Expand description
tiny-skia
is a tiny Skia subset ported to Rust.
tiny-skia
API is a bit unconventional.
It doesn’t look like cairo, QPainter (Qt), HTML Canvas or even Skia itself.
Instead, tiny-skia
provides a set of low-level drawing APIs
and a user should manage the world transform, clipping mask and style manually.
See the examples/
directory for usage examples.
Structs§
- An RGBA color value, holding four floating point components.
- A 32-bit RGBA color value.
- A gradient point.
- An integer rectangle.
- An integer size.
- A linear gradient shader.
- A mask.
- A rectangle defined by left, top, right and bottom edges.
- Controls how a shape should be painted.
- A Bezier path.
- A path builder.
- A path segments iterator.
- A path stroker.
- A pattern shader.
- A container that owns premultiplied RGBA pixels.
- A container that references mutable premultiplied RGBA pixels.
- Controls how a pixmap should be blended.
- A container that references premultiplied RGBA pixels.
- A point.
- A premultiplied RGBA color value, holding four floating point components.
- A 32-bit premultiplied RGBA color value.
- A radial gradient shader.
- A rectangle defined by left, top, right and bottom edges.
- A size.
- Stroke properties.
- A stroke dashing properties.
- An affine transformation matrix.
Enums§
- A blending mode.
- A path filling rule.
- Controls how much filtering to be done when transforming images.
- Draws at the beginning and end of an open path contour.
- Specifies how corners are drawn when a shape is stroked.
- A mask type.
- A path segment.
- A shader specifies the source color(s) for what is being drawn.
- A shader spreading mode.
Constants§
- Represents fully opaque Alpha value.
- Represents fully transparent Alpha value.
- Represents fully opaque AlphaU8 value.
- Represents fully transparent AlphaU8 value.
- Number of bytes per pixel.