euclid

Struct Angle

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pub struct Angle<T> {
    pub radians: T,
}
Expand description

An angle in radians

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§radians: T

Implementations§

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impl<T> Angle<T>

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pub fn radians(radians: T) -> Self

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pub fn get(self) -> T

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impl<T> Angle<T>
where T: Trig,

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pub fn degrees(deg: T) -> Self

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pub fn to_degrees(self) -> T

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impl<T> Angle<T>
where T: Rem<Output = T> + Sub<Output = T> + Add<Output = T> + Zero + FloatConst + PartialOrd + Copy,

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pub fn positive(&self) -> Self

Returns this angle in the [0..2*PI[ range.

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pub fn signed(&self) -> Self

Returns this angle in the ]-PI..PI] range.

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impl<T> Angle<T>
where T: Rem<Output = T> + Mul<Output = T> + Sub<Output = T> + Add<Output = T> + One + FloatConst + Copy,

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pub fn angle_to(&self, to: Self) -> Self

Returns the shortest signed angle between two angles.

Takes wrapping and signs into account.

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pub fn lerp(&self, other: Self, t: T) -> Self

Linear interpolation between two angles, using the shortest path.

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impl<T> Angle<T>
where T: Float,

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pub fn is_finite(self) -> bool

Returns true if the angle is a finite number.

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impl<T> Angle<T>
where T: Real,

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pub fn sin_cos(self) -> (T, T)

Returns (sin(self), cos(self)).

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impl<T> Angle<T>
where T: Zero,

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pub fn zero() -> Self

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impl<T> Angle<T>
where T: FloatConst + Add<Output = T>,

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pub fn pi() -> Self

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pub fn two_pi() -> Self

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pub fn frac_pi_2() -> Self

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pub fn frac_pi_3() -> Self

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pub fn frac_pi_4() -> Self

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impl<T> Angle<T>
where T: NumCast + Copy,

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pub fn cast<NewT: NumCast>(&self) -> Angle<NewT>

Cast from one numeric representation to another.

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pub fn try_cast<NewT: NumCast>(&self) -> Option<Angle<NewT>>

Fallible cast from one numeric representation to another.

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pub fn to_f32(&self) -> Angle<f32>

Cast angle to f32.

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pub fn to_f64(&self) -> Angle<f64>

Cast angle f64.

Trait Implementations§

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impl<T: Copy + Add<T, Output = T>> Add<&Angle<T>> for Angle<T>

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type Output = Angle<T>

The resulting type after applying the + operator.
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fn add(self, other: &Self) -> Self

Performs the + operation. Read more
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impl<T: Add<T, Output = T>> Add for Angle<T>

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type Output = Angle<T>

The resulting type after applying the + operator.
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fn add(self, other: Self) -> Self

Performs the + operation. Read more
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impl<T: AddAssign<T>> AddAssign for Angle<T>

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fn add_assign(&mut self, other: Angle<T>)

Performs the += operation. Read more
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impl<T: ApproxEq<T>> ApproxEq<T> for Angle<T>

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fn approx_epsilon() -> T

Default epsilon value
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fn approx_eq_eps(&self, other: &Angle<T>, approx_epsilon: &T) -> bool

Returns true if this object is approximately equal to the other one, using a provided epsilon value.
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fn approx_eq(&self, other: &Self) -> bool

Returns true if this object is approximately equal to the other one, using the approx_epsilon epsilon value.
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impl<T: Clone> Clone for Angle<T>

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fn clone(&self) -> Angle<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Angle<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for Angle<T>

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fn default() -> Angle<T>

Returns the “default value” for a type. Read more
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impl<T: Div<T, Output = T>> Div<T> for Angle<T>

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type Output = Angle<T>

The resulting type after applying the / operator.
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fn div(self, factor: T) -> Angle<T>

Performs the / operation. Read more
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impl<T: Div<T, Output = T>> Div for Angle<T>

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type Output = T

The resulting type after applying the / operator.
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fn div(self, other: Angle<T>) -> T

Performs the / operation. Read more
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impl<T: DivAssign<T>> DivAssign<T> for Angle<T>

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fn div_assign(&mut self, factor: T)

Performs the /= operation. Read more
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impl<T: Hash> Hash for Angle<T>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T: Mul<T, Output = T>> Mul<T> for Angle<T>

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type Output = Angle<T>

The resulting type after applying the * operator.
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fn mul(self, factor: T) -> Angle<T>

Performs the * operation. Read more
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impl<T: MulAssign<T>> MulAssign<T> for Angle<T>

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fn mul_assign(&mut self, factor: T)

Performs the *= operation. Read more
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impl<T: Neg<Output = T>> Neg for Angle<T>

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type Output = Angle<T>

The resulting type after applying the - operator.
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fn neg(self) -> Self

Performs the unary - operation. Read more
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impl<T: PartialEq> PartialEq for Angle<T>

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fn eq(&self, other: &Angle<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: PartialOrd> PartialOrd for Angle<T>

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fn partial_cmp(&self, other: &Angle<T>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<T: Sub<T, Output = T>> Sub for Angle<T>

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type Output = Angle<T>

The resulting type after applying the - operator.
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fn sub(self, other: Angle<T>) -> <Self as Sub>::Output

Performs the - operation. Read more
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impl<T: SubAssign<T>> SubAssign for Angle<T>

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fn sub_assign(&mut self, other: Angle<T>)

Performs the -= operation. Read more
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impl<'a, T: 'a + Add + Copy + Zero> Sum<&'a Angle<T>> for Angle<T>

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fn sum<I: Iterator<Item = &'a Self>>(iter: I) -> Self

Takes an iterator and generates Self from the elements by “summing up” the items.
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impl<T: Add + Zero> Sum for Angle<T>

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fn sum<I: Iterator<Item = Self>>(iter: I) -> Self

Takes an iterator and generates Self from the elements by “summing up” the items.
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impl<T: Copy> Copy for Angle<T>

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impl<T: Eq> Eq for Angle<T>

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impl<T> StructuralPartialEq for Angle<T>

Auto Trait Implementations§

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impl<T> Freeze for Angle<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Angle<T>
where T: RefUnwindSafe,

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impl<T> Send for Angle<T>
where T: Send,

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impl<T> Sync for Angle<T>
where T: Sync,

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impl<T> Unpin for Angle<T>
where T: Unpin,

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impl<T> UnwindSafe for Angle<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.