

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fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId

Adds a line segment to the current sub-path.

A sub-path must be in progress when this method is called.

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fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId

Adds a quadratic bézier curve to the current sub-path.

A sub-path must be in progress when this method is called.

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fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, custom_attributes: &[f32], ) -> EndpointId

Adds a cubic bézier curve to the current sub-path.

A sub-path must be in progress when this method is called.

Provided Methods§

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fn close(&mut self)

Closes the current sub path.

Shorthand for builder.end(true).

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fn reserve(&mut self, _endpoints: usize, _ctrl_points: usize)

Hints at the builder that a certain number of endpoints and control points will be added.

The Builder implementation may use this information to pre-allocate memory as an optimization.

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fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], )

Applies the provided path event.

By default this calls one of begin, end, line, quadratic_bezier_segment, or cubic_bezier_segment according to the path event.

The requirements for each method apply to the corresponding event.

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fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, )

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fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], )

Adds a sub-path from a polygon.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Adds a sub-path containing a single point.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId)

Adds a sub-path containing a single line segment.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], )

Adds a sub-path containing an ellipse.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn add_circle( &mut self, center: Point2D<f32, UnknownUnit>, radius: f32, winding: Winding, attributes: &[f32], )
where Self: Sized,

Adds a sub-path containing a circle.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], )

Adds a sub-path containing a rectangle.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn add_rounded_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, radii: &BorderRadii, winding: Winding, custom_attributes: &[f32], )
where Self: Sized,

Adds a sub-path containing a rectangle.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

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fn flattened(self, tolerance: f32) -> Flattened<Self>
where Self: Sized,

Returns a builder that approximates all curves with sequences of line segments.

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fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform>
where Self: Sized, Transform: Transformation<f32>,

Returns a builder that applies the given transformation to all positions.

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fn with_svg(self) -> WithSvg<Self>
where Self: Sized,

Returns a builder that support SVG commands.

This must be called before starting to add any sub-path.

Implementors§

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impl PathBuilder for BuilderImpl

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impl PathBuilder for cosmic::iced_winit::graphics::geometry::path::lyon_path::BuilderWithAttributes

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impl<'l> PathBuilder for Builder<'l>

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impl<'l> PathBuilder for cosmic::iced_winit::graphics::geometry::path::lyon_path::path_buffer::BuilderWithAttributes<'l>

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impl<B> PathBuilder for NoAttributes<B>
where B: PathBuilder,

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impl<Builder> PathBuilder for Flattened<Builder>
where Builder: PathBuilder,

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impl<Builder, Transform> PathBuilder for Transformed<Builder, Transform>
where Builder: PathBuilder, Transform: Transformation<f32>,