winit::event

Enum DeviceEvent

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pub enum DeviceEvent {
    MouseMotion {
        delta: (f64, f64),
    },
    MouseWheel {
        delta: MouseScrollDelta,
    },
    Button {
        button: ButtonId,
        state: ElementState,
    },
    Key(RawKeyEvent),
}
Expand description

Represents raw hardware events that are not associated with any particular window.

Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.

Note that these events are delivered regardless of input focus.

Variants§

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MouseMotion

Change in physical position of a pointing device.

This represents raw, unfiltered physical motion. Not to be confused with WindowEvent::CursorMoved.

§Platform-specific

Web: Only returns raw data, not OS accelerated, if CursorGrabMode::Locked is used and browser support is available, see ActiveEventLoopExtWeb::is_cursor_lock_raw().

Fields

§delta: (f64, f64)

(x, y) change in position in unspecified units.

Different devices may use different units.

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MouseWheel

Physical scroll event

Fields

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Button

Fields

§button: ButtonId
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Key(RawKeyEvent)

Trait Implementations§

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impl Clone for DeviceEvent

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fn clone(&self) -> DeviceEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeviceEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DeviceEvent

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fn eq(&self, other: &DeviceEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DeviceEvent

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impl StructuralPartialEq for DeviceEvent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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where S: Into<Dispatch>,

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