euclid

Struct BoolVector3D

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pub struct BoolVector3D {
    pub x: bool,
    pub y: bool,
    pub z: bool,
}
Expand description

A 3d vector of booleans, useful for component-wise logic operations.

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§x: bool§y: bool§z: bool

Implementations§

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impl BoolVector3D

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pub fn all(self) -> bool

Returns true if all components are true and false otherwise.

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pub fn any(self) -> bool

Returns true if any component are true and false otherwise.

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pub fn none(self) -> bool

Returns true if all components are false and false otherwise. Negation of any().

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pub fn and(self, other: Self) -> Self

Returns new vector with by-component AND operation applied.

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pub fn or(self, other: Self) -> Self

Returns new vector with by-component OR operation applied.

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pub fn not(self) -> Self

Returns new vector with results of negation operation on each component.

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pub fn select_point<T, U>( self, a: Point3D<T, U>, b: Point3D<T, U>, ) -> Point3D<T, U>

Returns point, each component of which or from a, or from b depending on truly value of corresponding vector component. true selects value from a and false from b.

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pub fn select_vector<T, U>( self, a: Vector3D<T, U>, b: Vector3D<T, U>, ) -> Vector3D<T, U>

Returns vector, each component of which or from a, or from b depending on truly value of corresponding vector component. true selects value from a and false from b.

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pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>

Returns size, each component of which or from a, or from b depending on truly value of corresponding vector component. true selects value from a and false from b.

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pub fn xy(self) -> BoolVector2D

Returns a 2d vector using this vector’s x and y coordinates.

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pub fn xz(self) -> BoolVector2D

Returns a 2d vector using this vector’s x and z coordinates.

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pub fn yz(self) -> BoolVector2D

Returns a 2d vector using this vector’s y and z coordinates.

Trait Implementations§

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impl Clone for BoolVector3D

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fn clone(&self) -> BoolVector3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BoolVector3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for BoolVector3D

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BoolVector3D

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fn eq(&self, other: &BoolVector3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BoolVector3D

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impl Eq for BoolVector3D

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impl StructuralPartialEq for BoolVector3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.