Struct Triangle

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pub struct Triangle {
    pub a: Point,
    pub b: Point,
    pub c: Point,
}
Expand description

Triangle

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§a: Point

vertex a.

§b: Point

vertex b.

§c: Point

vertex c.

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impl Triangle

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pub const ZERO: Self

The empty Triangle at the origin.

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pub const EQUILATERAL: Self

Equilateral Triangle with the x-axis unit vector as its base.

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pub fn new( a: impl Into<Point>, b: impl Into<Point>, c: impl Into<Point>, ) -> Self

A new Triangle from three vertices (Points).

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pub const fn from_coords(a: (f64, f64), b: (f64, f64), c: (f64, f64)) -> Self

A new Triangle from three float vertex coordinates.

Works as a constant Triangle::new.

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pub fn centroid(&self) -> Point

The centroid of the Triangle.

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pub fn offsets(&self) -> [Vec2; 3]

The offset of each vertex from the centroid.

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pub fn area(&self) -> f64

The area of the Triangle.

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pub fn is_zero_area(&self) -> bool

Whether this Triangle has zero area.

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pub fn inscribed_circle(&self) -> Circle

The inscribed circle of Triangle.

This is defined as the greatest Circle that lies within the Triangle.

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pub fn circumscribed_circle(&self) -> Circle

The circumscribed circle of Triangle.

This is defined as the smallest Circle which intercepts each vertex of the Triangle.

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pub fn inflate(&self, scalar: f64) -> Self

Expand the triangle by a constant amount (scalar) in all directions.

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pub fn is_finite(&self) -> bool

Is this Triangle finite?

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pub fn is_nan(&self) -> bool

Is this Triangle NaN?

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impl Add<Vec2> for Triangle

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type Output = Triangle

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> Triangle

Performs the + operation. Read more
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impl Clone for Triangle

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fn clone(&self) -> Triangle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Triangle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<(Point, Point, Point)> for Triangle

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fn from(points: (Point, Point, Point)) -> Triangle

Converts to this type from the input type.
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impl PartialEq for Triangle

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fn eq(&self, other: &Triangle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Shape for Triangle

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type PathElementsIter<'iter> = TrianglePathIter

The iterator returned by the path_elements method.
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fn path_elements(&self, _tolerance: f64) -> TrianglePathIter

Returns an iterator over this shape expressed as PathEls; that is, as Bézier path elements. Read more
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fn area(&self) -> f64

Signed area. Read more
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fn perimeter(&self, _accuracy: f64) -> f64

Total length of perimeter.
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fn winding(&self, pt: Point) -> i32

The winding number of a point. Read more
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fn bounding_box(&self) -> Rect

The smallest rectangle that encloses the shape.
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fn to_path(&self, tolerance: f64) -> BezPath

Convert to a Bézier path. Read more
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fn into_path(self, tolerance: f64) -> BezPath
where Self: Sized,

Convert into a Bézier path. Read more
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fn path_segments(&self, tolerance: f64) -> Segments<Self::PathElementsIter<'_>>

Returns an iterator over this shape expressed as Bézier path segments (PathSegs). Read more
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fn contains(&self, pt: Point) -> bool

Returns true if the Point is inside this shape. Read more
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fn as_line(&self) -> Option<Line>

If the shape is a line, make it available.
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fn as_rect(&self) -> Option<Rect>

If the shape is a rectangle, make it available.
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fn as_rounded_rect(&self) -> Option<RoundedRect>

If the shape is a rounded rectangle, make it available.
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fn as_circle(&self) -> Option<Circle>

If the shape is a circle, make it available.
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fn as_path_slice(&self) -> Option<&[PathEl]>

If the shape is stored as a slice of path elements, make that available. Read more
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impl Sub<Vec2> for Triangle

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type Output = Triangle

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> Triangle

Performs the - operation. Read more
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impl Copy for Triangle

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impl StructuralPartialEq for Triangle

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.