Struct cosmic::widget::dnd_destination::DndDestination
source · pub struct DndDestination<'a, Message> { /* private fields */ }
Implementations§
source§impl<'a, Message: 'static> DndDestination<'a, Message>
impl<'a, Message: 'static> DndDestination<'a, Message>
pub fn new( child: impl Into<Element<'a, Message>>, mimes: Vec<Cow<'static, str>>, ) -> Self
pub fn for_data<T: AllowedMimeTypes>( child: impl Into<Element<'a, Message>>, on_finish: impl Fn(Option<T>, DndAction) -> Message + 'static, ) -> Self
pub fn data_received_for<T: AllowedMimeTypes>( self, f: impl Fn(Option<T>) -> Message + 'static, ) -> Self
pub fn with_id( child: impl Into<Element<'a, Message>>, id: Id, mimes: Vec<Cow<'static, str>>, ) -> Self
pub fn drag_id(self, id: u64) -> Self
pub fn action(self, action: DndAction) -> Self
pub fn preferred_action(self, action: DndAction) -> Self
pub fn forward_drag_as_cursor(self, forward: bool) -> Self
pub fn on_hold(self, f: impl Fn(f64, f64) -> Message + 'static) -> Self
pub fn on_drop(self, f: impl Fn(f64, f64) -> Message + 'static) -> Self
pub fn on_enter( self, f: impl Fn(f64, f64, Vec<String>) -> Message + 'static, ) -> Self
pub fn on_leave(self, m: impl Fn() -> Message + 'static) -> Self
pub fn on_finish( self, f: impl Fn(String, Vec<u8>, DndAction, f64, f64) -> Message + 'static, ) -> Self
pub fn on_motion(self, f: impl Fn(f64, f64) -> Message + 'static) -> Self
pub fn on_action_selected( self, f: impl Fn(DndAction) -> Message + 'static, ) -> Self
pub fn on_data_received( self, f: impl Fn(String, Vec<u8>) -> Message + 'static, ) -> Self
sourcepub fn get_drag_id(&self) -> u128
pub fn get_drag_id(&self) -> u128
Returns the drag id of the destination.
§Panics
Panics if the destination has been assigned a Set id, which is invalid.
Trait Implementations§
source§impl<'a, Message: 'static> From<DndDestination<'a, Message>> for Element<'a, Message>
impl<'a, Message: 'static> From<DndDestination<'a, Message>> for Element<'a, Message>
source§fn from(wrapper: DndDestination<'a, Message>) -> Self
fn from(wrapper: DndDestination<'a, Message>) -> Self
Converts to this type from the input type.
source§impl<'a, Message: 'static> Widget<Message, Theme, Renderer> for DndDestination<'a, Message>
impl<'a, Message: 'static> Widget<Message, Theme, Renderer> for DndDestination<'a, Message>
source§fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
get the a11y nodes for the widget
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<()>, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message> Freeze for DndDestination<'a, Message>
impl<'a, Message> !RefUnwindSafe for DndDestination<'a, Message>
impl<'a, Message> !Send for DndDestination<'a, Message>
impl<'a, Message> !Sync for DndDestination<'a, Message>
impl<'a, Message> Unpin for DndDestination<'a, Message>
impl<'a, Message> !UnwindSafe for DndDestination<'a, Message>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
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source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
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Converts
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source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
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Cast this collection of unsigned integers into a collection of colors.