Trait cosmic::iced_winit::graphics::Compositor
source · pub trait Compositor: Sized {
type Renderer;
type Surface;
// Required methods
fn with_backend<W>(
_settings: Settings,
_compatible_window: W,
_backend: Option<&str>,
) -> impl Future<Output = Result<Self, Error>>
where W: Window + Clone;
fn create_renderer(&self) -> Self::Renderer;
fn create_surface<W>(
&mut self,
window: W,
width: u32,
height: u32,
) -> Self::Surface
where W: Window + Clone;
fn configure_surface(
&mut self,
surface: &mut Self::Surface,
width: u32,
height: u32,
);
fn fetch_information(&self) -> Information;
fn present<T>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), SurfaceError>
where T: AsRef<str>;
fn screenshot<T>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Vec<u8> ⓘ
where T: AsRef<str>;
// Provided methods
fn new<W>(
settings: Settings,
compatible_window: W,
) -> impl Future<Output = Result<Self, Error>>
where W: Window + Clone { ... }
fn load_font(&mut self, font: Cow<'static, [u8]>) { ... }
}
Expand description
A graphics compositor that can draw to windows.
Required Associated Types§
Required Methods§
sourcefn with_backend<W>(
_settings: Settings,
_compatible_window: W,
_backend: Option<&str>,
) -> impl Future<Output = Result<Self, Error>>
fn with_backend<W>( _settings: Settings, _compatible_window: W, _backend: Option<&str>, ) -> impl Future<Output = Result<Self, Error>>
Creates a new Compositor
with a backend preference.
If the backend does not match the preference, it will return
Error::GraphicsAdapterNotFound
.
sourcefn create_renderer(&self) -> Self::Renderer
fn create_renderer(&self) -> Self::Renderer
Creates a Self::Renderer
for the Compositor
.
sourcefn create_surface<W>(
&mut self,
window: W,
width: u32,
height: u32,
) -> Self::Surface
fn create_surface<W>( &mut self, window: W, width: u32, height: u32, ) -> Self::Surface
Crates a new Surface
for the given window.
sourcefn configure_surface(
&mut self,
surface: &mut Self::Surface,
width: u32,
height: u32,
)
fn configure_surface( &mut self, surface: &mut Self::Surface, width: u32, height: u32, )
Configures a new Surface
with the given dimensions.
sourcefn fetch_information(&self) -> Information
fn fetch_information(&self) -> Information
Returns Information
used by this Compositor
.
sourcefn present<T>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), SurfaceError>
fn present<T>( &mut self, renderer: &mut Self::Renderer, surface: &mut Self::Surface, viewport: &Viewport, background_color: Color, overlay: &[T], ) -> Result<(), SurfaceError>
sourcefn screenshot<T>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Vec<u8> ⓘ
fn screenshot<T>( &mut self, renderer: &mut Self::Renderer, surface: &mut Self::Surface, viewport: &Viewport, background_color: Color, overlay: &[T], ) -> Vec<u8> ⓘ
Screenshots the current Renderer
primitives to an offscreen texture, and returns the bytes of
the texture ordered as RGBA
in the sRGB
color space.
Provided Methods§
Object Safety§
This trait is not object safe.