Expand description
§Plane
Attachment point for a Framebuffer.
A Plane is a resource that can have a framebuffer attached to it, either for hardware compositing or displaying directly to a screen. There are three types of planes available for use:
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Primary - A CRTC’s built-in plane. When attaching a framebuffer to a CRTC, it is actually being attached to this kind of plane.
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Overlay - Can be overlaid on top of a primary plane, utilizing extremely fast hardware compositing.
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Cursor - Similar to an overlay plane, these are typically used to display cursor type objects.
Structs§
- A handle to a plane
- Information about a plane