Struct cosmic::widget::ContextDrawer
source · pub struct ContextDrawer<'a, Message> { /* private fields */ }
Implementations§
source§impl<'a, Message: Clone + 'static> ContextDrawer<'a, Message>
impl<'a, Message: Clone + 'static> ContextDrawer<'a, Message>
pub fn new_inner<Drawer>( title: Option<Cow<'a, str>>, header_actions: Vec<Element<'a, Message>>, header_opt: Option<Element<'a, Message>>, footer_opt: Option<Element<'a, Message>>, drawer: Drawer, on_close: Message, max_width: f32, ) -> Element<'a, Message>
sourcepub fn new<Content, Drawer>(
title: Option<Cow<'a, str>>,
header_actions: Vec<Element<'a, Message>>,
header_opt: Option<Element<'a, Message>>,
footer_opt: Option<Element<'a, Message>>,
content: Content,
drawer: Drawer,
on_close: Message,
max_width: f32,
) -> Self
pub fn new<Content, Drawer>( title: Option<Cow<'a, str>>, header_actions: Vec<Element<'a, Message>>, header_opt: Option<Element<'a, Message>>, footer_opt: Option<Element<'a, Message>>, content: Content, drawer: Drawer, on_close: Message, max_width: f32, ) -> Self
Creates an empty ContextDrawer
.
sourcepub fn id(self, id: Id) -> Self
pub fn id(self, id: Id) -> Self
Sets the [Id
] of the ContextDrawer
.
pub fn on_close_maybe(self, message: Option<Message>) -> Self
Trait Implementations§
source§impl<'a, Message: 'a + Clone> From<ContextDrawer<'a, Message>> for Element<'a, Message>
impl<'a, Message: 'a + Clone> From<ContextDrawer<'a, Message>> for Element<'a, Message>
source§fn from(widget: ContextDrawer<'a, Message>) -> Element<'a, Message>
fn from(widget: ContextDrawer<'a, Message>) -> Element<'a, Message>
Converts to this type from the input type.
source§impl<'a, Message: Clone> Widget<Message, Theme, Renderer> for ContextDrawer<'a, Message>
impl<'a, Message: Clone> Widget<Message, Theme, Renderer> for ContextDrawer<'a, Message>
source§fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
get the a11y nodes for the widget
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<()>, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, _renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message> Freeze for ContextDrawer<'a, Message>where
Message: Freeze,
impl<'a, Message> !RefUnwindSafe for ContextDrawer<'a, Message>
impl<'a, Message> !Send for ContextDrawer<'a, Message>
impl<'a, Message> !Sync for ContextDrawer<'a, Message>
impl<'a, Message> Unpin for ContextDrawer<'a, Message>where
Message: Unpin,
impl<'a, Message> !UnwindSafe for ContextDrawer<'a, Message>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
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source§impl<T, C> ArraysFrom<C> for Twhere
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source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
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parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
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Converts
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impl<T, C> ComponentsFrom<C> for Twhere
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source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
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impl<T> Downcast for Twhere
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(where Trait: Downcast
) to Box<dyn Any>
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then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
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) to &Any
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source§fn from_angle(angle: T) -> T
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Converts
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, while performing the appropriate scaling,
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when converting.source§fn into_cam16_unclamped(
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) -> T
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Converts
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, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
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fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
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Convert into T, returning ok if the color is inside of its defined
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Cast a collection of colors into a collection of unsigned integers.
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fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.