palette/stimulus.rs
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//! Traits for working with stimulus colors and values, such as RGB and XYZ.
use crate::{
clamp,
num::{One, Real, Round, Zero},
};
/// Color components that represent a stimulus intensity.
///
/// The term "stimulus" comes from "tristimulus", literally a set of three
/// stimuli, which is a term for color spaces that measure the intensity of
/// three primary color values. Classic examples of tristimulus color space are
/// XYZ and RGB.
///
/// Stimulus values are expected to have these properties:
/// * Has a typical range from `0` to some finite maximum, the "max intensity".
/// This represents a range from `0%` to `100%`. For example `0u8` to
/// `255u8`, `0.0f32` to `1.0f32`.
/// * Values below `0` are considered invalid for display purposes, but may
/// still be used in calculations.
/// * Values above the "max intensity" are sometimes supported, depending on
/// the application. For example in 3D rendering, where high values represent
/// intense light.
/// * Unsigned integer values (`u8`, `u16`, `u32`, etc.) have a range from `0`
/// to their largest representable value. For example `0u8` to `255u8` or
/// `0u16` to `65535u16`.
/// * Real values (`f32`, `f64`, fixed point types, etc.) have a range from
/// `0.0` to `1.0`.
pub trait Stimulus: Zero {
/// The highest displayable value this component type can reach. Integers
/// types are expected to return their maximum value, while real numbers
/// (like floats) return 1.0. Higher values are allowed, but they may be
/// lowered to this before converting to another format.
#[must_use]
fn max_intensity() -> Self;
}
impl<T> Stimulus for T
where
T: Real + One + Zero,
{
#[inline]
fn max_intensity() -> Self {
Self::one()
}
}
macro_rules! impl_uint_components {
($($ty: ident),+) => {
$(
impl Stimulus for $ty {
#[inline]
fn max_intensity() -> Self {
$ty::MAX
}
}
)*
};
}
impl_uint_components!(u8, u16, u32, u64, u128);
/// A marker trait for colors where all components are stimuli.
///
/// Typical stimulus colors are RGB and XYZ.
pub trait StimulusColor {}
/// Converts from a stimulus color component type, while performing the
/// appropriate scaling, rounding and clamping.
///
/// ```
/// use palette::stimulus::FromStimulus;
///
/// // Scales the value up to u8::MAX while converting.
/// let u8_component = u8::from_stimulus(1.0f32);
/// assert_eq!(u8_component, 255);
/// ```
pub trait FromStimulus<T> {
/// Converts `other` into `Self`, while performing the appropriate scaling,
/// rounding and clamping.
#[must_use]
fn from_stimulus(other: T) -> Self;
}
impl<T, U: IntoStimulus<T>> FromStimulus<U> for T {
#[inline]
fn from_stimulus(other: U) -> T {
other.into_stimulus()
}
}
/// Converts into a stimulus color component type, while performing the
/// appropriate scaling, rounding and clamping.
///
/// ```
/// use palette::stimulus::IntoStimulus;
///
/// // Scales the value up to u8::MAX while converting.
/// let u8_component: u8 = 1.0f32.into_stimulus();
/// assert_eq!(u8_component, 255);
/// ```
pub trait IntoStimulus<T> {
/// Converts `self` into `T`, while performing the appropriate scaling,
/// rounding and clamping.
#[must_use]
fn into_stimulus(self) -> T;
}
impl<T> IntoStimulus<T> for T {
#[inline]
fn into_stimulus(self) -> T {
self
}
}
// C23 = 2^23, in f32
// C52 = 2^52, in f64
const C23: u32 = 0x4b00_0000;
const C52: u64 = 0x4330_0000_0000_0000;
// Float to uint conversion with rounding to nearest even number. Formula
// follows the form (x_f32 + C23_f32) - C23_u32, where x is the component. From
// Hacker's Delight, p. 378-380.
// Works on the range of [-0.25, 2^23] for f32, [-0.25, 2^52] for f64.
//
// Special cases:
// NaN -> uint::MAX
// inf -> uint::MAX
// -inf -> 0
// Greater than 2^23 for f64, 2^52 for f64 -> uint::MAX
macro_rules! convert_float_to_uint {
($float: ident; direct ($($direct_target: ident),+); $(via $temporary: ident ($($target: ident),+);)*) => {
$(
impl IntoStimulus<$direct_target> for $float {
#[inline]
fn into_stimulus(self) -> $direct_target {
let max = $direct_target::max_intensity() as $float;
let scaled = (self * max).min(max);
let f = scaled + f32::from_bits(C23);
(f.to_bits().saturating_sub(C23)) as $direct_target
}
}
)+
$(
$(
impl IntoStimulus<$target> for $float {
#[inline]
fn into_stimulus(self) -> $target {
let max = $target::max_intensity() as $temporary;
let scaled = (self as $temporary * max).min(max);
let f = scaled + f64::from_bits(C52);
(f.to_bits().saturating_sub(C52)) as $target
}
}
)+
)*
};
}
// Double to uint conversion with rounding to nearest even number. Formula
// follows the form (x_f64 + C52_f64) - C52_u64, where x is the component.
macro_rules! convert_double_to_uint {
($double: ident; direct ($($direct_target: ident),+);) => {
$(
impl IntoStimulus<$direct_target> for $double {
#[inline]
fn into_stimulus(self) -> $direct_target {
let max = $direct_target::max_intensity() as $double;
let scaled = (self * max).min(max);
let f = scaled + f64::from_bits(C52);
(f.to_bits().saturating_sub(C52)) as $direct_target
}
}
)+
};
}
// Uint to float conversion with the formula (x_u32 + C23_u32) - C23_f32, where
// x is the component. We convert the component to f32 then multiply it by the
// reciprocal of the float representation max value for u8.
// Works on the range of [0, 2^23] for f32, [0, 2^52 - 1] for f64.
impl IntoStimulus<f32> for u8 {
#[inline]
fn into_stimulus(self) -> f32 {
let comp_u = u32::from(self) + C23;
let comp_f = f32::from_bits(comp_u) - f32::from_bits(C23);
let max_u = u32::from(u8::MAX) + C23;
let max_f = (f32::from_bits(max_u) - f32::from_bits(C23)).recip();
comp_f * max_f
}
}
// Uint to f64 conversion with the formula (x_u64 + C23_u64) - C23_f64.
impl IntoStimulus<f64> for u8 {
#[inline]
fn into_stimulus(self) -> f64 {
let comp_u = u64::from(self) + C52;
let comp_f = f64::from_bits(comp_u) - f64::from_bits(C52);
let max_u = u64::from(u8::MAX) + C52;
let max_f = (f64::from_bits(max_u) - f64::from_bits(C52)).recip();
comp_f * max_f
}
}
macro_rules! convert_uint_to_float {
($uint: ident; $(via $temporary: ident ($($target: ident),+);)*) => {
$(
$(
impl IntoStimulus<$target> for $uint {
#[inline]
fn into_stimulus(self) -> $target {
let max = $uint::max_intensity() as $temporary;
let scaled = self as $temporary / max;
scaled as $target
}
}
)+
)*
};
}
macro_rules! convert_uint_to_uint {
($uint: ident; $(via $temporary: ident ($($target: ident),+);)*) => {
$(
$(
impl IntoStimulus<$target> for $uint {
#[inline]
fn into_stimulus(self) -> $target {
let target_max = $target::max_intensity() as $temporary;
let own_max = $uint::max_intensity() as $temporary;
let scaled = (self as $temporary / own_max) * target_max;
clamp(Round::round(scaled), 0.0, target_max) as $target
}
}
)+
)*
};
}
impl IntoStimulus<f64> for f32 {
#[inline]
fn into_stimulus(self) -> f64 {
f64::from(self)
}
}
convert_float_to_uint!(f32; direct (u8, u16); via f64 (u32, u64, u128););
impl IntoStimulus<f32> for f64 {
#[inline]
fn into_stimulus(self) -> f32 {
self as f32
}
}
convert_double_to_uint!(f64; direct (u8, u16, u32, u64, u128););
convert_uint_to_uint!(u8; via f32 (u16); via f64 (u32, u64, u128););
convert_uint_to_float!(u16; via f32 (f32); via f64 (f64););
convert_uint_to_uint!(u16; via f32 (u8); via f64 (u32, u64, u128););
convert_uint_to_float!(u32; via f64 (f32, f64););
convert_uint_to_uint!(u32; via f64 (u8, u16, u64, u128););
convert_uint_to_float!(u64; via f64 (f32, f64););
convert_uint_to_uint!(u64; via f64 (u8, u16, u32, u128););
convert_uint_to_float!(u128; via f64 (f32, f64););
convert_uint_to_uint!(u128; via f64 (u8, u16, u32, u64););
#[cfg(test)]
mod test {
use crate::stimulus::IntoStimulus;
#[test]
fn float_to_uint() {
let data = vec![
-800.0,
-0.3,
0.0,
0.005,
0.024983,
0.01,
0.15,
0.3,
0.5,
0.6,
0.7,
0.8,
0.8444,
0.9,
0.955,
0.999,
1.0,
1.4,
f32::from_bits(0x4b44_0000),
core::f32::MAX,
core::f32::MIN,
core::f32::NAN,
core::f32::INFINITY,
core::f32::NEG_INFINITY,
];
let expected = vec![
0u8, 0, 0, 1, 6, 3, 38, 76, 128, 153, 178, 204, 215, 230, 244, 255, 255, 255, 255, 255,
0, 255, 255, 0,
];
for (d, e) in data.into_iter().zip(expected) {
assert_eq!(IntoStimulus::<u8>::into_stimulus(d), e);
}
}
#[test]
fn double_to_uint() {
let data = vec![
-800.0,
-0.3,
0.0,
0.005,
0.024983,
0.01,
0.15,
0.3,
0.5,
0.6,
0.7,
0.8,
0.8444,
0.9,
0.955,
0.999,
1.0,
1.4,
f64::from_bits(0x4334_0000_0000_0000),
core::f64::MAX,
core::f64::MIN,
core::f64::NAN,
core::f64::INFINITY,
core::f64::NEG_INFINITY,
];
let expected = vec![
0u8, 0, 0, 1, 6, 3, 38, 76, 128, 153, 178, 204, 215, 230, 244, 255, 255, 255, 255, 255,
0, 255, 255, 0,
];
for (d, e) in data.into_iter().zip(expected) {
assert_eq!(IntoStimulus::<u8>::into_stimulus(d), e);
}
}
#[cfg(feature = "approx")]
#[test]
fn uint_to_float() {
fn into_stimulus_old(n: u8) -> f32 {
let max = u8::MAX as f32;
n as f32 / max
}
for n in (0..=255).step_by(5) {
assert_relative_eq!(IntoStimulus::<f32>::into_stimulus(n), into_stimulus_old(n))
}
}
#[cfg(feature = "approx")]
#[test]
fn uint_to_double() {
fn into_stimulus_old(n: u8) -> f64 {
let max = u8::MAX as f64;
n as f64 / max
}
for n in (0..=255).step_by(5) {
assert_relative_eq!(IntoStimulus::<f64>::into_stimulus(n), into_stimulus_old(n))
}
}
}