Trait cosmic::iced_widget::renderer::graphics::image::image_rs::Pixel

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pub trait Pixel: Copy + Clone {
    type Subpixel: Primitive;

    const CHANNEL_COUNT: u8;
    const COLOR_MODEL: &'static str;
Show 20 methods // Required methods fn channels(&self) -> &[Self::Subpixel]; fn channels_mut(&mut self) -> &mut [Self::Subpixel]; fn channels4( &self, ) -> (Self::Subpixel, Self::Subpixel, Self::Subpixel, Self::Subpixel); fn from_channels( a: Self::Subpixel, b: Self::Subpixel, c: Self::Subpixel, d: Self::Subpixel, ) -> Self; fn from_slice(slice: &[Self::Subpixel]) -> &Self; fn from_slice_mut(slice: &mut [Self::Subpixel]) -> &mut Self; fn to_rgb(&self) -> Rgb<Self::Subpixel>; fn to_rgba(&self) -> Rgba<Self::Subpixel>; fn to_luma(&self) -> Luma<Self::Subpixel>; fn to_luma_alpha(&self) -> LumaA<Self::Subpixel>; fn map<F>(&self, f: F) -> Self where F: FnMut(Self::Subpixel) -> Self::Subpixel; fn apply<F>(&mut self, f: F) where F: FnMut(Self::Subpixel) -> Self::Subpixel; fn map_with_alpha<F, G>(&self, f: F, g: G) -> Self where F: FnMut(Self::Subpixel) -> Self::Subpixel, G: FnMut(Self::Subpixel) -> Self::Subpixel; fn apply_with_alpha<F, G>(&mut self, f: F, g: G) where F: FnMut(Self::Subpixel) -> Self::Subpixel, G: FnMut(Self::Subpixel) -> Self::Subpixel; fn map2<F>(&self, other: &Self, f: F) -> Self where F: FnMut(Self::Subpixel, Self::Subpixel) -> Self::Subpixel; fn apply2<F>(&mut self, other: &Self, f: F) where F: FnMut(Self::Subpixel, Self::Subpixel) -> Self::Subpixel; fn invert(&mut self); fn blend(&mut self, other: &Self); // Provided methods fn map_without_alpha<F>(&self, f: F) -> Self where F: FnMut(Self::Subpixel) -> Self::Subpixel { ... } fn apply_without_alpha<F>(&mut self, f: F) where F: FnMut(Self::Subpixel) -> Self::Subpixel { ... }
}
Expand description

A generalized pixel.

A pixel object is usually not used standalone but as a view into an image buffer.

Required Associated Types§

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type Subpixel: Primitive

The scalar type that is used to store each channel in this pixel.

Required Associated Constants§

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const CHANNEL_COUNT: u8

The number of channels of this pixel type.

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const COLOR_MODEL: &'static str

A string that can help to interpret the meaning each channel See gimp babl.

Required Methods§

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fn channels(&self) -> &[Self::Subpixel]

Returns the components as a slice.

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fn channels_mut(&mut self) -> &mut [Self::Subpixel]

Returns the components as a mutable slice

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fn channels4( &self, ) -> (Self::Subpixel, Self::Subpixel, Self::Subpixel, Self::Subpixel)

👎Deprecated since 0.24.0: Use channels() or channels_mut()

Returns the channels of this pixel as a 4 tuple. If the pixel has less than 4 channels the remainder is filled with the maximum value

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fn from_channels( a: Self::Subpixel, b: Self::Subpixel, c: Self::Subpixel, d: Self::Subpixel, ) -> Self

👎Deprecated since 0.24.0: Use the constructor of the pixel, for example Rgba([r,g,b,a]) or Pixel::from_slice

Construct a pixel from the 4 channels a, b, c and d. If the pixel does not contain 4 channels the extra are ignored.

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fn from_slice(slice: &[Self::Subpixel]) -> &Self

Returns a view into a slice.

Note: The slice length is not checked on creation. Thus the caller has to ensure that the slice is long enough to prevent panics if the pixel is used later on.

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fn from_slice_mut(slice: &mut [Self::Subpixel]) -> &mut Self

Returns mutable view into a mutable slice.

Note: The slice length is not checked on creation. Thus the caller has to ensure that the slice is long enough to prevent panics if the pixel is used later on.

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fn to_rgb(&self) -> Rgb<Self::Subpixel>

Convert this pixel to RGB

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fn to_rgba(&self) -> Rgba<Self::Subpixel>

Convert this pixel to RGB with an alpha channel

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fn to_luma(&self) -> Luma<Self::Subpixel>

Convert this pixel to luma

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fn to_luma_alpha(&self) -> LumaA<Self::Subpixel>

Convert this pixel to luma with an alpha channel

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fn map<F>(&self, f: F) -> Self
where F: FnMut(Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel of this pixel.

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fn apply<F>(&mut self, f: F)
where F: FnMut(Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel of this pixel.

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fn map_with_alpha<F, G>(&self, f: F, g: G) -> Self
where F: FnMut(Self::Subpixel) -> Self::Subpixel, G: FnMut(Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel except the alpha channel. Apply the function g to the alpha channel.

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fn apply_with_alpha<F, G>(&mut self, f: F, g: G)
where F: FnMut(Self::Subpixel) -> Self::Subpixel, G: FnMut(Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel except the alpha channel. Apply the function g to the alpha channel. Works in-place.

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fn map2<F>(&self, other: &Self, f: F) -> Self
where F: FnMut(Self::Subpixel, Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel of this pixel and other pairwise.

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fn apply2<F>(&mut self, other: &Self, f: F)
where F: FnMut(Self::Subpixel, Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel of this pixel and other pairwise. Works in-place.

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fn invert(&mut self)

Invert this pixel

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fn blend(&mut self, other: &Self)

Blend the color of a given pixel into ourself, taking into account alpha channels

Provided Methods§

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fn map_without_alpha<F>(&self, f: F) -> Self
where F: FnMut(Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel except the alpha channel.

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fn apply_without_alpha<F>(&mut self, f: F)
where F: FnMut(Self::Subpixel) -> Self::Subpixel,

Apply the function f to each channel except the alpha channel. Works in place.

Object Safety§

This trait is not object safe.

Implementors§

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impl<T> Pixel for Luma<T>
where T: Primitive,

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type Subpixel = T

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const CHANNEL_COUNT: u8 = 1u8

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const COLOR_MODEL: &'static str = "Y"

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impl<T> Pixel for LumaA<T>
where T: Primitive,

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type Subpixel = T

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const CHANNEL_COUNT: u8 = 2u8

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const COLOR_MODEL: &'static str = "YA"

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impl<T> Pixel for Rgb<T>
where T: Primitive + Enlargeable,

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type Subpixel = T

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const CHANNEL_COUNT: u8 = 3u8

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const COLOR_MODEL: &'static str = "RGB"

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impl<T> Pixel for Rgba<T>
where T: Primitive + Enlargeable,

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type Subpixel = T

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const CHANNEL_COUNT: u8 = 4u8

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const COLOR_MODEL: &'static str = "RGBA"