pub type Translation = Translation2D<f32, UnknownUnit, UnknownUnit>;
Expand description
Alias for euclid::default::Translation2D<f32>
Aliased Type§
struct Translation {
pub x: f32,
pub y: f32,
}
Fields§
§x: f32
§y: f32
Implementations
Source§impl<T, Src, Dst> Translation2D<T, Src, Dst>
impl<T, Src, Dst> Translation2D<T, Src, Dst>
pub const fn new(x: T, y: T) -> Translation2D<T, Src, Dst>
pub fn splat(v: T) -> Translation2D<T, Src, Dst>where
T: Clone,
Sourcepub fn identity() -> Translation2D<T, Src, Dst>where
T: Zero,
pub fn identity() -> Translation2D<T, Src, Dst>where
T: Zero,
Creates no-op translation (both x
and y
is zero()
).
Sourcepub fn is_identity(&self) -> bool
pub fn is_identity(&self) -> bool
Check if translation does nothing (both x and y is zero()
).
use euclid::default::Translation2D;
assert_eq!(Translation2D::<f32>::identity().is_identity(), true);
assert_eq!(Translation2D::new(0, 0).is_identity(), true);
assert_eq!(Translation2D::new(1, 0).is_identity(), false);
assert_eq!(Translation2D::new(0, 1).is_identity(), false);
Sourcepub fn transform_size(&self, s: Size2D<T, Src>) -> Size2D<T, Dst>
pub fn transform_size(&self, s: Size2D<T, Src>) -> Size2D<T, Dst>
No-op, just cast the unit.
Source§impl<T, Src, Dst> Translation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Translation2D<T, Src, Dst>where
T: Copy,
Sourcepub fn to_untyped(&self) -> Translation2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Translation2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(
t: &Translation2D<T, UnknownUnit, UnknownUnit>,
) -> Translation2D<T, Src, Dst>
pub fn from_untyped( t: &Translation2D<T, UnknownUnit, UnknownUnit>, ) -> Translation2D<T, Src, Dst>
Tag a unitless value with units.
Sourcepub fn to_transform(&self) -> Transform2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
Returns the matrix representation of this translation.
Sourcepub fn transform_point(
&self,
p: Point2D<T, Src>,
) -> Point2D<<T as Add>::Output, Dst>where
T: Add,
pub fn transform_point(
&self,
p: Point2D<T, Src>,
) -> Point2D<<T as Add>::Output, Dst>where
T: Add,
Translate a point and cast its unit.
Sourcepub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<<T as Add>::Output, Dst>where
T: Add<Output = T>,
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<<T as Add>::Output, Dst>where
T: Add<Output = T>,
Translate a rectangle and cast its unit.
Source§impl<T, Src, Dst> Translation2D<T, Src, Dst>
impl<T, Src, Dst> Translation2D<T, Src, Dst>
Sourcepub fn cast<NewT>(self) -> Translation2D<NewT, Src, Dst>where
NewT: NumCast,
pub fn cast<NewT>(self) -> Translation2D<NewT, Src, Dst>where
NewT: NumCast,
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
Sourcepub fn try_cast<NewT>(self) -> Option<Translation2D<NewT, Src, Dst>>where
NewT: NumCast,
pub fn try_cast<NewT>(self) -> Option<Translation2D<NewT, Src, Dst>>where
NewT: NumCast,
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
Sourcepub fn to_f32(self) -> Translation2D<f32, Src, Dst>
pub fn to_f32(self) -> Translation2D<f32, Src, Dst>
Cast into an f32
vector.
Sourcepub fn to_f64(self) -> Translation2D<f64, Src, Dst>
pub fn to_f64(self) -> Translation2D<f64, Src, Dst>
Cast into an f64
vector.
Sourcepub fn to_usize(self) -> Translation2D<usize, Src, Dst>
pub fn to_usize(self) -> Translation2D<usize, Src, Dst>
Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_u32(self) -> Translation2D<u32, Src, Dst>
pub fn to_u32(self) -> Translation2D<u32, Src, Dst>
Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i32(self) -> Translation2D<i32, Src, Dst>
pub fn to_i32(self) -> Translation2D<i32, Src, Dst>
Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_i64(self) -> Translation2D<i64, Src, Dst>
pub fn to_i64(self) -> Translation2D<i64, Src, Dst>
Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations
Source§impl<T, Src, Dst1, Dst2> Add<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst1>where
T: Add,
impl<T, Src, Dst1, Dst2> Add<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst1>where
T: Add,
Source§type Output = Translation2D<<T as Add>::Output, Src, Dst2>
type Output = Translation2D<<T as Add>::Output, Src, Dst2>
+
operator.Source§fn add(
self,
other: Translation2D<T, Dst1, Dst2>,
) -> <Translation2D<T, Src, Dst1> as Add<Translation2D<T, Dst1, Dst2>>>::Output
fn add( self, other: Translation2D<T, Dst1, Dst2>, ) -> <Translation2D<T, Src, Dst1> as Add<Translation2D<T, Dst1, Dst2>>>::Output
+
operation. Read moreSource§impl<T, Src, Dst> AddAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: AddAssign,
impl<T, Src, Dst> AddAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: AddAssign,
Source§fn add_assign(&mut self, other: Translation2D<T, Dst, Dst>)
fn add_assign(&mut self, other: Translation2D<T, Dst, Dst>)
+=
operation. Read moreSource§impl<T, Src, Dst> Clone for Translation2D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for Translation2D<T, Src, Dst>where
T: Clone,
Source§fn clone(&self) -> Translation2D<T, Src, Dst>
fn clone(&self) -> Translation2D<T, Src, Dst>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T, Src, Dst> Debug for Translation2D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for Translation2D<T, Src, Dst>where
T: Debug,
Source§impl<T, Src, Dst> Default for Translation2D<T, Src, Dst>where
T: Zero,
impl<T, Src, Dst> Default for Translation2D<T, Src, Dst>where
T: Zero,
Source§fn default() -> Translation2D<T, Src, Dst>
fn default() -> Translation2D<T, Src, Dst>
Source§impl<T, Src, Dst> From<Vector2D<T, Src>> for Translation2D<T, Src, Dst>
impl<T, Src, Dst> From<Vector2D<T, Src>> for Translation2D<T, Src, Dst>
Source§fn from(v: Vector2D<T, Src>) -> Translation2D<T, Src, Dst>
fn from(v: Vector2D<T, Src>) -> Translation2D<T, Src, Dst>
Source§impl<T, Src, Dst> Hash for Translation2D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for Translation2D<T, Src, Dst>where
T: Hash,
Source§impl<T, Src, Dst> PartialEq for Translation2D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for Translation2D<T, Src, Dst>where
T: PartialEq,
Source§impl<T, Src, Dst1, Dst2> Sub<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst2>where
T: Sub,
impl<T, Src, Dst1, Dst2> Sub<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst2>where
T: Sub,
Source§type Output = Translation2D<<T as Sub>::Output, Src, Dst1>
type Output = Translation2D<<T as Sub>::Output, Src, Dst1>
-
operator.Source§fn sub(
self,
other: Translation2D<T, Dst1, Dst2>,
) -> <Translation2D<T, Src, Dst2> as Sub<Translation2D<T, Dst1, Dst2>>>::Output
fn sub( self, other: Translation2D<T, Dst1, Dst2>, ) -> <Translation2D<T, Src, Dst2> as Sub<Translation2D<T, Dst1, Dst2>>>::Output
-
operation. Read moreSource§impl<T, Src, Dst> SubAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: SubAssign,
impl<T, Src, Dst> SubAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: SubAssign,
Source§fn sub_assign(&mut self, other: Translation2D<T, Dst, Dst>)
fn sub_assign(&mut self, other: Translation2D<T, Dst, Dst>)
-=
operation. Read more