pub struct LayerContainer<'a, Message, Renderer>where
Renderer: Renderer,{ /* private fields */ }
Expand description
An element decorating some content.
It is normally used for alignment purposes.
Implementations§
source§impl<'a, Message, Renderer> LayerContainer<'a, Message, Renderer>where
Renderer: Renderer,
impl<'a, Message, Renderer> LayerContainer<'a, Message, Renderer>where
Renderer: Renderer,
sourcepub fn layer(self, layer: Layer) -> Self
pub fn layer(self, layer: Layer) -> Self
Sets the [Layer
] of the LayerContainer
.
sourcepub fn padding<P: Into<Padding>>(self, padding: P) -> Self
pub fn padding<P: Into<Padding>>(self, padding: P) -> Self
Sets the Padding
of the LayerContainer
.
sourcepub fn height(self, height: Length) -> Self
pub fn height(self, height: Length) -> Self
Sets the height of the LayerContainer
.
sourcepub fn max_width(self, max_width: f32) -> Self
pub fn max_width(self, max_width: f32) -> Self
Sets the maximum width of the LayerContainer
.
sourcepub fn max_height(self, max_height: f32) -> Self
pub fn max_height(self, max_height: f32) -> Self
Sets the maximum height of the LayerContainer
in pixels.
sourcepub fn align_x(self, alignment: Alignment) -> Self
pub fn align_x(self, alignment: Alignment) -> Self
Sets the content alignment for the horizontal axis of the LayerContainer
.
sourcepub fn align_y(self, alignment: Alignment) -> Self
pub fn align_y(self, alignment: Alignment) -> Self
Sets the content alignment for the vertical axis of the LayerContainer
.
sourcepub fn center_x(self, width: Length) -> Self
pub fn center_x(self, width: Length) -> Self
Centers the contents in the horizontal axis of the LayerContainer
.
sourcepub fn center_y(self, height: Length) -> Self
pub fn center_y(self, height: Length) -> Self
Centers the contents in the vertical axis of the LayerContainer
.
sourcepub fn center(self, length: Length) -> Self
pub fn center(self, length: Length) -> Self
Centers the contents in the horizontal and vertical axis of the Container
.
sourcepub fn class(self, style: impl Into<Container<'a>>) -> Self
pub fn class(self, style: impl Into<Container<'a>>) -> Self
Sets the style of the LayerContainer
.
Trait Implementations§
source§impl<'a, Message, Renderer> From<LayerContainer<'a, Message, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Renderer: 'a + Renderer,
impl<'a, Message, Renderer> From<LayerContainer<'a, Message, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Renderer: 'a + Renderer,
source§impl<'a, Message, Renderer> Widget<Message, Theme, Renderer> for LayerContainer<'a, Message, Renderer>where
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Theme, Renderer> for LayerContainer<'a, Message, Renderer>where
Renderer: Renderer,
source§fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
get the a11y nodes for the widget
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<()>, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Renderer> Freeze for LayerContainer<'a, Message, Renderer>
impl<'a, Message, Renderer> !RefUnwindSafe for LayerContainer<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for LayerContainer<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for LayerContainer<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for LayerContainer<'a, Message, Renderer>
impl<'a, Message, Renderer> !UnwindSafe for LayerContainer<'a, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self
into C
, using the provided parameters.source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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) to &Any
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’s vtable from &mut Trait
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impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
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.source§impl<T, U> FromStimulus<U> for Twhere
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Converts
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, while performing the appropriate scaling,
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Converts
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U: FromColor<T>,
source§fn into_color(self) -> U
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Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
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Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T> IntoEither for T
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source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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Convert into T, returning ok if the color is inside of its defined
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Cast a collection of colors into a collection of unsigned integers.
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fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.