pub enum OfferEvent<T> {
Enter {
x: f64,
y: f64,
mime_types: Vec<MimeType>,
surface: T,
},
Motion {
x: f64,
y: f64,
},
LeaveDestination,
Leave,
Drop,
SelectedAction(DndAction),
Data {
data: Vec<u8>,
mime_type: MimeType,
},
}
Variants§
Enter
Motion
LeaveDestination
The offer is no longer on a DnD destination.
Leave
The offer has left the surface.
Drop
An offer was dropped
SelectedAction(DndAction)
If the selected action is ASK, the user must be presented with a choice.
Clipboard::set_action
should then be called before data can be
requested and th DnD operation can be finished.
Data
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for OfferEvent<T>where
T: Freeze,
impl<T> RefUnwindSafe for OfferEvent<T>where
T: RefUnwindSafe,
impl<T> Send for OfferEvent<T>where
T: Send,
impl<T> Sync for OfferEvent<T>where
T: Sync,
impl<T> Unpin for OfferEvent<T>where
T: Unpin,
impl<T> UnwindSafe for OfferEvent<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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