pub struct WithSvg<Builder>where
Builder: PathBuilder,{ /* private fields */ }
Expand description
Implements an SVG-like building interface on top of a PathBuilder.
Implementations§
source§impl<Builder> WithSvg<Builder>where
Builder: PathBuilder,
impl<Builder> WithSvg<Builder>where
Builder: PathBuilder,
pub fn new(builder: Builder) -> WithSvg<Builder>
pub fn build(self) -> <Builder as Build>::PathTypewhere
Builder: Build,
pub fn flattened(self, tolerance: f32) -> WithSvg<Flattened<Builder>>
pub fn transformed<Transform>(
self,
transform: Transform,
) -> WithSvg<Transformed<Builder, Transform>>where
Transform: Transformation<f32>,
pub fn move_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn close(&mut self)
pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
pub fn arc( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, sweep_angle: Angle<f32>, x_rotation: Angle<f32>, )
pub fn current_position(&self) -> Point2D<f32, UnknownUnit>
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
source§impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
pub fn set_transform(&mut self, transform: Transform)
Trait Implementations§
source§impl<Builder> SvgPathBuilder for WithSvg<Builder>where
Builder: PathBuilder,
impl<Builder> SvgPathBuilder for WithSvg<Builder>where
Builder: PathBuilder,
source§fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)
fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)
Start a new sub-path at the given position. Read more
source§fn close(&mut self)
fn close(&mut self)
Ends the current sub-path by connecting it back to its initial point. Read more
source§fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)
fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)
Adds a line segment to the current sub-path. Read more
source§fn quadratic_bezier_to(
&mut self,
ctrl: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
)
fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Adds a quadratic bézier segment to the current sub-path. Read more
source§fn cubic_bezier_to(
&mut self,
ctrl1: Point2D<f32, UnknownUnit>,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
)
fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Adds a cubic bézier segment to the current sub-path. Read more
source§fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)
fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)
Equivalent to
move_to
in relative coordinates. Read moresource§fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)
fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)
Equivalent to
line_to
in relative coordinates. Read moresource§fn relative_quadratic_bezier_to(
&mut self,
ctrl: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>,
)
fn relative_quadratic_bezier_to( &mut self, ctrl: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
quadratic_bezier_to
in relative coordinates. Read moresource§fn relative_cubic_bezier_to(
&mut self,
ctrl1: Vector2D<f32, UnknownUnit>,
ctrl2: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>,
)
fn relative_cubic_bezier_to( &mut self, ctrl1: Vector2D<f32, UnknownUnit>, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
cubic_bezier_to
in relative coordinates. Read moresource§fn smooth_cubic_bezier_to(
&mut self,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
)
fn smooth_cubic_bezier_to( &mut self, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Equivalent to
cubic_bezier_to
with implicit first control point. Read moresource§fn smooth_relative_cubic_bezier_to(
&mut self,
ctrl2: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>,
)
fn smooth_relative_cubic_bezier_to( &mut self, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
smooth_cubic_bezier_to
in relative coordinates. Read moresource§fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)
fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)
Equivalent to
quadratic_bezier_to
with implicit control point. Read moresource§fn smooth_relative_quadratic_bezier_to(
&mut self,
to: Vector2D<f32, UnknownUnit>,
)
fn smooth_relative_quadratic_bezier_to( &mut self, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
smooth_quadratic_bezier_to
in relative coordinates. Read moresource§fn horizontal_line_to(&mut self, x: f32)
fn horizontal_line_to(&mut self, x: f32)
Adds an horizontal line segment. Read more
source§fn relative_horizontal_line_to(&mut self, dx: f32)
fn relative_horizontal_line_to(&mut self, dx: f32)
Adds an horizontal line segment in relative coordinates. Read more
source§fn vertical_line_to(&mut self, y: f32)
fn vertical_line_to(&mut self, y: f32)
Adds a vertical line segment. Read more
source§fn relative_vertical_line_to(&mut self, dy: f32)
fn relative_vertical_line_to(&mut self, dy: f32)
Adds a vertical line segment in relative coordinates. Read more
source§fn arc_to(
&mut self,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
flags: ArcFlags,
to: Point2D<f32, UnknownUnit>,
)
fn arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Point2D<f32, UnknownUnit>, )
Adds an elliptical arc. Read more
source§fn relative_arc_to(
&mut self,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
flags: ArcFlags,
to: Vector2D<f32, UnknownUnit>,
)
fn relative_arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
arc_to
in relative coordinates. Read moresource§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control
points will be added. Read more
source§fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
Adds a sub-path from a polygon. Read more
Auto Trait Implementations§
impl<Builder> Freeze for WithSvg<Builder>where
Builder: Freeze,
impl<Builder> RefUnwindSafe for WithSvg<Builder>where
Builder: RefUnwindSafe,
impl<Builder> Send for WithSvg<Builder>where
Builder: Send,
impl<Builder> Sync for WithSvg<Builder>where
Builder: Sync,
impl<Builder> Unpin for WithSvg<Builder>where
Builder: Unpin,
impl<Builder> UnwindSafe for WithSvg<Builder>where
Builder: UnwindSafe,
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self
into C
, using the provided parameters.source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
angle
.source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
Converts
other
into Self
, while performing the appropriate scaling,
rounding and clamping.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
source§fn into_angle(self) -> U
fn into_angle(self) -> U
Performs a conversion into
T
.source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters
when converting.source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self
into C
, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
Converts
self
into T
, while performing the appropriate scaling,
rounding and clamping.source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
The error for when
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
colors. Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read moresource§impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
source§impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
source§fn uints_into(self) -> C
fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.